Death animation restart when player takes damage. -
rt-2 - 14.01.2017
Hi,
I am using a custom death animation, the problem is that when someone shoots the player, the animation starts over for the attacking player.
So if player 2 punches player 1 while the death animation is over (player on the ground like it should), player 2 sees player 1 redo the falling animation.
I have tried playing with different animation, different animation settings, and the TogglePlayerControllable, now I need some guidance.
The animation does not restart for player 1, but I am using some RPC to sync the animations when streaming in, but the settings are supposed to be exactly the same.
Has any of you experienced what I am talking about?
Thank you,
rt-2
Re: Death animation restart when player takes damage. -
rt-2 - 14.01.2017
Ok this is what I found, I tried again and again the same thing and found this:
ApplyAnimation(playerid, LIBRARY, NAME,4.1,0,1,1,1,1000,1);
This way only the problem is not present.
Thanks anyway,
rt-2
Re: Death animation restart when player takes damage. - iLearner - 14.01.2017
So is it solved?
Re: Death animation restart when player takes damage. -
rt-2 - 14.01.2017
Quote:
Originally Posted by iLearner
So is it solved?
|
Yes, with the parameters I posted on the second message it works, the player stays stopped at the end of the animation when taking damage, instead of the animation restarting..
Thank you