[Ajuda] Objetos Sumindo.
#1

Olб! recentemente hospedei meu servidor em uma host,coloquei ela online,atй ai tudo bem... Minha GM й de mata mata e tem comandos "/DROP E /RR" quando eu efetuei essas comandos,notei que a rampa e alguns objetos tinha sumido e ja tentei de tudo e nгo estou conseguindo resolver esse problema.

Algumas print:

http://imgur.com/a/bukFG

Como pode observar,no DROP eu sou teleportado para cima de um prйdio.
E no RR,eu apenas caio no mar.

Alguйm tem ideia do que pode ser?

DETALHE: Em minhas FS tenho 2 fs com nome de "Objeto e ObjetoG" e a unica que pega й o "Objeto". Porem eu preciso da fs "ObjetoG" para por as rampas e objetos em alguns teleportes. Quem poder me ajudar dou +REP


OBS: quando eu testo a GM em casa pelo "samp server" ela funciona normal.
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#2

Provavelmte esgotou o limite de objetos, vocк esta usando a include streamer ?
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#3

Quote:
Originally Posted by DogMal
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Provavelmte esgotou o limite de objetos, vocк esta usando a include streamer ?
Estou usando um plugins streamer.dll
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#4

CreateDynamicObject <--
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#5

Quote:
Originally Posted by DogMal
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CreateDynamicObject <--
Me desculpe-me,sou novato no pawno,poderia se explicar? Grato!
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#6

Tenta da uma lida se nгo souber inglкs traduz.
https://sampforum.blast.hk/showthread.php?tid=343540
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#7

"CreateDynamicObject sao objetos especiais criados pelo streamer. Pode ser conhecido como objetos locais. Ou seja o streamer processa somente os objetos que estejam em sua visao. Os tornando o limite de objetos quase infinito. O carregamento й afetado por isso. Mas ha como dar uma optimizada nnisso. Usando as proprias funcoes dele." by : SeV_
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#8

Quote:
Originally Posted by DogMal
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Tenta da uma lida se nгo souber inglкs traduz.
https://sampforum.blast.hk/showthread.php?tid=343540
tipo... meu "objetos" existe vбrios "CreateDynamicObject"

PHP код:
CreateDynamicObject(3762,1415.7864990,0.5185920,1000.9244380,0.0000000,0.0000000,268.6110530); //
CreateDynamicObject(3762,1388.0543210,2.2033300,1000.9133910,0.0000000,0.0000000,0.1046780); //
CreateDynamicObject(997,-302.4285890,1510.9628910,74.4096910,0.0000000,0.0000000,272.5783000); //
CreateDynamicObject(997,-308.7451480,1510.8004150,74.4346920,0.0000000,0.0000000,273.4378000); //
CreateDynamicObject(997,-295.9702450,1511.0660400,74.3596880,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(979,-308.6111450,1504.3504640,73.7129060,1.7189000,340.2330000,275.2340000); //
CreateDynamicObject(979,-307.8310550,1495.4862060,75.2344740,0.0000000,0.0000000,275.1566000); //
CreateDynamicObject(979,-307.0544130,1486.7077640,75.2367630,0.0000000,0.0000000,275.1566000); //
CreateDynamicObject(979,-306.2506100,1477.9876710,74.9968340,0.0000000,3.4377000,275.1566000); //
CreateDynamicObject(979,-305.4110110,1469.1636960,74.4715350,0.0000000,3.4377000,275.1566000); //
CreateDynamicObject(979,-304.5525210,1460.1562500,73.9587100,0.0000000,3.4377000,275.1566000); //
CreateDynamicObject(979,-303.7248230,1451.0809330,73.4207760,0.0000000,3.4377000,275.1566000); //
CreateDynamicObject(979,-303.1345830,1442.1264650,72.9437260,0.0000000,2.5783000,272.5783000); //
CreateDynamicObject(979,-302.6605530,1433.1162110,72.5566640,0.0000000,2.5783000,273.4378000); //
CreateDynamicObject(979,-302.0857540,1424.5894780,70.2772220,0.0000000,27.5020000,273.4378000); //
CreateDynamicObject(978,-295.3316650,1505.2657470,73.8593600,0.8594000,19.7670000,90.8594000); //
CreateDynamicObject(978,-294.9040220,1496.4582520,75.4061510,0.0000000,0.0000000,94.2972000); //
CreateDynamicObject(978,-294.1983640,1487.3465580,75.3970030,0.0000000,0.0000000,94.2972000); // 
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#9

CreateDynamicObject(modelid, Float, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Floattreamdistance = 800.0);
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#10

vai ficar assim
Quote:

CreateDynamicObject(3762,1415.7864990,0.5185920,10 00.9244380,0.0000000,0.0000000,268.6110530,300 ,200); //

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