[FilterScript] Fusez's Map Editor (Version 2)
#1


(Download Links @ the end of the post)
This thread contains Version 2 of the map editor.
Version 1 can be found here: https://sampforum.blast.hk/showthread.php?pid=3316027#pid3316027
Version 3 can be found here: https://sampforum.blast.hk/showthread.php?tid=648101

What's New?
  • Now 100% Dialog Based
  • Actors & Animations Added
  • Database File (Models, Textures, Fonts, Colours, Skins)
  • Comments for Objects, Pickups, Vehicles, Actors - makes it easier to tell them apart!
Screenshots: http://imgur.com/a/GegwG

Credits:How to use:
  • 1. Download mapedit.pwn and the folder mapedit to your server filterscripts directory
  • 2. Download strlib & sscanf
  • 3. Compile the code
  • 4. Create the folder maps in your server scriptfiles directory
  • 5. Download mapedit.db and put it in your server scriptfiles directory
  • 6. Load the script on your server, and start mapping!
Download:
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#2

Good to see the updated version but what happened to old thread?
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#3

good job!
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#4

Well, 100% dialog is nice and all, but now it doesn't look as appealing as it did with the textdraw controls...

Also, your texture list isn't complete. Get the one I updated made from TS, it has all textures including ones from 0.3.7.
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#5

Good job!
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#6

Quote:
Originally Posted by Sreyas
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Good to see the updated version but what happened to old thread?
Thank you! The old version can be found here: http://forum.sa-mp.com/showthread.ph...27#post3316027

Quote:
Originally Posted by Gles
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good job!
Thank you!

Quote:
Originally Posted by Crayder
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Well, 100% dialog is nice and all, but now it doesn't look as appealing as it did with the textdraw controls...

Also, your texture list isn't complete. Get the one I updated made from TS, it has all textures including ones from 0.3.7.
I agree that it might not look as visually appealing. It should be easier to use the editor now than before though.
Also, i've added the new textures to the database. Thanks for your feedback!

Quote:
Originally Posted by hydewhyd
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Good job!
Thank you!
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#7

This looks pretty good, well done Fusion!
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#8

Thanks!! I can't use your older version
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#9

Looks good, but I can't get away from TS :P
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#10

Nice, your map editor is my favourite. Good to see this updated.
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#11

I have a small problem :c

Check the errors:

Код:
mapedit/variables/actor.pwn(13) : error 017: undefined symbol "MAX_ACTORS"
mapedit/hooks/object.pwn(28) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/vehicle.pwn(2) : warning 202: number of arguments does not match definition
mapedit/hooks/vehicle.pwn(1) : warning 203: symbol is never used: "addsiren"
mapedit/hooks/vehicle.pwn(25) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/actor.pwn(2) : error 017: undefined symbol "CreateActor"
mapedit/hooks/actor.pwn(3) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "Rotation"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "Z"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "Y"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "X"
mapedit/hooks/actor.pwn(23) : error 017: undefined symbol "DestroyActor"
mapedit/hooks/actor.pwn(25) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/actor.pwn(31) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/actor.pwn(36) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/pickup.pwn(26) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/functions/float.pwn(36) : error 017: undefined symbol "GetActorPos"
mapedit/functions/textures.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/textures.pwn(31) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/textures.pwn(55) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/fonts.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objmodels.pwn(29) : error 017: undefined symbol "db_get_field_float"
mapedit/functions/objmodels.pwn(51) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/skins.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehmodels.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objcolors.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objcolors.pwn(34) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehcolors.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehcolors.pwn(34) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/actor.pwn(13) : error 017: undefined symbol "GetActorPos"
mapedit/functions/actor.pwn(14) : error 017: undefined symbol "GetActorFacingAngle"
mapedit/functions/actor.pwn(17) : error 017: undefined symbol "INVALID_ACTOR_ID"

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


26 Errors.
Please help me D:, the 1st version not have a objetmodels.pwn and cant compile it, and the 2 version cand compile for this errors D:, please helpe me!. Nice job
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#12

Quote:
Originally Posted by SilverGamingYT
Посмотреть сообщение
I have a small problem :c

Check the errors:

Please help me D:, the 1st version not have a objetmodels.pwn and cant compile it, and the 2 version cand compile for this errors D:, please helpe me!. Nice job
Update SA-MP Server files. All of them, the executables and the includes.
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#13

Its update o.0
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#14

Totally great map editor!
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#15

I love your first version SOOO much.
You have added lots of features in this version but still, I love the first version.
I would be really happy if you add the latest features in that version xD

<3
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#16

Anyone gonna' tell me how to use this, I setup everything FS Complied Script folder ready, Using it with Grand lency GM Which comes with Samp server windows package Any command nothing -.- Anyone?
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#17

Someone Can tell me how tO Add this Filterscript in my server Please Help me I like This Map Editor too much My Skype: Hasaan.ali11 Plox plox help mee I want to Add this FS In my server
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#18

Quote:
Originally Posted by Hassyy
Посмотреть сообщение
Someone Can tell me how tO Add this Filterscript in my server Please Help me I like This Map Editor too much My Skype: Hasaan.ali11 Plox plox help mee I want to Add this FS In my server
Bro Object Editor Link Is Expire Ploease Upadate it.
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#19

mapedit/variables/actor.pwn(13) : error 017: undefined symbol "MAX_ACTORS"
mapedit/hooks/object.pwn(2 : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/vehicle.pwn(2) : warning 202: number of arguments does not match definition
mapedit/hooks/vehicle.pwn(1) : warning 203: symbol is never used: "addsiren"
mapedit/hooks/vehicle.pwn(25) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/actor.pwn(2) : error 017: undefined symbol "CreateActor"
mapedit/hooks/actor.pwn(3) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "Rotation"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "Z"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "Y"
mapedit/hooks/actor.pwn(1) : warning 203: symbol is never used: "X"
mapedit/hooks/actor.pwn(23) : error 017: undefined symbol "DestroyActor"
mapedit/hooks/actor.pwn(25) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/hooks/actor.pwn(31) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/actor.pwn(36) : error 017: undefined symbol "INVALID_ACTOR_ID"
mapedit/hooks/pickup.pwn(26) : error 017: undefined symbol "GetPlayerPoolSize"
mapedit/functions/float.pwn(36) : error 017: undefined symbol "GetActorPos"
mapedit/functions/alignments.pwn(4) : error 017: undefined symbol "OBJECT_MATERIAL_TEXT_ALIGN_LEFT"
mapedit/functions/alignments.pwn(6) : warning 200: symbol "OBJECT_MATERIAL_TEXT_ALIGN_CENT" is truncated to 31 characters
mapedit/functions/alignments.pwn(6) : error 017: undefined symbol "OBJECT_MATERIAL_TEXT_ALIGN_CENT"
mapedit/functions/alignments.pwn( : warning 200: symbol "OBJECT_MATERIAL_TEXT_ALIGN_RIGH" is truncated to 31 characters
mapedit/functions/alignments.pwn( : error 017: undefined symbol "OBJECT_MATERIAL_TEXT_ALIGN_RIGH"
mapedit/functions/textures.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/textures.pwn(31) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/textures.pwn(55) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/fonts.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objmodels.pwn(29) : error 017: undefined symbol "db_get_field_float"
mapedit/functions/objmodels.pwn(51) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/skins.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehmodels.pwn(33) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objcolors.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/objcolors.pwn(34) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehcolors.pwn(11) : error 017: undefined symbol "db_get_field_int"
mapedit/functions/vehcolors.pwn(34) : error 017: undefined symbol "db_get_field_int"

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


26 Errors.

Help Me..
include sscanf2 Useing..
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#20

nice but for me doesn't work.. connect to server and dont work. what to open map editor ?
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