24.08.2017, 11:59
Код:
if(isInPaintball(playerid) || IsPlayerInEvent(playerid)) {
Код:
tryToApplyHurt(damagedid, wepid, Float:health, Float:armour) {
#pragma unused health
if(armour < 34.0) {
if(WeaponDamage[wepid][EDamageWeaponType] != EDamageType_Melee) {
setPlayerHurt(damagedid, wepid);
}
}
return 1;
}
Код:
SetPVarInt(damagedid, "DownOnGround", 1);



, anyways, does it work?