05.09.2017, 22:53
Bom, eu tenho esse script que eu peguei na gringa(nгo lembro quem fez esse script) ele funciona perfeitamente !, mas to buscando um meio mas "otimizado".
Obrigado desde jб
Quote:
public OnPlayerConnect(playerid) { PreloadAnimLib(playerid, "AIRPORT"); PreloadAnimLib(playerid, "Attractors"); PreloadAnimLib(playerid, "BAR"); PreloadAnimLib(playerid, "BASEBALL"); PreloadAnimLib(playerid, "BD_FIRE"); PreloadAnimLib(playerid, "BEACH"); PreloadAnimLib(playerid, "benchpress"); PreloadAnimLib(playerid, "BF_injection"); PreloadAnimLib(playerid, "BIKED"); PreloadAnimLib(playerid, "BIKEH"); PreloadAnimLib(playerid, "BIKELEAP"); PreloadAnimLib(playerid, "BIKES"); PreloadAnimLib(playerid, "BIKEV"); PreloadAnimLib(playerid, "BIKE_DBZ"); PreloadAnimLib(playerid, "BLOWJOBZ"); PreloadAnimLib(playerid, "BMX"); PreloadAnimLib(playerid, "BOMBER"); PreloadAnimLib(playerid, "BOX"); PreloadAnimLib(playerid, "BSKTBALL"); PreloadAnimLib(playerid, "BUDDY"); PreloadAnimLib(playerid, "BUS"); PreloadAnimLib(playerid, "CAMERA"); PreloadAnimLib(playerid, "CAR"); PreloadAnimLib(playerid, "CARRY"); PreloadAnimLib(playerid, "CAR_CHAT"); PreloadAnimLib(playerid, "CASINO"); PreloadAnimLib(playerid, "CHAINSAW"); PreloadAnimLib(playerid, "CHOPPA"); PreloadAnimLib(playerid, "CLOTHES"); PreloadAnimLib(playerid, "COACH"); PreloadAnimLib(playerid, "COLT45"); PreloadAnimLib(playerid, "COP_AMBIENT"); PreloadAnimLib(playerid, "COP_DVBYZ"); PreloadAnimLib(playerid, "CRACK"); PreloadAnimLib(playerid, "CRIB"); PreloadAnimLib(playerid, "DAM_JUMP"); PreloadAnimLib(playerid, "DANCING"); PreloadAnimLib(playerid, "DEALER"); PreloadAnimLib(playerid, "DILDO"); PreloadAnimLib(playerid, "DODGE"); PreloadAnimLib(playerid, "DOZER"); PreloadAnimLib(playerid, "DRIVEBYS"); PreloadAnimLib(playerid, "FAT"); PreloadAnimLib(playerid, "FIGHT_B"); PreloadAnimLib(playerid, "FIGHT_C"); PreloadAnimLib(playerid, "FIGHT_D"); PreloadAnimLib(playerid, "FIGHT_E"); PreloadAnimLib(playerid, "FINALE"); PreloadAnimLib(playerid, "FINALE2"); PreloadAnimLib(playerid, "FLAME"); PreloadAnimLib(playerid, "Flowers"); PreloadAnimLib(playerid, "FOOD"); PreloadAnimLib(playerid, "Freeweights"); PreloadAnimLib(playerid, "GANGS"); PreloadAnimLib(playerid, "GHANDS"); PreloadAnimLib(playerid, "GHETTO_DB"); PreloadAnimLib(playerid, "goggles"); PreloadAnimLib(playerid, "GRAFFITI"); PreloadAnimLib(playerid, "GRAVEYARD"); PreloadAnimLib(playerid, "GRENADE"); PreloadAnimLib(playerid, "GYMNASIUM"); PreloadAnimLib(playerid, "HAIRCUTS"); PreloadAnimLib(playerid, "HEIST9"); PreloadAnimLib(playerid, "INT_HOUSE"); PreloadAnimLib(playerid, "INT_OFFICE"); PreloadAnimLib(playerid, "INT_SHOP"); PreloadAnimLib(playerid, "JST_BUISNESS"); PreloadAnimLib(playerid, "KART"); PreloadAnimLib(playerid, "KISSING"); PreloadAnimLib(playerid, "KNIFE"); PreloadAnimLib(playerid, "LAPDAN1"); PreloadAnimLib(playerid, "LAPDAN2"); PreloadAnimLib(playerid, "LAPDAN3"); PreloadAnimLib(playerid, "LOWRIDER"); PreloadAnimLib(playerid, "MD_CHASE"); PreloadAnimLib(playerid, "MD_END"); PreloadAnimLib(playerid, "MEDIC"); PreloadAnimLib(playerid, "MISC"); PreloadAnimLib(playerid, "MTB"); PreloadAnimLib(playerid, "MUSCULAR"); PreloadAnimLib(playerid, "NEVADA"); PreloadAnimLib(playerid, "ON_LOOKERS"); PreloadAnimLib(playerid, "OTB"); PreloadAnimLib(playerid, "PARACHUTE"); PreloadAnimLib(playerid, "PARK"); PreloadAnimLib(playerid, "PAULNMAC"); PreloadAnimLib(playerid, "ped"); PreloadAnimLib(playerid, "PLAYER_DVBYS"); PreloadAnimLib(playerid, "PLAYIDLES"); PreloadAnimLib(playerid, "POLICE"); PreloadAnimLib(playerid, "POOL"); PreloadAnimLib(playerid, "POOR"); PreloadAnimLib(playerid, "PYTHON"); PreloadAnimLib(playerid, "QUAD"); PreloadAnimLib(playerid, "QUAD_DBZ"); PreloadAnimLib(playerid, "RAPPING"); PreloadAnimLib(playerid, "RIFLE"); PreloadAnimLib(playerid, "RIOT"); PreloadAnimLib(playerid, "ROB_BANK"); PreloadAnimLib(playerid, "ROCKET"); PreloadAnimLib(playerid, "RUSTLER"); PreloadAnimLib(playerid, "RYDER"); PreloadAnimLib(playerid, "SCRATCHING"); PreloadAnimLib(playerid, "SHAMAL"); PreloadAnimLib(playerid, "SHOP"); PreloadAnimLib(playerid, "SHOTGUN"); PreloadAnimLib(playerid, "SILENCED"); PreloadAnimLib(playerid, "SKATE"); PreloadAnimLib(playerid, "SMOKING"); PreloadAnimLib(playerid, "SNIPER"); PreloadAnimLib(playerid, "SPRAYCAN"); PreloadAnimLib(playerid, "STRIP"); PreloadAnimLib(playerid, "SUNBATHE"); PreloadAnimLib(playerid, "SWAT"); PreloadAnimLib(playerid, "SWEET"); PreloadAnimLib(playerid, "SWIM"); PreloadAnimLib(playerid, "SWORD"); PreloadAnimLib(playerid, "TANK"); PreloadAnimLib(playerid, "TATTOOS"); PreloadAnimLib(playerid, "TEC"); PreloadAnimLib(playerid, "TRAIN"); PreloadAnimLib(playerid, "TRUCK"); PreloadAnimLib(playerid, "UZI"); PreloadAnimLib(playerid, "VAN"); PreloadAnimLib(playerid, "VENDING"); PreloadAnimLib(playerid, "VORTEX"); PreloadAnimLib(playerid, "WAYFARER"); PreloadAnimLib(playerid, "WEAPONS"); PreloadAnimLib(playerid, "WUZI"); PreloadAnimLib(playerid, "SAMP"); } PreloadAnimLib(playerid, animlib[]) { ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0 ,0); } |