24.08.2017, 11:59
Код:
if(isInPaintball(playerid) || IsPlayerInEvent(playerid)) {
Код:
tryToApplyHurt(damagedid, wepid, Float:health, Float:armour) { #pragma unused health if(armour < 34.0) { if(WeaponDamage[wepid][EDamageWeaponType] != EDamageType_Melee) { setPlayerHurt(damagedid, wepid); } } return 1; }
Код:
SetPVarInt(damagedid, "DownOnGround", 1);