09.12.2015, 21:58
Alguйm arruma pra mim? Quando eu compro uma casa q tem outra perto, compra as duas...
Ql melhor forma de resolver isso? Uma variavel de MAX_PLAYERS ou sу abaixar pra 1.0 jб resolve?
Ql melhor forma de resolver isso? Uma variavel de MAX_PLAYERS ou sу abaixar pra 1.0 jб resolve?
Код:
CMD:buyhouse(playerid) {
if(housekey[playerid] > 0) return SendClientMessage(playerid, COLOR_RED, "Vocк jб tem uma casa.");
for(new houseid; houseid < MAX_HOUSES; houseid++)
{
if (PlayerToPoint(3.0, playerid, HouseInfo[houseid][OutPosX], HouseInfo[houseid][OutPosY], HouseInfo[houseid][OutPosZ] ))
{
if(HouseInfo[houseid][Owner] == 1) return SendClientMessage(playerid, COLOR_RED, "Essa casa jб possui dono, tente comprar do dono!");
if(HouseInfo[houseid][Price] >= 1 && HouseInfo[houseid][Price] <= 30) {
if(DP[playerid] < HouseInfo[houseid][Price] ) return SendClientMessage(playerid, COLOR_RED, "Vocк nгo tem DPs suficiente.");
DP[playerid] -= HouseInfo[houseid][Price];
}
else if(HouseInfo[houseid][Price] >= 31) {
if(admin[playerid] >= 6 && HouseInfo[houseid][Price] == 250000) {
new string[128];
format(string,sizeof(string),"AdmCmd: %s comprou uma FREE (houseid: %i).", houseid);
ABroadCast(COLOR_LIGHTRED, string, 6);
writeLog("LOGS/buyhouseFREE.txt",string);
}
else {
if(GetPlayerMoneyEx(playerid) < HouseInfo[houseid][Price] ) return SendClientMessage(playerid, COLOR_RED, "Vocк nгo tem dinheiro suficiente.");
GivePlayerMoneyEx(playerid, -HouseInfo[houseid][Price]);
}
}
new Name1[MAX_PLAYER_NAME];
format(Name1, sizeof(Name1), "%s", HouseInfo[houseid][Dono]);
if(!strcmp(Name1, "Empty", true)) {
new NameDono[30];
NameDono = PlayerName(playerid);
HouseInfo[houseid][Dono] = NameDono;
HouseInfo[houseid][Owner] = 1;
PlayerPlaySound(playerid, 5450, 0.0, 0.0, 0.0);
housekey[playerid] = HouseInfo[houseid][ID];
RefreshHouses();
} else {
SendClientMessage(playerid, COLOR_GREY, "Essa casa jб tem dono!");
}
}
}
return 1;
}



