18.01.2017, 10:25
I would like to use more textures in the works. Possible to implement it?
Doesn't seem to be working on Windows 10 at all, already tried running both the game and the server as Admin and nothing seems to work so far. Seems like the mouse doesn't select anything or something like that.
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That's odd, mine is like if i wasn't even clicking when editting. If i want to change the color, it doesn't work (Already selected the textdraw), if i want to move it or change the size of the box, nope.. not even the /tde box works for me, it simply stays down and doesn't even move if i use the arrows, numpad keys, drag and drop, nothing.
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Oh sorry for bothering again adri1, just one last thing. I'm trying to add some symbols like #, [ ] and so on into a textdraw but some of them don't work, Need I to add something to the TDE.pwn file to make those symbols available to use? If so, how?
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Originally Posted by adri1
Button: Text
Left click When this mode is enabled, you can edit the TextDraw text with the keyboard keys. This script recognizes most of all keys, but it doesn't perform, you've a possibility to use right click. The script will recognize most of the keys pressed, but if it does not works good, look right click. Right click Will display a dialog for introduce text. |
Use right click on modelid button.
__________________________________ I will release a new td editor, but using dialogs |
TXDDraw0[playerid] = CreatePlayerTextDraw(playerid, -25.333345, 110.755592, "LD_SPAC:white"); PlayerTextDrawLetterSize(playerid, TXDDraw0[playerid], 0.000000, -5.666666); PlayerTextDrawTextSize(playerid, TXDDraw0[playerid], 75.333335, 70.103698); PlayerTextDrawAlignment(playerid, TXDDraw0[playerid], 1); PlayerTextDrawColor(playerid, TXDDraw0[playerid], -1061109505); PlayerTextDrawUseBox(playerid, TXDDraw0[playerid], true); PlayerTextDrawBoxColor(playerid, TXDDraw0[playerid], 0); PlayerTextDrawSetShadow(playerid, TXDDraw0[playerid], 0); PlayerTextDrawSetOutline(playerid, TXDDraw0[playerid], 0); PlayerTextDrawFont(playerid, TXDDraw0[playerid], 5);