22.06.2017, 00:20
How can i make if hitid( player shooted) is in car and i want to him get in injured system.
If he is on foot it's working but if it's on car it don't
Here is script
If he is on foot it's working but if it's on car it don't
Here is script
Код:
if(hittype == BULLET_HIT_TYPE_PLAYER) { if(health < 50 && GetPVarInt(hitid, "Dead") == 0) { SetPlayerHealth(hitid, 50); SetTimerEx("Wounded", 0, 0, "ii", playerid, hitid); } } if(GetPVarInt(hitid, "Dead") == 6) { DestroyDynamic3DTextLabel(PlayerInfo[hitid][pInjuriesText]); GetPlayerPos(hitid, x, y, z); PlayerInfo[hitid][pInjuriesText] = CreateDynamic3DTextLabel("(( THIS PLAYER IS NOW DEAD ))", COLOR_ERROR, x, y, z, 25.0, hitid, INVALID_VEHICLE_ID, 1, GetPlayerVirtualWorld(hitid), GetPlayerInterior(hitid), -1, 20.0); SendClientMessage(hitid, 0xFFFF00AA, "-> You're now dead. You need to wait 60 seconds and then you'll get the ability to /respawnme."); SetPVarInt(hitid, "Dead", 7); return 0; } forward Wounded(playerid, hitid); public Wounded(playerid, hitid) { new Float:x, Float:y, Float:z, stringdamage[128], damagetext[128]; GetPlayerPos(hitid,x,y,z); SetPVarInt(hitid, "Dead", 6); ApplyAnimationEx(hitid, "WUZI", "CS_Dead_Guy", 4.0, 0, 1, 1, 1, 0); ResetPlayerWeaponsEx(hitid); GameTextForPlayer(hitid, "~b~BRUTTALY WOUNDED", 5000, 3); GetPlayerPos(hitid, x, y, z); format(stringdamage, sizeof(stringdamage), "(( Has been injured %d times, \n/damages %d for more information.\n ))", CountDamages(hitid), hitid); PlayerInfo[hitid][pInjuriesText] = CreateDynamic3DTextLabel(stringdamage, COLOR_ERROR, x, y, z, 25.0, hitid, INVALID_VEHICLE_ID, 1, GetPlayerVirtualWorld(hitid), GetPlayerInterior(hitid), -1, 20.0); SendClientMessage(hitid, COLOR_ERROR, "You were brutally wounded, now if a medic or anyone else doesn't save you, you will die."); SendClientMessage(hitid, COLOR_ERROR, "To accept death type /acceptdeath."); format(damagetext, sizeof(damagetext), "(( Has been injured %d times, /damages %d for more information. ))", CountDamages(hitid), hitid); SendClientMessage(hitid, COLOR_ERROR, damagetext); return 1; }