Alternative Dialogs - Dialogs with the new design -
OstGot - 05.01.2016
Alternative Dialogs
by Nexius
Description:
Alternative Dialogs - dialogs with a new design.
They have nearly all of the functions that the default dialogs have, but they can be used together.
The new design drawn via textdraws, it will radically change the interface of your server.
How do they look:
AD_STYLE_LIST / SKINS
To choose any of the available skins, just write the following before connecting the include:
Code:
#define AD_SKIN_1 //1 - ID of the skin
Functions:
- ShowPlayerAltDialog(playerid, dialogid, style, caption[], info[], button1[], button2[] = "") - use to show the dialog for a player
- OnAltDialogResponse(playerid, dialogid, response, listitem) - called when a player "response" on the dialog
- GetPlayerAltDialog(playerid) - use to get a player's current dialog ID
How to install:
Download
alt_dialogs.inc by the link below.
Include it to the desired gamemode thus:
Code:
#include <alt_dialogs>
And recompile your script.
Then you can use any of the available above features in your script.
Download:
*
v6.5: MediaFire Pastebin
Example usage:
Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp("/wdialog", cmdtext, true)) return cmd_wdialog(playerid);
return 0;
}
forward cmd_wdialog(playerid);
public cmd_wdialog(playerid)
{
ShowPlayerAltDialog(playerid, 0, AD_STYLE_LIST, "Weapons", "AK47\nM4\nSniper Rifle", "Ok", "Cancel");
return 1;
}
public OnAltDialogResponse(playerid, dialogid, response, listitem)
{
if(dialogid == 0)
{
if(response == 1)
{
switch(listitem)
{
case 0: GivePlayerWeapon(playerid, 30, 100);
case 1: GivePlayerWeapon(playerid, 31, 100);
case 2: GivePlayerWeapon(playerid, 34, 50);
}
return 1;
}
}
return 0;
}
Bugs:
Currently they were not found. If you found a bug, please let me know about it in this thread.
Changelog:
Code:
v1.5
- Minor bugfix
v2.0
- Added Scroll-Bar (visually)
- Changed the color of some dialog elements
- Fixed minor bugs
v2.5
- Minor optimization
- Added the ability to call items only by quick double click
- Fixed a bug with call ShowPlayerAltDialog in OnAltDialogResponse
v3.0
- Fixed hook OnPlayerClickPlayerTextDraw
v3.5
- Added compatibility with y_hooks
v4.0
- Added new skins for dialogs
- Now to select the dialog you need to quickly click on it twice by default
- Minor bug fixes
v4.5
- Added new skins for dialogs
v5.0
- Fixed return values in some callback functions
v5.5
- Memory usage optimization
- Minor fixes
v6.0
- Ability to place defines with the settings before the include
- Removed additional y_hooks support
- Minor improvements and fixes
v6.5
- Define "FAST_DOUBLE_CLICK" renamed to "AD_FAST_DOUBLE_CLICK"
- Define "MAX_CLICK_INTERVAL" renamed to "AD_MAX_CLICK_INTERVAL"
Thanks:
Zamaroht and
adri1 for
Zamaroht's Textdraw Editor
Frequently asked Questions:
Q: How to hide the dialog shown?
A: This can be done like in default dialogs.
Use
ShowPlayerAltDialog function, specifying
dialogid parameter with a value of -1
Q: What does the
response parameter mean with the value of 2 in
OnAltDialogResponse?
A: This means that the dialog was closed by pressing the
"cross" button or by
ESC
Q: How to make the separate words in the dialog colored?
A: In this case you can use
that.
This section will be updated as questions are received.
Enjoy using!
Re: Alternative Dialogs - Dialogs with the new design -
Untonyst - 05.01.2016
Nice job
Re: Alternative Dialogs - Dialogs with the new design -
SoFahim - 05.01.2016
I will check it, Hope it will be nice
Re: Alternative Dialogs - Dialogs with the new design -
Marcuse - 05.01.2016
Looks freakin' awesome!
Gonna test it later
Re: Alternative Dialogs - Dialogs with the new design -
Crayder - 05.01.2016
It could be a bit less "stretched". Also, instead of using pre-defined constant values (mainly the colors) for the user customization, it'd be better if these values could be changed by the function itself.
Otherwise, sweet.
Respuesta: Alternative Dialogs - Dialogs with the new design -
Z0MBERTH - 05.01.2016
Good Job, nice
Re: Alternative Dialogs - Dialogs with the new design -
Stanford - 06.01.2016
The idea is awesome, you need to work on the design! Thanks Osgot for everything you do to boost up the community! (REP+ BOOST!)
Re: Alternative Dialogs - Dialogs with the new design -
Sellize - 06.01.2016
That's a little ugly, I don't know why anyone would use it over the default dialogs but nice effort nonetheless.
Re: Alternative Dialogs - Dialogs with the new design -
SpikY_ - 06.01.2016
The Method of using this Include is perfect but The dialog looks ugly as other people are also complementing at it. So hope that you will improve it. Thanks!
Re: Alternative Dialogs - Dialogs with the new design -
Mr.R - 06.01.2016
Yeah looks good! And styles? MSG BOX or INPUTTEXT? Any photos?
Re: Alternative Dialogs - Dialogs with the new design -
Crayder - 06.01.2016
Quote:
Originally Posted by Mr.R
Yeah looks good! And styles? MSG BOX or INPUTTEXT? Any photos?
|
An input box is impossible without all-key detection.
Re: Alternative Dialogs - Dialogs with the new design -
OstGot - 10.01.2016
Updated (v1.5)
Re: Alternative Dialogs - Dialogs with the new design -
Crayder - 10.01.2016
What's new in 1.5? I don't see anything new. Add a changelog... xD
Re: Alternative Dialogs - Dialogs with the new design -
OstGot - 10.01.2016
Quote:
Originally Posted by Crayder
What's new in 1.5? I don't see anything new. Add a changelog... xD
|
See first post
Re: Alternative Dialogs - Dialogs with the new design -
SpikY_ - 11.01.2016
Yeah, you mentioned "minor bug fixed" but can you tell us which minor bug you have fixed?
Re: Alternative Dialogs - Dialogs with the new design -
OstGot - 12.01.2016
Quote:
Originally Posted by SpikY_
Yeah, you mentioned "minor bug fixed" but can you tell us which minor bug you have fixed?
|
SpikY_, especially for you
Changelog (detailed) v1.5:
Код:
* Fixed a bug with the selectable of empty items
* Fixed a bug that caused a server crash if you enter a number of items greater than the defined max value
Re: Alternative Dialogs - Dialogs with the new design -
Crystallize - 16.01.2016
Код:
error 025: function heading differs from prototype
Whenever I add OnAltDialogReponse i get this error.
Re: Alternative Dialogs - Dialogs with the new design -
OstGot - 16.01.2016
Quote:
Originally Posted by Wizzard2H
Код:
error 025: function heading differs from prototype
Whenever I add OnAltDialogReponse i get this error.
|
Maybe you added this public with argument "inputtext[]"? Try without
Re: Alternative Dialogs - Dialogs with the new design -
Crystallize - 16.01.2016
Quote:
Originally Posted by OstGot
Maybe you added this public with argument "inputtext[]"? Try without
|
Yes but then my login system wont work and wont even compile if i remove inputttext? Any idea what I could do?
Re: Alternative Dialogs - Dialogs with the new design -
OstGot - 17.01.2016
Quote:
Originally Posted by Wizzard2H
Yes but then my login system wont work and wont even compile if i remove inputttext? Any idea what I could do?
|
I'm sure that your login system work on default dialogs.
In this case you don't have to change anything in OnDialogResponse.
You just have to add a new public On
AltDialogResponse in your gamemode as below:
Код:
public OnAltDialogResponse(playerid, dialogid, response, listitem) //<- Without inputtext[]
{
//Your code
return 0;
}