10.08.2009, 22:05
Okay,
So I have 2 classes for my TDM mode, the Red team, and the Blue Team. ( Im just saying that to make it easier to understand xd )
So, when the player goes to the request a class thing (where the choose their skin ), you can choose the blue or the red team. But people keep joining the blue team, and not the red team.
What im asking for is, how can I make it so that the teams are balanced?
AddPlayerClass(skin,x,y,z,w1,w1a,w2,w2a,3,w3a) // blue
AddPlayerClass(skin,x,y,z,w1,w1a,w2,w2a,3,w3a)// red
Lets say the player teams are like this:
BLUE
John
Matt
Steve
RED
George
Bob
Now, lets say Jack wants to play, but he selects blue, how can I make it not spawn him on that team, and says you need to join the red team so it makes the teams even?
Thanks, if you don't understand what im getting at here is a short version : "How can I make balanced classes/teams? "
xD
So I have 2 classes for my TDM mode, the Red team, and the Blue Team. ( Im just saying that to make it easier to understand xd )
So, when the player goes to the request a class thing (where the choose their skin ), you can choose the blue or the red team. But people keep joining the blue team, and not the red team.
What im asking for is, how can I make it so that the teams are balanced?
AddPlayerClass(skin,x,y,z,w1,w1a,w2,w2a,3,w3a) // blue
AddPlayerClass(skin,x,y,z,w1,w1a,w2,w2a,3,w3a)// red
Lets say the player teams are like this:
BLUE
John
Matt
Steve
RED
George
Bob
Now, lets say Jack wants to play, but he selects blue, how can I make it not spawn him on that team, and says you need to join the red team so it makes the teams even?
Thanks, if you don't understand what im getting at here is a short version : "How can I make balanced classes/teams? "
xD