02.05.2017, 00:11

How do i remove that white code from objects i created in game

CMD:createobj(playerid, params[])
{
new string[128], object;
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(PlayerInfo[playerid][pMapper] < 1) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
if(!mDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on Mapper Duty.");
if(sscanf(params, "i", object)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /createobj [objectid]");
for(new idx=1; idx<MAX_OBJ; idx++)
{
if(!ObjInfo[idx][oModel])
{
GetPlayerPos(playerid, ObjInfo[idx][oX], ObjInfo[idx][oY], ObjInfo[idx][oZ]);
ObjInfo[idx][oModel] = object;
oldoID = ObjInfo[idx][oModel];
oldodX = ObjInfo[idx][oX];
oldodY = ObjInfo[idx][oY];
oldodZ = ObjInfo[idx][oZ];
oldodRX = ObjInfo[idx][oRX];
oldodRY = ObjInfo[idx][oRY];
oldodRZ = ObjInfo[idx][oRZ];
ObjInfo[idx][oX] = ObjInfo[idx][oX] + 2;
ObjInfo[idx][oY] = ObjInfo[idx][oY] + 2;
ObjInfo[idx][oRX] = 0;
ObjInfo[idx][oRY] = 0;
ObjInfo[idx][oRZ] = 0;
// Creating
ObjInfo[idx][obj] = CreateDynamicObject(ObjInfo[idx][oModel], ObjInfo[idx][oX], ObjInfo[idx][oY], ObjInfo[idx][oZ], ObjInfo[idx][oRX], ObjInfo[idx][oRY], ObjInfo[idx][oRZ]);
// Text
format(string, sizeof(string), "MapperWarn: %s has created object ID %d. (Object: %d)", RPN(playerid), idx, object);
SendMapperMessage(COLOR_GREEN, 1, string);
Log("logs/cbject.log", string);
idx = MAX_OBJ;
}
}
return 1;
}
CMD:editobj(playerid, params[])
{
new string[128], idx;
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(PlayerInfo[playerid][pMapper] < 1) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
if(!mDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on Mapper Duty.");
if(sscanf(params, "i", idx)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /editobj [objectid]");
if(!ObjInfo[idx][oModel]) return SendClientMessage(playerid, COLOR_GREY, "Invalid object id.");
oEdit[playerid] = 1;
oEditID[playerid] = idx;
GetDynamicObjectPos(ObjInfo[idx][obj], oPos[playerid][0], oPos[playerid][1], oPos[playerid][2]);
GetDynamicObjectRot(ObjInfo[idx][obj], oRot[playerid][0], oRot[playerid][1], oRot[playerid][2]);
EditDynamicObject(playerid, ObjInfo[idx][obj]);
format(string, sizeof(string), " You are now editing object ID %d's position.", idx);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "MapperWarn: %s is editting object ID %d's position.)", RPN(playerid), idx);
SendMapperMessage(COLOR_GREEN, 1, string);
return 1;
}
CMD:duplicateobj(playerid, params[])
{
new string[128] ,idx;
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(PlayerInfo[playerid][pMapper] < 2) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
if(!mDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on Mapper Duty.");
for(idx=1; idx<MAX_OBJ; idx++)
{
if(!ObjInfo[idx][oModel])
{
ObjInfo[idx][oModel] = oldoID;
ObjInfo[idx][oX] = oldodX;
ObjInfo[idx][oY] = oldodY;
ObjInfo[idx][oZ] = oldodZ;
ObjInfo[idx][oRX] = oldodRX;
ObjInfo[idx][oRY] = oldodRY;
ObjInfo[idx][oRZ] = oldodRZ;
// Creating
ObjInfo[idx][obj] = CreateDynamicObject(oldoID, oldodX, oldodY, oldodZ, oldodRX, oldodRY, oldodRZ);
ObjInfo[idx][oText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, oldodX, oldodY, oldodZ, 10);
// Text
format(string, sizeof(string), "MapperWarn: %s has created object ID %d. (Object: %d)", RPN(playerid), idx, oldoID);
SendMapperMessage(COLOR_GREEN, 1, string);
Log("logs/objects.log", string);
idx = MAX_OBJ;
}
}
return 1;
}
CMD:nearobj(playerid, params[])
{
new string[128];
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(PlayerInfo[playerid][pMapper] < 2) return SendClientMessage(playerid, COLOR_GREY, "You are not an authorized to use this command.");
if(!mDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on Mapper Duty.");
for(new idx=1; idx<MAX_OBJ; idx++)
{
if(IsPlayerInRangeOfPoint(playerid, 5, ObjInfo[idx][oX], ObjInfo[idx][oY], ObjInfo[idx][oZ]))
{
format(string, sizeof(string), "Nearest Object ID: %d", idx);
SendClientMessage(playerid, COLOR_GREEN, string);
return 1;
}
}
SendClientMessage(playerid, COLOR_GREY, "You are not near a object!");
return 1;
}
ObjInfo[idx][oText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, oldodX, oldodY, oldodZ, 10);
OnDynamicObjectMoved(objectid) OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz) OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
|
Show the script that loads the objects when the gamemode initiates.
|
stock LoadCsObjects()
{
new dinfo[15][128];
new string[256];
new File:file = fopen("objects22.cfg", io_read);
if(file)
{
new idx = 1;
while(idx < MAX_OBJ)
{
fread(file, string);
split(string, dinfo, '|');
ObjInfo[idx][oModel] = strval(dinfo[0]);
ObjInfo[idx][oX] = floatstr(dinfo[1]);
ObjInfo[idx][oY] = floatstr(dinfo[2]);
ObjInfo[idx][oZ] = floatstr(dinfo[3]);
ObjInfo[idx][oRX] = floatstr(dinfo[4]);
ObjInfo[idx][oRY] = floatstr(dinfo[5]);
ObjInfo[idx][oRZ] = floatstr(dinfo[6]);
if(ObjInfo[idx][oModel]) // If gate exists
{
ObjInfo[idx][obj] = CreateDynamicObject(ObjInfo[idx][oModel], ObjInfo[idx][oX], ObjInfo[idx][oY], ObjInfo[idx][oZ], ObjInfo[idx][oRX], ObjInfo[idx][oRY], ObjInfo[idx][oRZ]);
ObjInfo[idx][oText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, ObjInfo[idx][oX], ObjInfo[idx][oY], ObjInfo[idx][oZ], 10);
}
idx++;
}
}
print("Objects loaded successfully.");
return 1;
}
stock LoadCsgObjects()
{
new dinfo[15][128];
new string[256];
new File:file = fopen("objects22g.cfg", io_read);
if(file)
{
new idx = 1;
while(idx < MAX_gOBJ)
{
fread(file, string);
split(string, dinfo, '|');
ObjgInfo[idx][ogModel] = strval(dinfo[0]);
ObjgInfo[idx][ogX] = floatstr(dinfo[1]);
ObjgInfo[idx][ogY] = floatstr(dinfo[2]);
ObjgInfo[idx][ogZ] = floatstr(dinfo[3]);
ObjgInfo[idx][ogRX] = floatstr(dinfo[4]);
ObjgInfo[idx][ogRY] = floatstr(dinfo[5]);
ObjgInfo[idx][ogRZ] = floatstr(dinfo[6]);
if(ObjgInfo[idx][ogModel]) // If gate exists
{
ObjgInfo[idx][gobj] = CreateDynamicObject(ObjgInfo[idx][ogModel], ObjgInfo[idx][ogX], ObjgInfo[idx][ogY], ObjgInfo[idx][ogZ], ObjgInfo[idx][ogRX], ObjgInfo[idx][ogRY], ObjgInfo[idx][ogRZ]);
ObjgInfo[idx][goText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, ObjgInfo[idx][ogX], ObjgInfo[idx][ogY], ObjgInfo[idx][ogZ], 10);
}
idx++;
}
}
print("Objects loaded successfully.");
return 1;
}