Quote:
Originally Posted by NaS
It shouldn't work in any streamer version on 0.3.x. Sure it works in 2.7.9?
There's no AttachPlayerObjectToPlayer (anymore), so if it works in 2.7.9 those are global objects.
The native still exists but will show the warning you mentioned above when using it.
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The warning is displayed when I am using 'AttachDynamicObjectToPlayer'.
Also, it worked fine at first, but after loading a filterscript, the function returned the warning and did not work.
The filterscript is very small and doesnt contain anything. I'm suspecting too much filterscript or something.
Anyway I reverted my update back to 2.7.9 and AttachDynamicObjectToPlayer worked fine all the time.
Quote:
Originally Posted by AbyssMorgan
Per player, streamer use CreatePlayerObject
Each player is counted separately limit.
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I wanna have a second opinion, and also be sure I understand (because my testings 'seems' to indicate other result, I just want to be sure before it becomes a probleme).
SO if I have a large number of objects and 100 players. Each players would have 500 objects loaded around them. and if everybody is far from everybody else, that would mean that 500000 objects are 'spawned' or visible by someone at the same time?
Thank you all for your help!