26.05.2016, 07:28
3dlabel:
I made a carsign script I found a few bugs about it:
1. Attach3DLabelToVehicle disappears when a player connect.
2. Label disappears when a player enter buidling (I dont know if it happens just got a bug report from player)
3. Label replaces with player's name
Object:
In my script, I can't create object in-game in somewhere (Idlewood and Ganton as far as I know)
I don't know why, I didnt set anything about it.
For carsign:
I made a carsign script I found a few bugs about it:
1. Attach3DLabelToVehicle disappears when a player connect.
2. Label disappears when a player enter buidling (I dont know if it happens just got a bug report from player)
3. Label replaces with player's name
Object:
In my script, I can't create object in-game in somewhere (Idlewood and Ganton as far as I know)
I don't know why, I didnt set anything about it.
For carsign:
Код HTML:
COMMAND:carsign(playerid, params[]) { if(GetPVarInt(playerid, "PlayerLogged") == 0) return 1; if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return 1; if(GetPVarInt(playerid, "Duty") != 1) return 1; if(VehicleInfo[GetPlayerVehicleID(playerid)][vType] != VEHICLE_LSPD) return 1; if(GetPVarInt(playerid, "Delay") > GetCount()) return 1; new txt[50]; if(sscanf(params, "s[50]", txt)) SendClientMessage(playerid, COLOR_GREY, "useage: /carsign [callsign]"); else { if((GetPVarInt(playerid, "Member") == 1 && GetPVarInt(playerid, "Rank") >= 2) || GetPVarInt(playerid, "Member") == 2) { SetPVarInt(playerid, "Delay", GetCount()+2000); new getcar = GetPlayerVehicleID(playerid); if(VehicleInfo[getcar][vUText] == 0) { VehicleInfo[getcar][vUText]=1; VehicleInfo[getcar][vCText] = Create3DTextLabel(txt, -1, 0.0, 0.0, 0.0, 50.0, 0, 1); Attach3DTextLabelToVehicle(VehicleInfo[getcar][vCText], getcar, -0.8, -2.8, -0.3); scm(playerid, -1, "CARSIGN ADDED!"); } else { VehicleInfo[getcar][vUText]=0; Delete3DTextLabel(VehicleInfo[getcar][vCText]); scm(playerid, -1, "CARSIGN REMOVED!"); } } else SendClientMessage(playerid, COLOR_LIGHTRED, "NO PERMISSION! (LEOs Only)"); } return 1; }