[Include] Alternative Dialogs - Dialogs with the new design
#21

Quote:
Originally Posted by OstGot
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I'm sure that your login system work on default dialogs.
In this case you don't have to change anything in OnDialogResponse.

You just have to add a new public OnAltDialogResponse in your gamemode as below:
Код:
public OnAltDialogResponse(playerid, dialogid, response, listitem) //<- Without inputtext[]
{
	//Your code
	return 0;
}
Oh yeah lol silly me thanks a lot
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#22

Nice
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#23

it's cool but Click the arrows is difficult, difficult to read at night and sunny day, no easy ability to change colors td, no ability to change colors subtitles in dialogue
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#24

screens?
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#25

Quote:
Originally Posted by Delete_
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screens?
Uhh dude, there is a screenshot.
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#26

Quote:
Originally Posted by Crayder
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Uhh dude, there is a screenshot.
Not working!
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#27

Quote:
Originally Posted by Delete_
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Not working!
Reuploaded. Now it's working?
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#28

New version v2.0

- Added Scroll-Bar (visually)
- Changed the color of some dialog elements
- Fixed minor bugs
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#29

Quote:
Originally Posted by OstGot
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New version v2.0
changelog?? xD
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#30

Good job!!
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#31

v2.5

- Minor optimization
- Added the ability to call items only by quick double click
- Fixed a bug with call ShowPlayerAltDialog in OnAltDialogResponse
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#32

Quote:
Originally Posted by OstGot
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v2.5

- Minor optimization
- Added the ability to call items only by quick double click
- Fixed a bug with call ShowPlayerAltDialog in OnAltDialogResponse
Nice man , Keep Up
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#33

v3.0

- Fixed hook OnPlayerClickPlayerTextDraw
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#34

Very nice include!!!
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#35

New version 3.5

- Added compatibility with y_hooks
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#36

v4.0

- Added new skins for dialogs
- Now to select the dialog you need to quickly click on it twice by default
- Minor bug fixes
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#37

v4.5

- Added new skins for dialogs
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#38

v5.0

- Fixed return values in some callback functions
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#39

Thanks for keeping update this.

Nice work you did.
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#40

this is amazing man you're on fire keep it up +rep.
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