03.08.2017, 06:02
Hola pasa que tengo un problema, quiero hacer una seleccion de skin con 1 texdraw selectable pero la presiciуn de esta no es muy precisa, no se por que xd creo que he echo todo en orden pero cuando acerco el puntero del mouse, se marca una, o se marca otra nada que ver, o incluso cuando alejo el puntero de "lo selectable" se marca solo xd, es decir la precisiуn no es tan exacta, asi lo tengo:
Код:
LA FUNCION: TextDrawShowForPlayer(playerid, TDEditor_TD[0]); TextDrawShowForPlayer(playerid, TDEditor_TD[1]); TextDrawShowForPlayer(playerid, TDEditor_TD[2]); TextDrawShowForPlayer(playerid, TDEditor_TD[3]); TextDrawShowForPlayer(playerid, TDEditor_TD[4]); SelectTextDraw(playerid, -1); TextDrawShowForPlayer(playerid, TDEditor_TD[5]); SelectTextDraw(playerid, -1); LA DEFINICIУN DE LOS TD: TDEditor_TD[4] = TextDrawCreate(212.000000, 184.000000, "Humanos"); TextDrawBackgroundColor(TDEditor_TD[4], 255); TextDrawFont(TDEditor_TD[4], 2); TextDrawLetterSize(TDEditor_TD[4], 0.419999, 2.100000); TextDrawColor(TDEditor_TD[4], 0x006200FF); TextDrawSetOutline(TDEditor_TD[4], 0); TextDrawSetProportional(TDEditor_TD[4], 1); TextDrawSetShadow(TDEditor_TD[4], 1); TextDrawSetSelectable(TDEditor_TD[4], true); TDEditor_TD[5] = TextDrawCreate(360.000000, 184.000000, "Zombies"); TextDrawBackgroundColor(TDEditor_TD[5], 255); TextDrawFont(TDEditor_TD[5], 2); TextDrawLetterSize(TDEditor_TD[5], 0.419999, 2.100000); TextDrawColor(TDEditor_TD[5], 0x730000FF); TextDrawSetOutline(TDEditor_TD[5], 0); TextDrawSetProportional(TDEditor_TD[5], 1); TextDrawSetShadow(TDEditor_TD[5], 1); TextDrawSetSelectable(TDEditor_TD[5], true); CALLBACK: OnPlayerClickTextDraw(playerid, Text:clickedid) { if(clickedid == TDEditor_TD[4]) // Equipo Humanos { TextDrawHideForPlayer(playerid, TDEditor_TD[0]); TextDrawHideForPlayer(playerid, TDEditor_TD[1]); TextDrawHideForPlayer(playerid, TDEditor_TD[2]); TextDrawHideForPlayer(playerid, TDEditor_TD[3]); TextDrawHideForPlayer(playerid, TDEditor_TD[4]); TextDrawHideForPlayer(playerid, TDEditor_TD[5]); CancelSelectTextDraw(playerid); SpawnPlayer(playerid); } if(clickedid == TDEditor_TD[5]) // Equipo Zombies { TextDrawHideForPlayer(playerid, TDEditor_TD[0]); TextDrawHideForPlayer(playerid, TDEditor_TD[1]); TextDrawHideForPlayer(playerid, TDEditor_TD[2]); TextDrawHideForPlayer(playerid, TDEditor_TD[3]); TextDrawHideForPlayer(playerid, TDEditor_TD[4]); TextDrawHideForPlayer(playerid, TDEditor_TD[5]); CancelSelectTextDraw(playerid); SpawnPlayer(playerid); } return 1; }