10.02.2016, 00:24
Hello guys i need something...
I need when I press "N" it makes that command:
and When I press "Y" it uses this command:
I need when I press "N" it makes that command:
Код:
CMD:enter(playerid, params[]) { if(GetPVarInt(playerid, "IsInArena") >= 0) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this while being in a arena!"); return 1; } if(GetPVarType(playerid, "StreamPrep")) { return SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now. Wait for streaming to finish."); } if( PlayerCuffed[playerid] >= 1 ) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } new cCar = GetClosestCar(playerid); for(new i = 0; i < sizeof(DDoorsInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddExteriorX], DDoorsInfo[i][ddExteriorY], DDoorsInfo[i][ddExteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddExteriorVW]) { if(DDoorsInfo[i][ddVIP] > 0 && PlayerInfo[playerid][pDonateRank] < DDoorsInfo[i][ddVIP]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough VIP level."); return 1; } if(DDoorsInfo[i][ddFamed] > 0 && PlayerInfo[playerid][pFamed] < DDoorsInfo[i][ddFamed]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you're not a high enough famed level."); return 1; } if(DDoorsInfo[i][ddDPC] > 0 && PlayerInfo[playerid][pRewardHours] < 150) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a Dedicated Player."); return 1; } if(DDoorsInfo[i][ddFamily] > 0) { if(PlayerInfo[playerid][pFMember] != DDoorsInfo[i][ddFamily]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is family restricted."); else if(PlayerInfo[playerid][pRank] < DDoorsInfo[i][ddRank]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You are not high enough rank to enter this door."); } if(DDoorsInfo[i][ddAllegiance] > 0) { if(arrGroupData[PlayerInfo[playerid][pMember]][g_iAllegiance] != DDoorsInfo[i][ddAllegiance]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is nation restricted."); else if(PlayerInfo[playerid][pRank] < DDoorsInfo[i][ddRank]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You are not high enough rank to enter this door."); } if(DDoorsInfo[i][ddGroupType] > 0) { if(arrGroupData[PlayerInfo[playerid][pMember]][g_iGroupType] != DDoorsInfo[i][ddGroupType] && arrGroupData[PlayerInfo[playerid][pMember]][g_iAllegiance] != DDoorsInfo[i][ddAllegiance]) { return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is faction restricted."); } else if(PlayerInfo[playerid][pRank] < DDoorsInfo[i][ddRank]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You are not high enough rank to enter this door."); } if(DDoorsInfo[i][ddFaction] != INVALID_GROUP_ID) { if(PlayerInfo[playerid][pMember] != DDoorsInfo[i][ddFaction]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is faction restricted."); else if(PlayerInfo[playerid][pRank] < DDoorsInfo[i][ddRank]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You are not high enough rank to enter this door."); } if(DDoorsInfo[i][ddAdmin] > 0 && PlayerInfo[playerid][pAdmin] < DDoorsInfo[i][ddAdmin]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough admin level."); return 1; } if(DDoorsInfo[i][ddWanted] > 0 && PlayerInfo[playerid][pWantedLevel] != 0) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door restricts those with wanted levels."); return 1; } if(DDoorsInfo[i][ddLocked] == 1) { return SendClientMessageEx(playerid, COLOR_GRAD2, "This door is currently locked."); } SetPlayerInterior(playerid,DDoorsInfo[i][ddInteriorInt]); PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddInteriorInt]; PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddInteriorVW]; SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddInteriorVW]); if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorA]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorVW]); LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorInt]); if(GetPVarInt(playerid, "tpForkliftTimer") > 0) { SetPVarInt(playerid, "tpJustEntered", 1); new Float: pX, Float: pY, Float: pZ; GetPlayerPos(playerid, pX, pY, pZ); SetPVarFloat(playerid, "tpForkliftX", pX); SetPVarFloat(playerid, "tpForkliftY", pY); SetPVarFloat(playerid, "tpForkliftZ", pZ); } if(DynVeh[GetPlayerVehicleID(playerid)] != -1) { new vw[1]; vw[0] = GetVehicleVirtualWorld(GetPlayerVehicleID(playerid)); if(DynVehicleInfo[DynVeh[GetPlayerVehicleID(playerid)]][gv_iAttachedObjectModel][0] != INVALID_OBJECT_ID) { Streamer_SetArrayData(STREAMER_TYPE_OBJECT, DynVehicleInfo[DynVeh[GetPlayerVehicleID(playerid)]][gv_iAttachedObjectID][0], E_STREAMER_WORLD_ID, vw[0]); } if(DynVehicleInfo[DynVeh[GetPlayerVehicleID(playerid)]][gv_iAttachedObjectModel][1] != INVALID_OBJECT_ID) { Streamer_SetArrayData(STREAMER_TYPE_OBJECT, DynVehicleInfo[DynVeh[GetPlayerVehicleID(playerid)]][gv_iAttachedObjectID][1], E_STREAMER_WORLD_ID, vw[0]); } } foreach(new passenger: Player) { if(passenger != playerid) { if(IsPlayerInVehicle(passenger, GetPlayerVehicleID(playerid))) { SetPlayerInterior(passenger,DDoorsInfo[i][ddInteriorInt]); PlayerInfo[passenger][pInt] = DDoorsInfo[i][ddInteriorInt]; PlayerInfo[passenger][pVW] = DDoorsInfo[i][ddInteriorVW]; SetPlayerVirtualWorld(passenger, DDoorsInfo[i][ddInteriorVW]); } } } } else { SetPlayerPos(playerid,DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetPlayerFacingAngle(playerid,DDoorsInfo[i][ddInteriorA]); SetCameraBehindPlayer(playerid); } if(DDoorsInfo[i][ddCustomInterior]) Player_StreamPrep(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ], FREEZE_TIME); return 1; } } for(new i = 0; i < sizeof(FamilyInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,FamilyInfo[i][FamilyEntrance][0], FamilyInfo[i][FamilyEntrance][1], FamilyInfo[i][FamilyEntrance][2])) { SetPlayerInterior(playerid,FamilyInfo[i][FamilyInterior]); PlayerInfo[playerid][pInt] = FamilyInfo[i][FamilyInterior]; PlayerInfo[playerid][pVW] = FamilyInfo[i][FamilyVirtualWorld]; SetPlayerVirtualWorld(playerid, FamilyInfo[i][FamilyVirtualWorld]); SetPlayerPos(playerid,FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2]); SetPlayerFacingAngle(playerid,FamilyInfo[i][FamilyExit][3]); if(FamilyInfo[i][FamilyCustomMap]) Player_StreamPrep(playerid, FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2], FREEZE_TIME); return 1; } } for(new i = 0; i < sizeof(HouseInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]) && GetPlayerInterior(playerid) == HouseInfo[i][hExtIW] && GetPlayerVirtualWorld(playerid) == HouseInfo[i][hExtVW]) { if(PlayerInfo[playerid][pPhousekey] == i || PlayerInfo[playerid][pPhousekey2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i) { SetPlayerInterior(playerid,HouseInfo[i][hIntIW]); PlayerInfo[playerid][pInt] = HouseInfo[i][hIntIW]; PlayerInfo[playerid][pVW] = HouseInfo[i][hIntVW]; SetPlayerVirtualWorld(playerid,HouseInfo[i][hIntVW]); SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]); SetCameraBehindPlayer(playerid); GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); if(HouseInfo[i][hCustomInterior] == 1) Player_StreamPrep(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ], FREEZE_TIME); } else GameTextForPlayer(playerid, "~r~Locked", 5000, 1); return 1; } } for(new i = 0; i < sizeof(Businesses); i++) { if (IsPlayerInRangeOfPoint(playerid,3,Businesses[i][bExtPos][0], Businesses[i][bExtPos][1], Businesses[i][bExtPos][2])) { if (Businesses[i][bExtPos][1] == 0.0) return 1; if (Businesses[i][bStatus]) { if (Businesses[i][bType] == BUSINESS_TYPE_GYM) { if (Businesses[i][bGymEntryFee] > 0 && PlayerInfo[playerid][pCash] < Businesses[i][bGymEntryFee]) { GameTextForPlayer(playerid, "~r~You need more money to enter this gym", 5000, 1); return 1; } } SetPVarInt(playerid, "BusinessesID", i); if(Businesses[i][bVW] == 0) SetPlayerVirtualWorld(playerid, BUSINESS_BASE_VW + i), PlayerInfo[playerid][pVW] = BUSINESS_BASE_VW + i; else SetPlayerVirtualWorld(playerid, Businesses[i][bVW]), PlayerInfo[playerid][pVW] = Businesses[i][bVW]; SetPlayerInterior(playerid,Businesses[i][bInt]); SetPlayerPos(playerid,Businesses[i][bIntPos][0],Businesses[i][bIntPos][1],Businesses[i][bIntPos][2]); SetPlayerFacingAngle(playerid, Businesses[i][bIntPos][3]); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pInt] = Businesses[i][bInt]; if(Businesses[i][bCustomInterior]) Player_StreamPrep(playerid, Businesses[i][bIntPos][0], Businesses[i][bIntPos][1], Businesses[i][bIntPos][2], FREEZE_TIME); if (Businesses[i][bType] == BUSINESS_TYPE_GYM) { new string[50]; format(string, sizeof(string), "You entered a gym and were charged $%i.", Businesses[i][bGymEntryFee]); SendClientMessageEx(playerid, COLOR_WHITE, string); GivePlayerCash(playerid, -Businesses[i][bGymEntryFee]); Businesses[i][bSafeBalance] += Businesses[i][bGymEntryFee]; if (Businesses[i][bGymType] == 1) { SendClientMessageEx(playerid, COLOR_WHITE, "Type /beginswimming to start using the swimming pool."); SendClientMessageEx(playerid, COLOR_WHITE, "Type /joinboxing to join the boxing queue."); } else if (Businesses[i][bGymType] == 2) { SendClientMessageEx(playerid, COLOR_WHITE, "Type /beginparkour to begin the bike parkour track."); } } } else GameTextForPlayer(playerid, "~r~Closed", 5000, 1); return 1; } } new Float:X, Float:Y, Float:Z; GetDynamicObjectPos(Carrier[0], X, Y, Z); if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-0.377671),(Y-10.917018),11.6986)) { //Battle Carrier SetPlayerInterior(playerid, 1); SetPlayerVirtualWorld(playerid, 7); PlayerInfo[playerid][pVW] = 7; Streamer_UpdateEx(playerid, 1170.0106201172,-1355.0770263672,2423.0461425781); //Old Hospital: 2087.4626,2806.0630,-16.1744 SetPlayerPos(playerid,1170.0106201172,-1355.0770263672,2423.0461425781); PlayerInfo[playerid][pInt] = 1; Player_StreamPrep(playerid, 1170.0106201172,-1355.0770263672,2423.0461425781, FREEZE_TIME); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-6.422671),(Y-10.898918),11.6986)) { //Battle Carrier Armoury SetPlayerInterior(playerid, 6); SetPlayerVirtualWorld(playerid, 1337); SetPlayerPos(playerid, 316.4553,-170.2923,999.5938); PlayerInfo[playerid][pVW] = 1337; } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 306.4042,-159.0768,999.5938)) { //Battle Carrier Armoury SetPlayerPos(playerid, 305.6966,-159.1586,999.5938); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-5.560629),(Y-3.860818),11.6986)) { //Engine Room Entrance SetPlayerInterior(playerid, 17); SetPlayerVirtualWorld(playerid, 1337); SetPlayerPos(playerid, -959.6347,1956.4598,9.0000); PlayerInfo[playerid][pVW] = 1337; } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-15.382171),(Y-2.272918),11.6986)) { //Briefing Room Entrance SetPlayerInterior(playerid, 3); SetPlayerVirtualWorld(playerid, 1337); SetPlayerPos(playerid, 1494.3763,1303.5875,1093.2891); PlayerInfo[playerid][pVW] = 1337; } //NG/LEO Only Entrance // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, -418.95, -1759.26, 6.22 )) { if (arrGroupData[PlayerInfo[playerid][pMember]][g_iGroupType] == 2 || arrGroupData[PlayerInfo[playerid][pLeader]][g_iGroupType] == 2) { SetPlayerVirtualWorld(playerid, 666420); PlayerInfo[playerid][pVW] = 666420; SetPlayerInterior(playerid, 6); PlayerInfo[playerid][pInt] = 6; SetPlayerPos(playerid, -68.8239,1351.4331,1080.6257); SetPlayerFacingAngle(playerid, 160); SetCameraBehindPlayer(playerid); Player_StreamPrep(playerid, -68.8239,1351.4331,1080.6257, FREEZE_TIME); } } // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, 2323.3135, 7.6760, 26.5640)) { if (arrGroupData[PlayerInfo[playerid][pMember]][g_iGroupType] == 2 || arrGroupData[PlayerInfo[playerid][pLeader]][g_iGroupType] == 2) { SetPlayerVirtualWorld(playerid, 666421); PlayerInfo[playerid][pVW] = 666421; SetPlayerInterior(playerid, 6); PlayerInfo[playerid][pInt] = 6; SetPlayerPos(playerid, -68.8239,1351.4331,1080.6257); SetPlayerFacingAngle(playerid, 160); SetCameraBehindPlayer(playerid); Player_StreamPrep(playerid, -68.8239,1351.4331,1080.6257, FREEZE_TIME); } } //Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,1547.1947,29.8561,24.1406)) { GameTextForPlayer(playerid, "~w~GARAGE", 5000, 1); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), -1790.378295,1436.949829,7.187500); } else { SetPlayerPos(playerid,-1790.378295,1436.949829,7.187500); } } //VIP Garage else if (IsPlayerInRangeOfPoint(playerid,12.0,1814.6857,-1559.2028,13.4834)) { if(PlayerInfo[playerid][pDonateRank] > 0) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 2425.8677,-1644.1337,1015.2882); SetVehicleZAngle(GetPlayerVehicleID(playerid), 180); } else { Streamer_UpdateEx(playerid, 2425.8677,-1644.1337,1015.2882); SetPlayerPos(playerid,2425.8677,-1644.1337,1015.2882); SetPlayerFacingAngle(playerid, 180); } } else { SendClientMessage(playerid, COLOR_WHITE, "* You are not a VIP!"); } } // LSPD Panel else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1575.9766845703, -1636.4899902344, 13.555115699768)) { if(IsACop(playerid)) { SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid,1579.0098876953, -1636.2879638672, 13.554491043091); SetPlayerFacingAngle(playerid, 190.0520); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pVW] = 0; } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (LSPD restricted access)!"); } } // DoC Exterior Entrance else if(IsPlayerInRangeOfPoint(playerid, 3.0, -2033.7502, -154.8784, 35.3203)) { if(BackEntrance) { SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid,-2045.0183, -211.6728, 991.5364); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pVW] = 0; SetCameraBehindPlayer(playerid); Player_StreamPrep(playerid, -2045.0183, -211.6728, 991.5364, FREEZE_TIME); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (locked)!"); } } else if(IsPlayerInRangeOfPoint(playerid, 3.0, -2088.4797, -199.6259, 978.8315)) { if(IsACop(playerid)) { SetPlayerPos(playerid,-2091.0200,-199.8031,978.8315); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (SFPD restricted)!"); } } //SASD - Elevator else if (IsPlayerInRangeOfPoint(playerid,3.0,2530.3774,-1689.9998,562.7922)) { if(IsACop(playerid)) { SetPlayerFacingAngle(playerid, 359); GameTextForPlayer(playerid, "~w~GARAGE", 5000, 1); SetPlayerPos(playerid,612.6414,-629.8659,-4.0447); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; Player_StreamPrep(playerid, 612.6414,-629.8659,-4.0447, FREEZE_TIME); } else { return SendClientMessageEx(playerid, COLOR_GRAD2, "Access Denied."); } } //Gym Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,2273.6787,-1728.9022,13.5039)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 2240.7332,-1695.9648,-0.0826 + 1100); SetVehicleZAngle(GetPlayerVehicleID(playerid), 180); } else { Streamer_UpdateEx(playerid, 2240.7332,-1695.9648,-0.0826 + 1100); SetPlayerPos(playerid,2240.7332,-1695.9648,-0.0826 + 1100); SetPlayerFacingAngle(playerid, 180); } } //Courthouse Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,1423.0443,-1664.5244,13.5810)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1381.7274,-1676.4248,-13.2229 + 1100); SetVehicleZAngle(GetPlayerVehicleID(playerid), 90); } else { Streamer_UpdateEx(playerid,1381.7274,-1676.4248,-13.2229 + 1100); SetPlayerPos(playerid,1381.7274,-1676.4248,-13.2229 + 1100); SetPlayerFacingAngle(playerid, 90); } } //PB Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,1218.69,-1425.01,13.15)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1218.8041,-1449.8579,-46.2308 + 1100); SetVehicleZAngle(GetPlayerVehicleID(playerid), 360 + 1100); } else { Streamer_UpdateEx(playerid, 1218.8041,-1449.8579,-46.2308 + 1100); SetPlayerPos(playerid,1218.8041,-1449.8579,-46.2308 + 1100); SetPlayerFacingAngle(playerid, 90); } } // LAOfficeBuilding Roof Entrance else if (IsPlayerInRangeOfPoint(playerid,3.0,1779.0928,-1302.7775,131.7344)) { SetPlayerPos(playerid, 1771.0253,-1302.8596,125.7209); SetPlayerFacingAngle(playerid, 280); } // LAOfficeBuilding Roof Entrance else if (IsPlayerInRangeOfPoint(playerid,3.0,1771.0253,-1302.8596,125.7209)) { SetPlayerPos(playerid,1779.0928,-1302.7775,131.7344); SetPlayerFacingAngle(playerid, 280); } // Gold/Plat VIP else if (IsPlayerInRangeOfPoint(playerid,3.0,902.2482,1419.8180,-80.9308)) { if(PlayerInfo[playerid][pDonateRank] < 3) { SendClientMessageEx(playerid, COLOR_WHITE, "* You are not Gold or Platinum VIP!"); } else { SetPlayerPos(playerid,911.6200,1426.2729,-81.1762); SetPlayerFacingAngle(playerid, 270); } } else if (cCar != INVALID_VEHICLE_ID && (GetVehicleModel(cCar) == 519 || GetVehicleModel(cCar) == 553) && IsPlayerInRangeOfVehicle(playerid, cCar, 5.0) && GetPlayerVehicleID(playerid) != cCar) { if(VehicleStatus{cCar} == 1) return SendClientMessageEx(playerid, COLOR_WHITE, "You are not allowed to enter this plane as it's been damaged!"); new string[47 + MAX_PLAYER_NAME]; format(string, sizeof(string), "* %s enters the airplane as a passenger.", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); switch(GetVehicleModel(cCar)) { case 519: { // Shamal SetPlayerPos(playerid, 2.509036, 23.118730, 1199.593750); SetPlayerFacingAngle(playerid, 82.14); PlayerInfo[playerid][pInt] = 1; SetPlayerInterior(playerid, 1); } case 553: { // Nevada SetPlayerPos(playerid, 315.9396, 973.2628, 1961.5985); SetPlayerFacingAngle(playerid, 2.7); PlayerInfo[playerid][pInt] = 9; SetPlayerInterior(playerid, 9); } } SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pVW] = cCar; SetPlayerVirtualWorld(playerid, cCar); InsidePlane[playerid] = cCar; SendClientMessageEx(playerid, COLOR_WHITE, "Type /exit near the door to exit the vehicle, or /window to look outside."); } return 1; }
Код:
if(strcmp(params, "engine", true) == 0 && IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new engine,lights,alarm,doors,bonnet,boot,objective,vehicleid; vehicleid = GetPlayerVehicleID(playerid); if(GetVehicleModel(vehicleid) == 481 || GetVehicleModel(vehicleid) == 509 || GetVehicleModel(vehicleid) == 510 || DynVeh[vehicleid] != -1 && DynVehicleInfo[DynVeh[vehicleid]][gv_iType] == 1 && GetVehicleModel(vehicleid) == 592) return SendClientMessageEx(playerid,COLOR_WHITE,"This command can't be used in this vehicle."); GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective); if(engine == VEHICLE_PARAMS_ON) { SetVehicleEngine(vehicleid, playerid); format(string, sizeof(string), "{FF8000}** {C2A2DA}%s turns the key in the ignition and the engine stops.", GetPlayerNameEx(playerid, 1)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else if((engine == VEHICLE_PARAMS_OFF || engine == VEHICLE_PARAMS_UNSET)) { if (GetPVarInt(playerid, "Refueling")) return SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this while refueling."); format(string, sizeof(string), "{FF8000}** {C2A2DA}%s turns the key in the ignition and the engine starts.", GetPlayerNameEx(playerid, 1)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SendClientMessageEx(playerid, COLOR_WHITE, "Vehicle engine starting, please wait..."); SetTimerEx("SetVehicleEngine", 1000, 0, "dd", vehicleid, playerid); } }