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SetPlayerWeathe(playerid, 4);
put this in OnPlayerConnect
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Why do you even care what the weather is for the five-or-so seconds you see the loading screen?
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That is server-sided. You may be able to hack into it with CLEO or something but I don't know enough about that to give you any details. Frankly, though, I think Luke_James is right. What's the point?