21.02.2017, 21:35
Them dialog boxes are driving me CRAZY! No matter what I do, and how I do it, they just won't work.
I am trying to create a dialog box with a list and I'm following this tutorial:
https://sampwiki.blast.hk/wiki/OnDialogResponse
I added the following code to my filterscript:
This is my code:
This is EXTREMELY frustrating. The ShowPlayerDialog part is working as intended, while OnDialogResponse, on the other hand, will not work, no matter how I try to implement it. The code compiles just fine.
I am trying to create a dialog box with a list and I'm following this tutorial:
https://sampwiki.blast.hk/wiki/OnDialogResponse
I added the following code to my filterscript:
Код:
#define DIALOG_WEAPONS 3
// In some command
ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_LIST, "Weapons", "Desert Eagle\nAK-47\nCombat Shotgun", "Select", "Close");
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_WEAPONS)
{
if(response) // If they clicked 'Select' or double-clicked a weapon
{
// Give them the weapon
switch(listitem)
{
case 0: GivePlayerWeapon(playerid, WEAPON_DEAGLE, 14); // Give them a desert eagle
case 1: GivePlayerWeapon(playerid, WEAPON_AK47, 120); // Give them an AK-47
case 2: GivePlayerWeapon(playerid, WEAPON_SHOTGSPA, 28); // Give them a Combat Shotgun
}
}
return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
return 0; // You MUST return 0 here! Just like OnPlayerCommandText.
}
Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
#include <a_samp>
#include <streamer>
new cityHallPickup;
new welcomeCityHall;
#define DIALOG_WEAPONS 3
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
// Creating the rotating 3D info pickup.
cityHallPickup = CreatePickup(1239, 1, 362.0000, 174.0000, 1008.0000, -1);
// Creating a dynamic sphere. When a player enters it, a dialog box with a list pops up (line 121).
cityHallPickup = CreateDynamicSphere(362.000, 174.0000, 1008.0000, 2.0000, -1, -1, -1);
// Creating a dynamic sphere. When a player enters it, they are sent the message "( ! ) Welcome to the City Hall".
welcomeCityHall = CreateDynamicSphere(362.000, 174.0000, 1008.0000, 50.0000, -1, -1, -1);
// Creating a large fuel tank inside Unity Station.
CreateObject(13025, 1790.000000, -1930.000000, 15.000000, 0.0, 0.0, 90.0, 300.0);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
/*
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
*/
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp("/weapons", cmdtext))
{
return 1;
}
return 0;
}
public OnPlayerEnterDynamicArea(playerid, areaid)
{
// If the player is in the dynamic sphere (line 26), a dialog box with a list pops up.
/*
if (areaid == cityHallPickup){
ShowPlayerDialog(playerid, 5, DIALOG_STYLE_LIST, "City Hall",
"Help\n\
Get a job\n\
Upgrade your current job\n\
Get a job\n\
Resign from your current job\n",
"Select", "Cancel");
}
*/
if (areaid == cityHallPickup){
ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_LIST, "Weapons", "Desert Eagle\nAK-47\nCombat Shotgun", "Select", "Close");
}
/*
If the player is in the dynamic spehere (line ), they are sent two messages:
"( ! ) Welcome to the City Hall!", followed by
"( ! ) Fighting is forbidden here!".
*/
if (areaid == welcomeCityHall){
SendClientMessage(playerid, 0xFFFFFFFF, "( ! ) Welcome to the City Hall!");
SendClientMessage(playerid, 0xFFFFFFFF, "( ! ) Fighting is forbidden here!");
}
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_WEAPONS)
{
if(response) // If they clicked 'Select' or double-clicked a weapon
{
// Give them the weapon
switch(listitem)
{
case 0: GivePlayerWeapon(playerid, WEAPON_DEAGLE, 14); // Give them a desert eagle
case 1: GivePlayerWeapon(playerid, WEAPON_AK47, 120); // Give them an AK-47
case 2: GivePlayerWeapon(playerid, WEAPON_SHOTGSPA, 28); // Give them a Combat Shotgun
}
}
return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
return 0; // You MUST return 0 here! Just like OnPlayerCommandText.
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}


