04.12.2015, 04:42
(
Последний раз редактировалось SoFahim; 04.12.2015 в 09:46.
)
Quote:
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It don't show Stranger if also Pmask = 1 . Please help me here. PHP код:
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It don't show Stranger if also Pmask = 1 . Please help me here. PHP код:
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new accent[64];
GetPlayerAccent(playerid, accent);
if(PlayerInfo[playerid][pAccent] != 0 && PlayerInfo[playerid][pAccent] != 1)
{
format(string, sizeof(string), "%s %s says: %s", accent, sendername, text);
ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
else
{
format(string, sizeof(string), "%s says: %s", sendername, text);
ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
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This is what I understood.
pawn Код:
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if(PlayerInfo[playerid][pAccent] != 0 && PlayerInfo[playerid][pAccent] != 1)
if(PlayerInfo[playerid][pAccent] != 0)
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Did you make sure you have bought something (That will set their PMask to one) ??
Shouldn't this part Код:
if(PlayerInfo[playerid][pAccent] != 0 && PlayerInfo[playerid][pAccent] != 1) Код:
if(PlayerInfo[playerid][pAccent] != 0) |
new accent[64];
GetPlayerAccent(playerid, accent);
if(PlayerInfo[playerid][pAccent] != 0 && PlayerInfo[playerid][pAccent] != 1)
{
if (PlayerInfo[playerid][pMask] == 1)
{
format(string, sizeof(string), "Stranger says: %s ", text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
else
{
format(string, sizeof(string), "%s %s says: %s", accent, sendername, text);
ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
}
else
{
if (PlayerInfo[playerid][pMask] == 1)
{
format(string, sizeof(string), "Stranger says: %s ", text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
else
{
format(string, sizeof(string), "%s says: %s", sendername, text);
ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
}
*/
CMD:l(playerid, params[])
{
new string[128];
if(sscanf(params, "s[128]", params))return SCM(playerid, -1, "[SYSTEM] : /l(low) [message]");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
new accent[64];
GetPlayerAccent(playerid, accent);
if(PlayerInfo[playerid][pAccent] != 0 && PlayerInfo[playerid][pAccent] != 1)
{
if (PlayerInfo[playerid][pMask] == 1)
{
format(string, sizeof(string), "Stranger says: %s ", params);
foreach(Player, i)
if( IsPlayerInRangeOfPoint(i,20.0, x, y, z))
{
SendClientMessage(i,COLOR_WHITE,string);
}
SetPlayerChatBubble(playerid,string,COLOR_WHITE,20.0,5000);
}
else
{
format(string, sizeof(string), "%s %s says: %s", accent, sendername, params);
foreach(Player, i)
if( IsPlayerInRangeOfPoint(i,20.0, x, y, z))
{
SendClientMessage(i,COLOR_WHITE,string);
}
SetPlayerChatBubble(playerid,string,COLOR_WHITE,20.0,5000);
}
}
else
if (PlayerInfo[playerid][pMask] == 1)
{
format(string, sizeof(string), "Stranger says: %s ", params);
foreach(Player, i)
if( IsPlayerInRangeOfPoint(i,20.0, x, y, z))
{
SendClientMessage(i,COLOR_WHITE,string);
}
SetPlayerChatBubble(playerid,string,COLOR_WHITE,20.0,5000);
}
else
{
format(string, sizeof(string), "%s %s says: %s", accent, sendername, params);
foreach(Player, i)
if( IsPlayerInRangeOfPoint(i,20.0, x, y, z))
{
SendClientMessage(i,COLOR_WHITE,string);
}
SetPlayerChatBubble(playerid,string,COLOR_WHITE,20.0,5000);
}
return 1;
}
new accent[64];
GetPlayerAccent(playerid, accent);
if(PlayerInfo[playerid][pAccent] != 0)
{
if (PlayerInfo[playerid][pMask] == 1)
{
format(string, sizeof(string), "Stranger says: %s ", text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
else
{
format(string, sizeof(string), "%s %s says: %s", accent, sendername, text);
ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
}
else
{
if (PlayerInfo[playerid][pMask] == 1)
{
format(string, sizeof(string), "Stranger says: %s ", text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
else
{
format(string, sizeof(string), "%s says: %s", sendername, text);
ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
}
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Код:
new accent[64];
GetPlayerAccent(playerid, accent);
if(PlayerInfo[playerid][pAccent] != 0 && PlayerInfo[playerid][pAccent] != 1)
{
if (PlayerInfo[playerid][pMask] == 1)
{
format(string, sizeof(string), "Stranger says: %s ", text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
else
{
format(string, sizeof(string), "%s %s says: %s", accent, sendername, text);
ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
}
else
{
if (PlayerInfo[playerid][pMask] == 1)
{
format(string, sizeof(string), "Stranger says: %s ", text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
else
{
format(string, sizeof(string), "%s says: %s", sendername, text);
ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
}
*/
Код:
CMD:l(playerid, params[])
{
new string[128];
if(sscanf(params, "s[128]", params))return SCM(playerid, -1, "[SYSTEM] : /l(low) [message]");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
new accent[64];
GetPlayerAccent(playerid, accent);
if(PlayerInfo[playerid][pAccent] != 0 && PlayerInfo[playerid][pAccent] != 1)
{
if (PlayerInfo[playerid][pMask] == 1)
{
format(string, sizeof(string), "Stranger says: %s ", params);
foreach(Player, i)
if( IsPlayerInRangeOfPoint(i,20.0, x, y, z))
{
SendClientMessage(i,COLOR_WHITE,string);
}
SetPlayerChatBubble(playerid,string,COLOR_WHITE,20.0,5000);
}
else
{
format(string, sizeof(string), "%s %s says: %s", accent, sendername, params);
foreach(Player, i)
if( IsPlayerInRangeOfPoint(i,20.0, x, y, z))
{
SendClientMessage(i,COLOR_WHITE,string);
}
SetPlayerChatBubble(playerid,string,COLOR_WHITE,20.0,5000);
}
}
else
if (PlayerInfo[playerid][pMask] == 1)
{
format(string, sizeof(string), "Stranger says: %s ", params);
foreach(Player, i)
if( IsPlayerInRangeOfPoint(i,20.0, x, y, z))
{
SendClientMessage(i,COLOR_WHITE,string);
}
SetPlayerChatBubble(playerid,string,COLOR_WHITE,20.0,5000);
}
else
{
format(string, sizeof(string), "%s %s says: %s", accent, sendername, params);
foreach(Player, i)
if( IsPlayerInRangeOfPoint(i,20.0, x, y, z))
{
SendClientMessage(i,COLOR_WHITE,string);
}
SetPlayerChatBubble(playerid,string,COLOR_WHITE,20.0,5000);
}
return 1;
}
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Код:
new accent[64];
GetPlayerAccent(playerid, accent);
if(PlayerInfo[playerid][pAccent] != 0)
{
if (PlayerInfo[playerid][pMask] == 1)
{
format(string, sizeof(string), "Stranger says: %s ", text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
else
{
format(string, sizeof(string), "%s %s says: %s", accent, sendername, text);
ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
}
else
{
if (PlayerInfo[playerid][pMask] == 1)
{
format(string, sizeof(string), "Stranger says: %s ", text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
else
{
format(string, sizeof(string), "%s says: %s", sendername, text);
ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
}
Try this |
Thanks for the help.