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No errors so far, but the object doesn't appear at the place where I've taken the co-ordinates!
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If you type a function and the opening parenthesis ( in pawno, a box will popup showing you the expected parameters.
So type
CreateDynamicObject(
in pawno and wait a second.
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You don't need GetPlayerPos for attaching objects. The coordinates in AttachObjectToPlayer and SetPlayerAttachedObject are OFFSETS. If they are all 0, the object is attached at the exact position of the bone/player.
You should use SetPlayerAttachedObject for this and attach it to the head. Use the new EditAttachedObject to get coordinates.