29.09.2016, 20:50
Alguem sabe criar aquela efeito ou sistema sei la que troca de imagem do conecta exemplo o player logo e viu uma imagem dai quando ele reloga ver outra
new Imagens = random(14);
switch(Imagens)
{
case 0: TextDrawSetString(TextdrawImagem,"LOADSUK:loadsc9");
case 1: TextDrawSetString(TextdrawImagem,"LOADSUK:loadsc8");
case 2: TextDrawSetString(TextdrawImagem,"LOADSUK:loadsc7");
case 3: TextDrawSetString(TextdrawImagem,"LOADSUK:loadsc6");
case 4: TextDrawSetString(TextdrawImagem,"LOADSUK:loadsc5");
case 5: TextDrawSetString(TextdrawImagem,"LOADSUK:loadsc4");
case 6: TextDrawSetString(TextdrawImagem,"LOADSUK:loadsc3");
case 7: TextDrawSetString(TextdrawImagem,"LOADSUK:loadsc2");
case 8: TextDrawSetString(TextdrawImagem,"LOADSUK:loadsc1");
case 9: TextDrawSetString(TextdrawImagem,"LOADSUK:loadsc14");
case 10: TextDrawSetString(TextdrawImagem,"LOADSUK:loadsc13");
case 11: TextDrawSetString(TextdrawImagem,"LOADSUK:loadsc12");
case 12: TextDrawSetString(TextdrawImagem,"LOADSUK:loadsc11");
case 13: TextDrawSetString(TextdrawImagem,"LOADSUK:loadsc10");
}
//EM TextdrawImagem Troque pelo nome da variбvel da textdraw que vocк criou.
: warning 213: tag mismatch
: warning 213: tag mismatch
new Text:NomedaVar;
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Alguem sabe criar aquela efeito ou sistema sei la que troca de imagem do conecta exemplo o player logo e viu uma imagem dai quando ele reloga ver outra
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#include <a_samp>
new Text:DrawConnect;
public OnPlayerRequestClass(playerid, classid)
{
TextDrawHideForPlayer(playerid, DrawConnect);
return 1;
}
public OnPlayerConnect(playerid)
{
new Imagens = random(14);
switch(Imagens)
{
case 0: DrawConnect = TextDrawCreate(0.000000, 0.000000, "LOADSUK:loadsc9");
case 1: DrawConnect = TextDrawCreate(0.000000, 0.000000, "LOADSUK:loadsc8");
case 2: DrawConnect = TextDrawCreate(0.000000, 0.000000, "LOADSUK:loadsc7");
case 3: DrawConnect = TextDrawCreate(0.000000, 0.000000, "LOADSUK:loadsc6");
case 4: DrawConnect = TextDrawCreate(0.000000, 0.000000, "LOADSUK:loadsc5");
case 5: DrawConnect = TextDrawCreate(0.000000, 0.000000, "LOADSUK:loadsc4");
case 6: DrawConnect = TextDrawCreate(0.000000, 0.000000, "LOADSUK:loadsc3");
case 7: DrawConnect = TextDrawCreate(0.000000, 0.000000, "LOADSUK:loadsc2");
case 8: DrawConnect = TextDrawCreate(0.000000, 0.000000, "LOADSUK:loadsc1");
case 9: DrawConnect = TextDrawCreate(0.000000, 0.000000, "LOADSUK:loadsc14");
case 10: DrawConnect = TextDrawCreate(0.000000, 0.000000, "LOADSUK:loadsc13");
case 11: DrawConnect = TextDrawCreate(0.000000, 0.000000, "LOADSUK:loadsc12");
case 12: DrawConnect = TextDrawCreate(0.000000, 0.000000, "LOADSUK:loadsc11");
case 13: DrawConnect = TextDrawCreate(0.000000, 0.000000, "LOADSUK:loadsc10");
}
TextDrawFont(DrawConnect, 4);
TextDrawTextSize(DrawConnect, 641.500, 451.000);
TextDrawColor(DrawConnect, -1);
TextDrawShowForPlayer(playerid, DrawConnect);
return 1;
}