25.04.2016, 16:00
Ao matar o player para conseguir Spree, o player que matou ganha spree mas o que morreu tambem ganha, ai quando o outro mata, ae o que tinha ganhado quando morreu perde e o que tinha matado tambem perde os 2 perde ao mesmo tempo, como concerto?
Codigo:
Codigo:
Код:
#define FILTERSCRIPT #include <a_samp> new Text:scoreandping[MAX_PLAYERS]; new Updater; new pkills[MAX_PLAYERS]; #if defined FILTERSCRIPT public OnFilterScriptInit() { Updater = SetTimer("ScorenPing", 1000, 1); return 1; } public OnFilterScriptExit() { KillTimer(Updater); return 1; } #endif public OnPlayerRequestClass(playerid, classid) { TextDrawHideForPlayer(playerid,scoreandping[playerid]); return 1; } public OnPlayerConnect(playerid) { scoreandping[playerid] = TextDrawCreate(545.000000,338.000000,"_"); TextDrawUseBox(scoreandping[playerid],1); TextDrawBoxColor(scoreandping[playerid],0x00000066); TextDrawTextSize(scoreandping[playerid],625.000000,-11.000000); TextDrawAlignment(scoreandping[playerid],0); TextDrawBackgroundColor(scoreandping[playerid],0x000000ff); TextDrawFont(scoreandping[playerid],2); TextDrawLetterSize(scoreandping[playerid],0.199999,1.100000); TextDrawColor(scoreandping[playerid],0xffffffff); TextDrawSetOutline(scoreandping[playerid],1); TextDrawSetProportional(scoreandping[playerid],1); TextDrawSetShadow(scoreandping[playerid],1); return 1; } forward ScorenPing(playerid); public ScorenPing(playerid) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new string[256]; format(string,sizeof(string)," ~w~] ~r~~h~Score: ~w~%d~n~ ~w~] ~r~~h~Ping: ~w~%d~n~ ~w~] ~r~~h~Fps: ~w~%d~n~ ~w~] ~r~~h~Spree: ~w~%d",GetPlayerScore(i),GetPlayerPing(i),GetPlayerFPS(i),pkills); TextDrawSetString(scoreandping[i], string); } } } public OnPlayerDisconnect(playerid, reason) { TextDrawDestroy(scoreandping[playerid]); return 1; } public OnPlayerSpawn(playerid) { TextDrawShowForPlayer(playerid, scoreandping[playerid]); return 1; } public OnPlayerDeath(playerid, killerid, reason) { pkills[playerid] = 0; pkills[killerid]++; GameTextForPlayer(killerid,"~r~+1 ~w~Kill!",1500,6); return 1; } stock GetPlayerFPS(playerid) { SetPVarInt(playerid, "DrunkL", GetPlayerDrunkLevel(playerid)); if(GetPVarInt(playerid, "DrunkL") < 100) { SetPlayerDrunkLevel(playerid, 2000); } else { if(GetPVarInt(playerid, "LDrunkL") != GetPVarInt(playerid, "DrunkL")) { SetPVarInt(playerid, "FPS", (GetPVarInt(playerid, "LDrunkL") - GetPVarInt(playerid, "DrunkL"))); SetPVarInt(playerid, "LDrunkL", GetPVarInt(playerid, "DrunkL")); if((GetPVarInt(playerid, "FPS") > 0) && (GetPVarInt(playerid, "FPS") < 256)) { return GetPVarInt(playerid, "FPS") - 1; } } } return 0; }