14.01.2017, 04:39
Hi,
I am using a custom death animation, the problem is that when someone shoots the player, the animation starts over for the attacking player.
So if player 2 punches player 1 while the death animation is over (player on the ground like it should), player 2 sees player 1 redo the falling animation.
I have tried playing with different animation, different animation settings, and the TogglePlayerControllable, now I need some guidance.
The animation does not restart for player 1, but I am using some RPC to sync the animations when streaming in, but the settings are supposed to be exactly the same.
Has any of you experienced what I am talking about?
Thank you,
rt-2
I am using a custom death animation, the problem is that when someone shoots the player, the animation starts over for the attacking player.
So if player 2 punches player 1 while the death animation is over (player on the ground like it should), player 2 sees player 1 redo the falling animation.
I have tried playing with different animation, different animation settings, and the TogglePlayerControllable, now I need some guidance.
The animation does not restart for player 1, but I am using some RPC to sync the animations when streaming in, but the settings are supposed to be exactly the same.
Has any of you experienced what I am talking about?
Thank you,
rt-2