Bugs/Suggestion
#1

Bugs:
Tear Gas - Does nothing were is the animation?
Tear Gas - If your in SF and i place a tear gas in LV and teleport you to myself the tear gas is not on your screen.
Remote Explosives - If your in SF and i place a remote explosives in LV and teleport you to myself the remote explosives are not on your screen and if i blow them up and your standing were they should be you don't take damage.
Remote Explosives - If your not given a detonator like via a filter script or code and only given Remote Explosives the game it self gives you a detonator that throws anti-cheats off (I know thats a bug at my end).

Suggestion:
Gravity - Could SetPlayerGravity be added to samp 0.3 it was possible with the YSF plugin installed on the server.
native SetPlayerGravity(playerid, Float:gravity);

Thanks.
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#2

Hmm, SetPlayerGravity by default would be awesome......
I'd like some specific DMs on my server with the gravity of 0.002 in a dark space ^_^
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#3

Quote:

Tear Gas - Does nothing were is the animation?

It's not supposed to.

Quote:

Tear Gas - If your in SF and i place a tear gas in LV and teleport you to myself the tear gas is not on your screen.

Not a bug.

Quote:

Remote Explosives - If your in SF and i place a remote explosives in LV and teleport you to myself the remote explosives are not on your screen and if i blow them up and your standing were they should be you don't take damage.

Not a bug.

Quote:

Remote Explosives - If your not given a detonator like via a filter script or code and only given Remote Explosives the game it self gives you a detonator that throws anti-cheats off (I know thats a bug at my end).

Not a bug.
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#4

I have another sugestion. Allow us to decide wethever police cars give us shotgun or not.
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#5

Quote:
Originally Posted by Balon
I have another sugestion. Allow us to decide wethever police cars give us shotgun or not.
That's coded in SP, I don't (think) they can take it out.
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#6

SP bonuses from all the vehicles should be deleted (like taxi $12, cruiser shotgun, swat van armour, etc).
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#7

Quote:
Originally Posted by $ЂЯĢ
SP bonuses from all the vehicles should be deleted (like taxi $12, cruiser shotgun, swat van armour, etc).
A lot of people like the feature of the Enforcer giving armour.
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#8

Quote:
Originally Posted by [B
Vortex ]
Quote:
Originally Posted by $ЂЯĢ
SP bonuses from all the vehicles should be deleted (like taxi $12, cruiser shotgun, swat van armour, etc).
A lot of people like the feature of the Enforcer giving armour.
Maybe, but it would be easy to script anyways.
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#9

It's easier to make that feature yourself than disable it
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#10

It's not hard to work around things like the bonuses, like, here's a few things I just created to save you all a bit of time:

pawn Код:
new vehiclemodel, armour, health, shotgun;

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    new string[120];
    vehiclemodel = GetVehicleModel(vehicleid);
   
    if(GetPlayerWeapon(playerid) == 25)
    {
      shotgun = 1;
    }
   
    if(vehiclemodel == 416)
    {
      health = GetPlayerHealth(playerid);
    }
    else if(vehiclemodel == 427)
    {
      armour = GetPlayerArmour(playerid);
    }
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(lastcar == 416 && newstate == 1 && oldstate == 2)
    {
      SetPlayerHealth(playerid, health);
    }
    if(lastcar == 427 && newstate == 1 && oldstate == 2)
    {
      SetPlayerArmour(playerid, health);
    }
    if(lastcar == 596 && newstate == 1 && oldstate == 2)
    {
      ResetPlayerWeapons(playerid);
      GivePlayerWeapon(playerid, 25, 99999);
    }
}
Of course it needs editing, but it may be of use to you.
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#11

I realy would like to see for NPC:
Quote:

WalkToPos(playerid, Float, Float:y, Float:z, toggle:run/walk);
DriveToPos(playerid, Float, Float:y, Float:z, Floatpeed);

And
Quote:

public OnNPCDestination(playerid)

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#12

Quote:
Originally Posted by [NL
WackoX ]
I realy would like to see for NPC:
Quote:

WalkToPos(playerid, Float, Float:y, Float:z, toggle:run/walk);
DriveToPos(playerid, Float, Float:y, Float:z, Floatpeed);

And
Quote:

public OnNPCDestination(playerid)

I don't know about first 2 functions, but callback public OnNPCDestination(playerid) is very useful.

Regards, Adil
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#13

Quote:
Originally Posted by Adil_Rahoo
Quote:

public OnNPCDestination(playerid)

I don't know about first 2 functions, but callback public OnNPCDestination(playerid) is very useful.
I don't see anything useful in it if it will contain only playerid (botid) parameter.
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#14

Quote:
Originally Posted by Don Correlli
Quote:
Originally Posted by Adil_Rahoo
Quote:

public OnNPCDestination(playerid)

I don't know about first 2 functions, but callback public OnNPCDestination(playerid) is very useful.
I don't see anything useful in it if it will contain only playerid (botid) parameter.
Well you can continue doing something to the bot if he reached he's destination, otherwise you have to use timers and check he's position again and again.
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#15

OnNPCDestination isn't, but OnNPCMoved is.
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