public OnPlayerConnect(playerid) { PreloadAnimLib(playerid, "AIRPORT"); PreloadAnimLib(playerid, "Attractors"); PreloadAnimLib(playerid, "BAR"); PreloadAnimLib(playerid, "BASEBALL"); PreloadAnimLib(playerid, "BD_FIRE"); PreloadAnimLib(playerid, "BEACH"); PreloadAnimLib(playerid, "benchpress"); PreloadAnimLib(playerid, "BF_injection"); PreloadAnimLib(playerid, "BIKED"); PreloadAnimLib(playerid, "BIKEH"); PreloadAnimLib(playerid, "BIKELEAP"); PreloadAnimLib(playerid, "BIKES"); PreloadAnimLib(playerid, "BIKEV"); PreloadAnimLib(playerid, "BIKE_DBZ"); PreloadAnimLib(playerid, "BLOWJOBZ"); PreloadAnimLib(playerid, "BMX"); PreloadAnimLib(playerid, "BOMBER"); PreloadAnimLib(playerid, "BOX"); PreloadAnimLib(playerid, "BSKTBALL"); PreloadAnimLib(playerid, "BUDDY"); PreloadAnimLib(playerid, "BUS"); PreloadAnimLib(playerid, "CAMERA"); PreloadAnimLib(playerid, "CAR"); PreloadAnimLib(playerid, "CARRY"); PreloadAnimLib(playerid, "CAR_CHAT"); PreloadAnimLib(playerid, "CASINO"); PreloadAnimLib(playerid, "CHAINSAW"); PreloadAnimLib(playerid, "CHOPPA"); PreloadAnimLib(playerid, "CLOTHES"); PreloadAnimLib(playerid, "COACH"); PreloadAnimLib(playerid, "COLT45"); PreloadAnimLib(playerid, "COP_AMBIENT"); PreloadAnimLib(playerid, "COP_DVBYZ"); PreloadAnimLib(playerid, "CRACK"); PreloadAnimLib(playerid, "CRIB"); PreloadAnimLib(playerid, "DAM_JUMP"); PreloadAnimLib(playerid, "DANCING"); PreloadAnimLib(playerid, "DEALER"); PreloadAnimLib(playerid, "DILDO"); PreloadAnimLib(playerid, "DODGE"); PreloadAnimLib(playerid, "DOZER"); PreloadAnimLib(playerid, "DRIVEBYS"); PreloadAnimLib(playerid, "FAT"); PreloadAnimLib(playerid, "FIGHT_B"); PreloadAnimLib(playerid, "FIGHT_C"); PreloadAnimLib(playerid, "FIGHT_D"); PreloadAnimLib(playerid, "FIGHT_E"); PreloadAnimLib(playerid, "FINALE"); PreloadAnimLib(playerid, "FINALE2"); PreloadAnimLib(playerid, "FLAME"); PreloadAnimLib(playerid, "Flowers"); PreloadAnimLib(playerid, "FOOD"); PreloadAnimLib(playerid, "Freeweights"); PreloadAnimLib(playerid, "GANGS"); PreloadAnimLib(playerid, "GHANDS"); PreloadAnimLib(playerid, "GHETTO_DB"); PreloadAnimLib(playerid, "goggles"); PreloadAnimLib(playerid, "GRAFFITI"); PreloadAnimLib(playerid, "GRAVEYARD"); PreloadAnimLib(playerid, "GRENADE"); PreloadAnimLib(playerid, "GYMNASIUM"); PreloadAnimLib(playerid, "HAIRCUTS"); PreloadAnimLib(playerid, "HEIST9"); PreloadAnimLib(playerid, "INT_HOUSE"); PreloadAnimLib(playerid, "INT_OFFICE"); PreloadAnimLib(playerid, "INT_SHOP"); PreloadAnimLib(playerid, "JST_BUISNESS"); PreloadAnimLib(playerid, "KART"); PreloadAnimLib(playerid, "KISSING"); PreloadAnimLib(playerid, "KNIFE"); PreloadAnimLib(playerid, "LAPDAN1"); PreloadAnimLib(playerid, "LAPDAN2"); PreloadAnimLib(playerid, "LAPDAN3"); PreloadAnimLib(playerid, "LOWRIDER"); PreloadAnimLib(playerid, "MD_CHASE"); PreloadAnimLib(playerid, "MD_END"); PreloadAnimLib(playerid, "MEDIC"); PreloadAnimLib(playerid, "MISC"); PreloadAnimLib(playerid, "MTB"); PreloadAnimLib(playerid, "MUSCULAR"); PreloadAnimLib(playerid, "NEVADA"); PreloadAnimLib(playerid, "ON_LOOKERS"); PreloadAnimLib(playerid, "OTB"); PreloadAnimLib(playerid, "PARACHUTE"); PreloadAnimLib(playerid, "PARK"); PreloadAnimLib(playerid, "PAULNMAC"); PreloadAnimLib(playerid, "ped"); PreloadAnimLib(playerid, "PLAYER_DVBYS"); PreloadAnimLib(playerid, "PLAYIDLES"); PreloadAnimLib(playerid, "POLICE"); PreloadAnimLib(playerid, "POOL"); PreloadAnimLib(playerid, "POOR"); PreloadAnimLib(playerid, "PYTHON"); PreloadAnimLib(playerid, "QUAD"); PreloadAnimLib(playerid, "QUAD_DBZ"); PreloadAnimLib(playerid, "RAPPING"); PreloadAnimLib(playerid, "RIFLE"); PreloadAnimLib(playerid, "RIOT"); PreloadAnimLib(playerid, "ROB_BANK"); PreloadAnimLib(playerid, "ROCKET"); PreloadAnimLib(playerid, "RUSTLER"); PreloadAnimLib(playerid, "RYDER"); PreloadAnimLib(playerid, "SCRATCHING"); PreloadAnimLib(playerid, "SHAMAL"); PreloadAnimLib(playerid, "SHOP"); PreloadAnimLib(playerid, "SHOTGUN"); PreloadAnimLib(playerid, "SILENCED"); PreloadAnimLib(playerid, "SKATE"); PreloadAnimLib(playerid, "SMOKING"); PreloadAnimLib(playerid, "SNIPER"); PreloadAnimLib(playerid, "SPRAYCAN"); PreloadAnimLib(playerid, "STRIP"); PreloadAnimLib(playerid, "SUNBATHE"); PreloadAnimLib(playerid, "SWAT"); PreloadAnimLib(playerid, "SWEET"); PreloadAnimLib(playerid, "SWIM"); PreloadAnimLib(playerid, "SWORD"); PreloadAnimLib(playerid, "TANK"); PreloadAnimLib(playerid, "TATTOOS"); PreloadAnimLib(playerid, "TEC"); PreloadAnimLib(playerid, "TRAIN"); PreloadAnimLib(playerid, "TRUCK"); PreloadAnimLib(playerid, "UZI"); PreloadAnimLib(playerid, "VAN"); PreloadAnimLib(playerid, "VENDING"); PreloadAnimLib(playerid, "VORTEX"); PreloadAnimLib(playerid, "WAYFARER"); PreloadAnimLib(playerid, "WEAPONS"); PreloadAnimLib(playerid, "WUZI"); PreloadAnimLib(playerid, "SAMP"); } PreloadAnimLib(playerid, animlib[]) { ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0 ,0); } |
PreloadAnimLib(playerid, "
ApplyAnimation(playerid,animlib,"
");
",0.0,0,0,0,0 ,0);
CTRL + H e no primeiro campo coloque:
Code:
PreloadAnimLib(playerid, " Code:
ApplyAnimation(playerid,animlib," Code:
"); Code:
",0.0,0,0,0,0 ,0); |
Tendi, mais tem como tirar esses tantos de PreloadAnimLib?, parece que tб demorando mais para entrar no servidor, depois que eu coloquei isso.
|
//cria uma array com todas livrarias
new const libraries[][13] = {
{"AIRPORT"},
{"Attractors"},
{"BAR"}
//insira todas as outras livrarias, nгo esqueзa de tirar a vнrgula da ъltima chave, como acima
};
public OnPlayerConnect(playerid)
{
for(new i; i < sizeof(libraries); i++)
PreloadAnimLib(playerid, libraries[i][0]);
return 1;
}
new AnimLibraies[][] =
{
"AIRPORT","Attractors","BAR","BASEBALL","BD_FIRE","BEACH","benchpress","BF_injection","BIKED","BIKEH",
"BIKELEAP","BIKES","BIKEV","BIKE_DBZ","BLOWJOBZ","BMX","BOMBER","BOX","BSKTBALL","BUDDY","BUS","CAMERA",
"CAR","CARRY","CAR_CHAT","CASINO","CHAINSAW","CHOPPA","CLOTHES","COACH","COLT45","COP_AMBIENT","COP_DVBYZ",
"CRACK","CRIB","DAM_JUMP","DANCING","DEALER","DILDO","DODGE","DOZER","DRIVEBYS","FAT","FIGHT_B","FIGHT_C",
"FIGHT_D","FIGHT_E","FINALE","FINALE2","FLAME","Flowers","FOOD","Freeweights","GANGS","GHANDS","GHETTO_DB",
"goggles","GRAFFITI","GRAVEYARD","GRENADE","GYMNASIUM","HAIRCUTS","HEIST9","INT_HOUSE","INT_OFFICE",
"INT_SHOP","JST_BUISNESS","KART","KISSING","KNIFE","LAPDAN1","LAPDAN2","LAPDAN3","LOWRIDER","MD_CHASE",
"MD_END","MEDIC","MISC","MTB","MUSCULAR","NEVADA","ON_LOOKERS","OTB","PARACHUTE","PARK","PAULNMAC","ped",
"PLAYER_DVBYS","PLAYIDLES","POLICE","POOL","POOR","PYTHON","QUAD","QUAD_DBZ","RAPPING","RIFLE","RIOT",
"ROB_BANK","ROCKET","RUSTLER","RYDER","SCRATCHING","SHAMAL","SHOP","SHOTGUN","SILENCED","SKATE","SMOKING",
"SNIPER","SPRAYCAN","STRIP","SUNBATHE","SWAT","SWEET","SWIM","SWORD","TANK","TATTOOS","TEC","TRAIN","TRUCK",
"UZI","VAN","VENDING","VORTEX","WAYFARER","WEAPONS","WUZI"
};
public OnPlayerSpawn(playerid)
{
if(!GetPVarType(playerid, "animsLoaded"))
{
SetPVarInt(playerid, "animsLoaded", 1);
for(new a=0; a < sizeof(AnimLibraies); a++){
ApplyAnimation(playerid,AnimLibraies[a],"null",0.0,0,0,0,0,0);
}
}
}
Ele realmente demora para carregar, leve em conta quantas livrarias estбs a carregar...podes otimizar o cуdigo, mas a demora й inevitбvel.
PHP Code:
|
new const g_aPreloadLibs[][] = //topo { "AIRPORT","ATTRACTORS","BAR","BASEBALL","BD_FIRE","BEACH","BENCHPRESS","BF_INJECTION", "BIKE_DBZ","BIKED","BIKEH","BIKELEAP","BIKES","BIKEV","BLOWJOBZ","BMX","BOMBER","BOX", "BSKTBALL","BUDDY","BUS","CAMERA","CAR","CAR_CHAT","CARRY","CASINO","CHAINSAW","CHOPPA", "CLOTHES","COACH","COLT45","COP_AMBIENT","COP_DVBYZ","CRACK","CRIB","DAM_JUMP","DANCING", "DEALER","DILDO","DODGE","DOZER","DRIVEBYS","FAT","FIGHT_B","FIGHT_C","FIGHT_D","FIGHT_E", "FINALE","FINALE2","FLAME","FLOWERS","FOOD","FREEWEIGHTS","GANGS","GFUNK","GHANDS","GHETTO_DB", "GOGGLES","GRAFFITI","GRAVEYARD","GRENADE","GYMNASIUM","HAIRCUTS","HEIST9","INT_HOUSE", "INT_OFFICE","INT_SHOP","JST_BUISNESS", "KART","KISSING","KNIFE","LAPDAN1","LAPDAN2","LAPDAN3", "LOWRIDER","MD_CHASE","MD_END","MEDIC","MISC","MTB","MUSCULAR","NEVADA","ON_LOOKERS","OTB", "PARACHUTE","PARK","PAULNMAC","PED","PLAYER_DVBYS","PLAYIDLES","POLICE","POOL","POOR","PYTHON", "QUAD","QUAD_DBZ","RAPPING","RIFLE","RIOT","ROB_BANK","ROCKET","RUNNINGMAN","RUSTLER","RYDER", "SCRATCHING","SEX","SHAMAL","SHOP","SHOTGUN","SILENCED","SKATE","SMOKING","SNIPER","SNM","SPRAYCAN", "STRIP","SUNBATHE","SWAT","SWEET","SWIM","SWORD","TANK","TATTOOS","TEC","TRAIN","TRUCK","UZI","VAN", "VENDING","VORTEX","WAYFARER","WEAPONS","WOP","WUZI" }; PreLoadAnim(playerid) { new tudo = sizeof(g_aPreloadLibs); for(new i; i < tudo; ++i) ApplyAnimation(playerid, g_aPreloadLibs[i], "null", 4.0, 0, 0, 0, 0, 0, 1); return 1; }
PHP Code:
|
//cria uma array com todas livrarias
new const libraries[][13] = {
{"AIRPORT"},
{"Attractors"},
{"BAR"}
//insira todas as outras livrarias, nгo esqueзa de tirar a vнrgula da ъltima chave, como acima
};
forward LoadAnimations(playerid);
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, -1, "Aguarde, carregando animaзхes...");
SetTimerEx("LoadAnimations", 1000, false, "i", playerid);
return 1;
}
public LoadAnimations(playerid)
{
for(new i; i < sizeof(libraries); i++)
PreloadAnimLib(playerid, libraries[i][0]);
SendClientMessage(playerid, -1, "Animaзхes carregadas");
}