Hello guys i need something...
Код:
CMD:enter(playerid, params[])
{
if(GetPVarInt(playerid, "IsInArena") >= 0) {
SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this while being in a arena!");
return 1;
}
if(GetPVarType(playerid, "StreamPrep")) {
return SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now. Wait for streaming to finish.");
}
if( PlayerCuffed[playerid] >= 1 ) {
SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now.");
return 1;
}
new cCar = GetClosestCar(playerid);
for(new i = 0; i < sizeof(DDoorsInfo); i++) {
if (IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddExteriorX], DDoorsInfo[i][ddExteriorY], DDoorsInfo[i][ddExteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddExteriorVW]) {
if(DDoorsInfo[i][ddVIP] > 0 && PlayerInfo[playerid][pDonateRank] < DDoorsInfo[i][ddVIP]) {
SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough VIP level.");
return 1;
}
if(DDoorsInfo[i][ddFamed] > 0 && PlayerInfo[playerid][pFamed] < DDoorsInfo[i][ddFamed]) {
SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you're not a high enough famed level.");
return 1;
}
if(DDoorsInfo[i][ddDPC] > 0 && PlayerInfo[playerid][pRewardHours] < 150) {
SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a Dedicated Player.");
return 1;
}
if(DDoorsInfo[i][ddFamily] > 0) {
if(PlayerInfo[playerid][pFMember] != DDoorsInfo[i][ddFamily]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is family restricted.");
else if(PlayerInfo[playerid][pRank] < DDoorsInfo[i][ddRank]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You are not high enough rank to enter this door.");
}
if(DDoorsInfo[i][ddAllegiance] > 0) {
if(arrGroupData[PlayerInfo[playerid][pMember]][g_iAllegiance] != DDoorsInfo[i][ddAllegiance]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is nation restricted.");
else if(PlayerInfo[playerid][pRank] < DDoorsInfo[i][ddRank]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You are not high enough rank to enter this door.");
}
if(DDoorsInfo[i][ddGroupType] > 0) {
if(arrGroupData[PlayerInfo[playerid][pMember]][g_iGroupType] != DDoorsInfo[i][ddGroupType] && arrGroupData[PlayerInfo[playerid][pMember]][g_iAllegiance] != DDoorsInfo[i][ddAllegiance]) {
return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is faction restricted.");
}
else if(PlayerInfo[playerid][pRank] < DDoorsInfo[i][ddRank]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You are not high enough rank to enter this door.");
}
if(DDoorsInfo[i][ddFaction] != INVALID_GROUP_ID) {
if(PlayerInfo[playerid][pMember] != DDoorsInfo[i][ddFaction]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is faction restricted.");
else if(PlayerInfo[playerid][pRank] < DDoorsInfo[i][ddRank]) return SendClientMessageEx(playerid, COLOR_GRAD2, "You are not high enough rank to enter this door.");
}
if(DDoorsInfo[i][ddAdmin] > 0 && PlayerInfo[playerid][pAdmin] < DDoorsInfo[i][ddAdmin]) {
SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough admin level.");
return 1;
}
if(DDoorsInfo[i][ddWanted] > 0 && PlayerInfo[playerid][pWantedLevel] != 0) {
SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door restricts those with wanted levels.");
return 1;
}
if(DDoorsInfo[i][ddLocked] == 1) {
return SendClientMessageEx(playerid, COLOR_GRAD2, "This door is currently locked.");
}
SetPlayerInterior(playerid,DDoorsInfo[i][ddInteriorInt]);
PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddInteriorInt];
PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddInteriorVW];
SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddInteriorVW]);
if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]);
SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorA]);
SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorVW]);
LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorInt]);
if(GetPVarInt(playerid, "tpForkliftTimer") > 0)
{
SetPVarInt(playerid, "tpJustEntered", 1);
new Float: pX, Float: pY, Float: pZ;
GetPlayerPos(playerid, pX, pY, pZ);
SetPVarFloat(playerid, "tpForkliftX", pX);
SetPVarFloat(playerid, "tpForkliftY", pY);
SetPVarFloat(playerid, "tpForkliftZ", pZ);
}
if(DynVeh[GetPlayerVehicleID(playerid)] != -1)
{
new vw[1];
vw[0] = GetVehicleVirtualWorld(GetPlayerVehicleID(playerid));
if(DynVehicleInfo[DynVeh[GetPlayerVehicleID(playerid)]][gv_iAttachedObjectModel][0] != INVALID_OBJECT_ID)
{
Streamer_SetArrayData(STREAMER_TYPE_OBJECT, DynVehicleInfo[DynVeh[GetPlayerVehicleID(playerid)]][gv_iAttachedObjectID][0], E_STREAMER_WORLD_ID, vw[0]);
}
if(DynVehicleInfo[DynVeh[GetPlayerVehicleID(playerid)]][gv_iAttachedObjectModel][1] != INVALID_OBJECT_ID)
{
Streamer_SetArrayData(STREAMER_TYPE_OBJECT, DynVehicleInfo[DynVeh[GetPlayerVehicleID(playerid)]][gv_iAttachedObjectID][1], E_STREAMER_WORLD_ID, vw[0]);
}
}
foreach(new passenger: Player)
{
if(passenger != playerid)
{
if(IsPlayerInVehicle(passenger, GetPlayerVehicleID(playerid)))
{
SetPlayerInterior(passenger,DDoorsInfo[i][ddInteriorInt]);
PlayerInfo[passenger][pInt] = DDoorsInfo[i][ddInteriorInt];
PlayerInfo[passenger][pVW] = DDoorsInfo[i][ddInteriorVW];
SetPlayerVirtualWorld(passenger, DDoorsInfo[i][ddInteriorVW]);
}
}
}
}
else {
SetPlayerPos(playerid,DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]);
SetPlayerFacingAngle(playerid,DDoorsInfo[i][ddInteriorA]);
SetCameraBehindPlayer(playerid);
}
if(DDoorsInfo[i][ddCustomInterior]) Player_StreamPrep(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ], FREEZE_TIME);
return 1;
}
}
for(new i = 0; i < sizeof(FamilyInfo); i++) {
if (IsPlayerInRangeOfPoint(playerid,3.0,FamilyInfo[i][FamilyEntrance][0], FamilyInfo[i][FamilyEntrance][1], FamilyInfo[i][FamilyEntrance][2])) {
SetPlayerInterior(playerid,FamilyInfo[i][FamilyInterior]);
PlayerInfo[playerid][pInt] = FamilyInfo[i][FamilyInterior];
PlayerInfo[playerid][pVW] = FamilyInfo[i][FamilyVirtualWorld];
SetPlayerVirtualWorld(playerid, FamilyInfo[i][FamilyVirtualWorld]);
SetPlayerPos(playerid,FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2]);
SetPlayerFacingAngle(playerid,FamilyInfo[i][FamilyExit][3]);
if(FamilyInfo[i][FamilyCustomMap]) Player_StreamPrep(playerid, FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2], FREEZE_TIME);
return 1;
}
}
for(new i = 0; i < sizeof(HouseInfo); i++) {
if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]) && GetPlayerInterior(playerid) == HouseInfo[i][hExtIW] && GetPlayerVirtualWorld(playerid) == HouseInfo[i][hExtVW]) {
if(PlayerInfo[playerid][pPhousekey] == i || PlayerInfo[playerid][pPhousekey2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i) {
SetPlayerInterior(playerid,HouseInfo[i][hIntIW]);
PlayerInfo[playerid][pInt] = HouseInfo[i][hIntIW];
PlayerInfo[playerid][pVW] = HouseInfo[i][hIntVW];
SetPlayerVirtualWorld(playerid,HouseInfo[i][hIntVW]);
SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]);
SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]);
SetCameraBehindPlayer(playerid);
GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
if(HouseInfo[i][hCustomInterior] == 1) Player_StreamPrep(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ], FREEZE_TIME);
}
else GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
return 1;
}
}
for(new i = 0; i < sizeof(Businesses); i++) {
if (IsPlayerInRangeOfPoint(playerid,3,Businesses[i][bExtPos][0], Businesses[i][bExtPos][1], Businesses[i][bExtPos][2])) {
if (Businesses[i][bExtPos][1] == 0.0) return 1;
if (Businesses[i][bStatus]) {
if (Businesses[i][bType] == BUSINESS_TYPE_GYM)
{
if (Businesses[i][bGymEntryFee] > 0 && PlayerInfo[playerid][pCash] < Businesses[i][bGymEntryFee])
{
GameTextForPlayer(playerid, "~r~You need more money to enter this gym", 5000, 1);
return 1;
}
}
SetPVarInt(playerid, "BusinessesID", i);
if(Businesses[i][bVW] == 0) SetPlayerVirtualWorld(playerid, BUSINESS_BASE_VW + i), PlayerInfo[playerid][pVW] = BUSINESS_BASE_VW + i;
else SetPlayerVirtualWorld(playerid, Businesses[i][bVW]), PlayerInfo[playerid][pVW] = Businesses[i][bVW];
SetPlayerInterior(playerid,Businesses[i][bInt]);
SetPlayerPos(playerid,Businesses[i][bIntPos][0],Businesses[i][bIntPos][1],Businesses[i][bIntPos][2]);
SetPlayerFacingAngle(playerid, Businesses[i][bIntPos][3]);
SetCameraBehindPlayer(playerid);
PlayerInfo[playerid][pInt] = Businesses[i][bInt];
if(Businesses[i][bCustomInterior]) Player_StreamPrep(playerid, Businesses[i][bIntPos][0], Businesses[i][bIntPos][1], Businesses[i][bIntPos][2], FREEZE_TIME);
if (Businesses[i][bType] == BUSINESS_TYPE_GYM)
{
new string[50];
format(string, sizeof(string), "You entered a gym and were charged $%i.", Businesses[i][bGymEntryFee]);
SendClientMessageEx(playerid, COLOR_WHITE, string);
GivePlayerCash(playerid, -Businesses[i][bGymEntryFee]);
Businesses[i][bSafeBalance] += Businesses[i][bGymEntryFee];
if (Businesses[i][bGymType] == 1)
{
SendClientMessageEx(playerid, COLOR_WHITE, "Type /beginswimming to start using the swimming pool.");
SendClientMessageEx(playerid, COLOR_WHITE, "Type /joinboxing to join the boxing queue.");
}
else if (Businesses[i][bGymType] == 2)
{
SendClientMessageEx(playerid, COLOR_WHITE, "Type /beginparkour to begin the bike parkour track.");
}
}
}
else GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
return 1;
}
}
new Float:X, Float:Y, Float:Z;
GetDynamicObjectPos(Carrier[0], X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-0.377671),(Y-10.917018),11.6986)) {
//Battle Carrier
SetPlayerInterior(playerid, 1);
SetPlayerVirtualWorld(playerid, 7);
PlayerInfo[playerid][pVW] = 7;
Streamer_UpdateEx(playerid, 1170.0106201172,-1355.0770263672,2423.0461425781);
//Old Hospital: 2087.4626,2806.0630,-16.1744
SetPlayerPos(playerid,1170.0106201172,-1355.0770263672,2423.0461425781);
PlayerInfo[playerid][pInt] = 1;
Player_StreamPrep(playerid, 1170.0106201172,-1355.0770263672,2423.0461425781, FREEZE_TIME);
}
else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-6.422671),(Y-10.898918),11.6986)) {
//Battle Carrier Armoury
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid, 1337);
SetPlayerPos(playerid, 316.4553,-170.2923,999.5938);
PlayerInfo[playerid][pVW] = 1337;
}
else if(IsPlayerInRangeOfPoint(playerid, 2.0, 306.4042,-159.0768,999.5938)) {
//Battle Carrier Armoury
SetPlayerPos(playerid, 305.6966,-159.1586,999.5938);
}
else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-5.560629),(Y-3.860818),11.6986)) {
//Engine Room Entrance
SetPlayerInterior(playerid, 17);
SetPlayerVirtualWorld(playerid, 1337);
SetPlayerPos(playerid, -959.6347,1956.4598,9.0000);
PlayerInfo[playerid][pVW] = 1337;
}
else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-15.382171),(Y-2.272918),11.6986)) {
//Briefing Room Entrance
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 1337);
SetPlayerPos(playerid, 1494.3763,1303.5875,1093.2891);
PlayerInfo[playerid][pVW] = 1337;
}
//NG/LEO Only Entrance
// Hitman HQ
else if(IsPlayerInRangeOfPoint(playerid, 2.0, -418.95, -1759.26, 6.22 )) {
if (arrGroupData[PlayerInfo[playerid][pMember]][g_iGroupType] == 2 || arrGroupData[PlayerInfo[playerid][pLeader]][g_iGroupType] == 2) {
SetPlayerVirtualWorld(playerid, 666420);
PlayerInfo[playerid][pVW] = 666420;
SetPlayerInterior(playerid, 6);
PlayerInfo[playerid][pInt] = 6;
SetPlayerPos(playerid, -68.8239,1351.4331,1080.6257);
SetPlayerFacingAngle(playerid, 160);
SetCameraBehindPlayer(playerid);
Player_StreamPrep(playerid, -68.8239,1351.4331,1080.6257, FREEZE_TIME);
}
}
// Hitman HQ
else if(IsPlayerInRangeOfPoint(playerid, 2.0, 2323.3135, 7.6760, 26.5640)) {
if (arrGroupData[PlayerInfo[playerid][pMember]][g_iGroupType] == 2 || arrGroupData[PlayerInfo[playerid][pLeader]][g_iGroupType] == 2) {
SetPlayerVirtualWorld(playerid, 666421);
PlayerInfo[playerid][pVW] = 666421;
SetPlayerInterior(playerid, 6);
PlayerInfo[playerid][pInt] = 6;
SetPlayerPos(playerid, -68.8239,1351.4331,1080.6257);
SetPlayerFacingAngle(playerid, 160);
SetCameraBehindPlayer(playerid);
Player_StreamPrep(playerid, -68.8239,1351.4331,1080.6257, FREEZE_TIME);
}
}
//Garage
else if (IsPlayerInRangeOfPoint(playerid,8.0,1547.1947,29.8561,24.1406)) {
GameTextForPlayer(playerid, "~w~GARAGE", 5000, 1);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
SetVehiclePos(GetPlayerVehicleID(playerid), -1790.378295,1436.949829,7.187500);
}
else {
SetPlayerPos(playerid,-1790.378295,1436.949829,7.187500);
}
}
//VIP Garage
else if (IsPlayerInRangeOfPoint(playerid,12.0,1814.6857,-1559.2028,13.4834)) {
if(PlayerInfo[playerid][pDonateRank] > 0) {
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
SetVehiclePos(GetPlayerVehicleID(playerid), 2425.8677,-1644.1337,1015.2882);
SetVehicleZAngle(GetPlayerVehicleID(playerid), 180);
}
else {
Streamer_UpdateEx(playerid, 2425.8677,-1644.1337,1015.2882);
SetPlayerPos(playerid,2425.8677,-1644.1337,1015.2882);
SetPlayerFacingAngle(playerid, 180);
}
}
else {
SendClientMessage(playerid, COLOR_WHITE, "* You are not a VIP!");
}
}
// LSPD Panel
else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1575.9766845703, -1636.4899902344, 13.555115699768)) {
if(IsACop(playerid)) {
SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,1579.0098876953, -1636.2879638672, 13.554491043091);
SetPlayerFacingAngle(playerid, 190.0520);
SetCameraBehindPlayer(playerid);
PlayerInfo[playerid][pVW] = 0;
}
else {
SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (LSPD restricted access)!");
}
}
// DoC Exterior Entrance
else if(IsPlayerInRangeOfPoint(playerid, 3.0, -2033.7502, -154.8784, 35.3203)) {
if(BackEntrance) {
SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,-2045.0183, -211.6728, 991.5364);
SetCameraBehindPlayer(playerid);
PlayerInfo[playerid][pVW] = 0;
SetCameraBehindPlayer(playerid);
Player_StreamPrep(playerid, -2045.0183, -211.6728, 991.5364, FREEZE_TIME);
}
else {
SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (locked)!");
}
}
else if(IsPlayerInRangeOfPoint(playerid, 3.0, -2088.4797, -199.6259, 978.8315)) {
if(IsACop(playerid)) {
SetPlayerPos(playerid,-2091.0200,-199.8031,978.8315);
}
else {
SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (SFPD restricted)!");
}
}
//SASD - Elevator
else if (IsPlayerInRangeOfPoint(playerid,3.0,2530.3774,-1689.9998,562.7922)) {
if(IsACop(playerid)) {
SetPlayerFacingAngle(playerid, 359);
GameTextForPlayer(playerid, "~w~GARAGE", 5000, 1);
SetPlayerPos(playerid,612.6414,-629.8659,-4.0447);
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pVW] = 0;
Player_StreamPrep(playerid, 612.6414,-629.8659,-4.0447, FREEZE_TIME);
}
else {
return SendClientMessageEx(playerid, COLOR_GRAD2, "Access Denied.");
}
} //Gym Garage
else if (IsPlayerInRangeOfPoint(playerid,8.0,2273.6787,-1728.9022,13.5039)) {
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
SetVehiclePos(GetPlayerVehicleID(playerid), 2240.7332,-1695.9648,-0.0826 + 1100);
SetVehicleZAngle(GetPlayerVehicleID(playerid), 180);
}
else {
Streamer_UpdateEx(playerid, 2240.7332,-1695.9648,-0.0826 + 1100);
SetPlayerPos(playerid,2240.7332,-1695.9648,-0.0826 + 1100);
SetPlayerFacingAngle(playerid, 180);
}
}
//Courthouse Garage
else if (IsPlayerInRangeOfPoint(playerid,8.0,1423.0443,-1664.5244,13.5810)) {
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
SetVehiclePos(GetPlayerVehicleID(playerid), 1381.7274,-1676.4248,-13.2229 + 1100);
SetVehicleZAngle(GetPlayerVehicleID(playerid), 90);
}
else {
Streamer_UpdateEx(playerid,1381.7274,-1676.4248,-13.2229 + 1100);
SetPlayerPos(playerid,1381.7274,-1676.4248,-13.2229 + 1100);
SetPlayerFacingAngle(playerid, 90);
}
}
//PB Garage
else if (IsPlayerInRangeOfPoint(playerid,8.0,1218.69,-1425.01,13.15)) {
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
SetVehiclePos(GetPlayerVehicleID(playerid), 1218.8041,-1449.8579,-46.2308 + 1100);
SetVehicleZAngle(GetPlayerVehicleID(playerid), 360 + 1100);
}
else {
Streamer_UpdateEx(playerid, 1218.8041,-1449.8579,-46.2308 + 1100);
SetPlayerPos(playerid,1218.8041,-1449.8579,-46.2308 + 1100);
SetPlayerFacingAngle(playerid, 90);
}
}
// LAOfficeBuilding Roof Entrance
else if (IsPlayerInRangeOfPoint(playerid,3.0,1779.0928,-1302.7775,131.7344)) {
SetPlayerPos(playerid, 1771.0253,-1302.8596,125.7209);
SetPlayerFacingAngle(playerid, 280);
}
// LAOfficeBuilding Roof Entrance
else if (IsPlayerInRangeOfPoint(playerid,3.0,1771.0253,-1302.8596,125.7209)) {
SetPlayerPos(playerid,1779.0928,-1302.7775,131.7344);
SetPlayerFacingAngle(playerid, 280);
}
// Gold/Plat VIP
else if (IsPlayerInRangeOfPoint(playerid,3.0,902.2482,1419.8180,-80.9308)) {
if(PlayerInfo[playerid][pDonateRank] < 3) {
SendClientMessageEx(playerid, COLOR_WHITE, "* You are not Gold or Platinum VIP!");
}
else {
SetPlayerPos(playerid,911.6200,1426.2729,-81.1762);
SetPlayerFacingAngle(playerid, 270);
}
}
else if (cCar != INVALID_VEHICLE_ID && (GetVehicleModel(cCar) == 519 || GetVehicleModel(cCar) == 553) && IsPlayerInRangeOfVehicle(playerid, cCar, 5.0) && GetPlayerVehicleID(playerid) != cCar)
{
if(VehicleStatus{cCar} == 1) return SendClientMessageEx(playerid, COLOR_WHITE, "You are not allowed to enter this plane as it's been damaged!");
new string[47 + MAX_PLAYER_NAME];
format(string, sizeof(string), "* %s enters the airplane as a passenger.", GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
switch(GetVehicleModel(cCar)) {
case 519: { // Shamal
SetPlayerPos(playerid, 2.509036, 23.118730, 1199.593750);
SetPlayerFacingAngle(playerid, 82.14);
PlayerInfo[playerid][pInt] = 1;
SetPlayerInterior(playerid, 1);
}
case 553: { // Nevada
SetPlayerPos(playerid, 315.9396, 973.2628, 1961.5985);
SetPlayerFacingAngle(playerid, 2.7);
PlayerInfo[playerid][pInt] = 9;
SetPlayerInterior(playerid, 9);
}
}
SetCameraBehindPlayer(playerid);
PlayerInfo[playerid][pVW] = cCar;
SetPlayerVirtualWorld(playerid, cCar);
InsidePlane[playerid] = cCar;
SendClientMessageEx(playerid, COLOR_WHITE, "Type /exit near the door to exit the vehicle, or /window to look outside.");
}
return 1;
}
I think this will describe itselfs. Hopefully it will work with your CMD-Version.
If you want to do a cmd by pressing any button you make it in "OnPlayerKeyStateChange".