Bugs/Suggestion -
sk0t - 03.09.2009
Bugs:
Tear Gas - Does nothing were is the animation?
Tear Gas - If your in SF and i place a tear gas in LV and teleport you to myself the tear gas is not on your screen.
Remote Explosives - If your in SF and i place a remote explosives in LV and teleport you to myself the remote explosives are not on your screen and if i blow them up and your standing were they should be you don't take damage.
Remote Explosives - If your not given a detonator like via a filter script or code and only given Remote Explosives the game it self gives you a detonator that throws anti-cheats off (I know thats a bug at my end).
Suggestion:
Gravity - Could SetPlayerGravity be added to samp 0.3 it was possible with the YSF plugin installed on the server.
native SetPlayerGravity(playerid, Float:gravity);
Thanks.
Re: Bugs/Suggestion -
[RO]Madalin2009 - 03.09.2009
Hmm, SetPlayerGravity by default would be awesome......
I'd like some specific DMs on my server with the gravity of 0.002 in a dark space ^_^
Re: Bugs/Suggestion -
beckzy - 03.09.2009
Quote:
Tear Gas - Does nothing were is the animation?
|
It's not supposed to.
Quote:
Tear Gas - If your in SF and i place a tear gas in LV and teleport you to myself the tear gas is not on your screen.
|
Not a bug.
Quote:
Remote Explosives - If your in SF and i place a remote explosives in LV and teleport you to myself the remote explosives are not on your screen and if i blow them up and your standing were they should be you don't take damage.
|
Not a bug.
Quote:
Remote Explosives - If your not given a detonator like via a filter script or code and only given Remote Explosives the game it self gives you a detonator that throws anti-cheats off (I know thats a bug at my end).
|
Not a bug.
Re: Bugs/Suggestion -
Balon - 12.09.2009
I have another sugestion. Allow us to decide wethever police cars give us shotgun or not.
Re: Bugs/Suggestion -
_Vortex - 12.09.2009
Quote:
Originally Posted by Balon
I have another sugestion. Allow us to decide wethever police cars give us shotgun or not.
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That's coded in SP, I don't (think) they can take it out.
Re: Bugs/Suggestion -
Sergei - 12.09.2009
SP bonuses from all the vehicles should be deleted (like taxi $12, cruiser shotgun, swat van armour, etc).
Re: Bugs/Suggestion -
_Vortex - 12.09.2009
Quote:
Originally Posted by $ЂЯĢ
SP bonuses from all the vehicles should be deleted (like taxi $12, cruiser shotgun, swat van armour, etc).
|
A lot of people like the feature of the Enforcer giving armour.
Re: Bugs/Suggestion -
dre$tA - 12.09.2009
Quote:
Originally Posted by [B
Vortex ]
Quote:
Originally Posted by $ЂЯĢ
SP bonuses from all the vehicles should be deleted (like taxi $12, cruiser shotgun, swat van armour, etc).
|
A lot of people like the feature of the Enforcer giving armour.
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Maybe, but it would be easy to script anyways.
Re: Bugs/Suggestion -
Sergei - 12.09.2009
It's easier to make that feature yourself than disable it
Re: Bugs/Suggestion -
Calgon - 12.09.2009
It's not hard to work around things like the bonuses, like, here's a few things I just created to save you all a bit of time:
pawn Код:
new vehiclemodel, armour, health, shotgun;
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new string[120];
vehiclemodel = GetVehicleModel(vehicleid);
if(GetPlayerWeapon(playerid) == 25)
{
shotgun = 1;
}
if(vehiclemodel == 416)
{
health = GetPlayerHealth(playerid);
}
else if(vehiclemodel == 427)
{
armour = GetPlayerArmour(playerid);
}
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(lastcar == 416 && newstate == 1 && oldstate == 2)
{
SetPlayerHealth(playerid, health);
}
if(lastcar == 427 && newstate == 1 && oldstate == 2)
{
SetPlayerArmour(playerid, health);
}
if(lastcar == 596 && newstate == 1 && oldstate == 2)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 25, 99999);
}
}
Of course it needs editing, but it may be of use to you.
Re: Bugs/Suggestion -
Andom - 12.09.2009
I realy would like to see for NPC:
And
Quote:
public OnNPCDestination(playerid)
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Re: Bugs/Suggestion -
Adil - 12.09.2009
Quote:
Originally Posted by [NL
WackoX ]
I realy would like to see for NPC:
And
Quote:
public OnNPCDestination(playerid)
|
|
I don't know about first 2 functions, but callback public OnNPCDestination(playerid) is very useful.
Regards, Adil
Re: Bugs/Suggestion -
Correlli - 12.09.2009
Quote:
Originally Posted by Adil_Rahoo
Quote:
public OnNPCDestination(playerid)
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I don't know about first 2 functions, but callback public OnNPCDestination(playerid) is very useful.
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I don't see anything useful in it if it will contain only playerid (botid) parameter.
Re: Bugs/Suggestion -
Andom - 12.09.2009
Quote:
Originally Posted by Don Correlli
Quote:
Originally Posted by Adil_Rahoo
Quote:
public OnNPCDestination(playerid)
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I don't know about first 2 functions, but callback public OnNPCDestination(playerid) is very useful.
|
I don't see anything useful in it if it will contain only playerid (botid) parameter.
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Well you can continue doing something to the bot if he reached he's destination, otherwise you have to use timers and check he's position again and again.
Re: Bugs/Suggestion -
Correlli - 12.09.2009
OnNPCDestination isn't, but OnNPCMoved is.