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		Anyway I can use those great functions like Audio_Set3DPosition in normal SAMP sounds ?
	
	
	
	
		
	
 
 
	
	
	
		
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Quote:
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					Originally Posted by Ahmad45123  Anyway I can use those great functions like Audio_Set3DPosition in normal SAMP sounds ? | 
 Is that a statement or a question, it doesn't make sense. What do you mean by "normal SAMP" sounds"? Do you mean San Andreas default sound effects (i.e. cellphone call sound effect) and other?
	
 
	
	
	
		
	
 
 
	
	
	
		
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		I'm on the hunt for audio plugin version 0.4.0.0 which works properly.
	
	
	
	
		
	
 
 
	
	
	
		
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Quote:
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					Originally Posted by ViperAssasin11  I'm on the hunt for audio plugin version 0.4.0.0 which works properly. | 
 Incognito is not supporting this plugin anymore.
	
 
	
	
	
		
	
 
 
	
	
	
		
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Quote:
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					Originally Posted by Riddick94  Incognito is not supporting this plugin anymore. | 
 If anyone has a download link for version 0.4.0.0 it would be good.
	
 
	
	
	
		
	
 
 
	
	
	
		
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		Link for what? It's in the main post.
	
	
	
	
		
	
 
 
	
	
	
		
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		28.01.2015, 16:48 
(
 Последний раз редактировалось Carper; 29.01.2015 в 18:22.
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		Not working with 0.3z/0.3.7?
Client not connect.
/e: It's work.
	
	
	
	
		
	
 
 
	
	
	
		
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		How i can detect if the audio is finished please? Thanks you, awesome plugin.
	
	
	
	
		
	
 
 
	
	
	
		
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		Bug found: [FAKE] Connect & Disconnect(client) every 15-20 seconds.
[20:27:08] *** Audio Plugin: Started TCP server on port 7777
[20:27:08] *** Audio_SetPack: Audio pack set to "default_pack" (transferable and automated)
[20:27:21] [connection] 127.0.0.1:55191 requests connection cookie.
[20:27:22] [connection] incoming connection: 127.0.0.1:55191 id: 0
[20:27:22] [join] Salik_Davince has joined the server (0:127.0.0.1)
[20:27:29] *** Audio Plugin: Salik_Davince (ID: 0) has connected
[20:27:58] *** Audio Plugin: Salik_Davince (ID: 0) has disconnected
[20:28:09] *** Audio Plugin: Salik_Davince (ID: 0) has connected
[20:28:30] *** Audio Plugin: Salik_Davince (ID: 0) has disconnected
[20:28:41] *** Audio Plugin: Salik_Davince (ID: 0) has connected
[20:29:03] *** Audio Plugin: Salik_Davince (ID: 0) has disconnected
[20:29:21] *** Audio Plugin: Salik_Davince (ID: 0) has connected
[20:29:44] *** Audio Plugin: Salik_Davince (ID: 0) has disconnected
	
	
	
	
		
	
 
 
	
	
	
		
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		Can anyone re-upload the client v0.4?
	
	
	
	
		
	
 
 
	
	
	
		
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		Is there a way to fade the audio as the player gets further away from the point where the audio is?
	
	
	
	
		
	
 
 
	
	
	
		
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		Hello, you can do new function for this script? We need to bind to a specific transport handle.
Привет, ты можешь добавить новую функцию в свой скрипт? Мне нужно(я думаю, что один я с этим столкнулся) чтобы было можно привязать определенный звук к какому-то определенному транспорту.
	
	
	
	
		
	
 
 
	
	
	
		
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		found bug: player can't reconnect to tcp server (client-side)
	
	
	
	
		
	
 
 
	
	
	
		
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		23.02.2017, 09:14 
(
 Last edited by [Twixx]; 23/02/2017 at 10:26 AM.
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		Hello,
Me and a friend of mine have been trying to make use of Incognito's Audio Plugin for our server, but have ran into an issue. 
The issue would be that 3D sounds do not seem to work properly. They work for the host, but the sounds won't play for any clients, returning the following error in the logs:
Code:
Error creating mixer for playback of "dooropen.ogg": Invalid handle.
 Switching the sound to 2D by not downmixing somewhat fixes it, the sound plays, but it's not 3d as required.
We've gonne trough many possible fixes and none seem to work.
Does anyone have any possible solutions?
	
		
	
 
 
	
	
	
		
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		this plugin working for new verison SA:MP 0.3.7 - R2?
	
	
	
	
		
	
 
 
	
	
	
		
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		Yes, plugin works on 0.3.7 R2
I have question: Is that possible to connect 2 clients from the same IP?
Now client disconnects when trying to join as second player from the same IP.
	
	
	
	
		
	
 
 
	
	
	
		
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Quote:
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					Originally Posted by Michalec  Yes, plugin works on 0.3.7 R2
 I have question: Is that possible to connect 2 clients from the same IP?
 Now client disconnects when trying to join as second player from the same IP.
 | 
 Does not connect the player to it! What can he have?
	 
	
	
	
		
	
 
 
	
	
	
		
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		OnPlayerDisconnect - double called, it's bug?