30.08.2015, 11:30
Quando inicia vocк escolhe as classes e tem muitas skins, isso й уtimo, mas cansativo (e pra novatos no server isso fode muito), eu queria dividir a parte de escolha de classes em alguns blocos...
Por exemplo...
Na primeira parte vocк sу escolhe com uma skin de cada uma de COP, uma de GANGSTER, ai quando escolhe a classe, entra num bloco sу de skins daquela classe
Como se na primeira parte escolhe-se a classe e na segunda a skin, poderiam me ajudar?
Minhas classes, os blocos eu botei nos comentбrios
Por exemplo...
Na primeira parte vocк sу escolhe com uma skin de cada uma de COP, uma de GANGSTER, ai quando escolhe a classe, entra num bloco sу de skins daquela classe
Como se na primeira parte escolhe-se a classe e na segunda a skin, poderiam me ajudar?
Minhas classes, os blocos eu botei nos comentбrios
Код:
forward IncludeClasses();
public IncludeClasses()
{
// ====================================================================================================================================================
// BLOCO: LSPD
// ====================================================================================================================================================
AddPlayerClass(71,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Recruit
AddPlayerClass(280,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 1
AddPlayerClass(266,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 2
AddPlayerClass(267,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 3
AddPlayerClass(265,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 4
AddPlayerClass(281,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 5
AddPlayerClass(282,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 6
AddPlayerClass(283,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 7
AddPlayerClass(284,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 8
// ====================================================================================================================================================
// BLOCO: FBI
// ====================================================================================================================================================
AddPlayerClass(286,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ FBI
// ====================================================================================================================================================
// BLOCO: CIA
// ====================================================================================================================================================
AddPlayerClass(165,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~w~ CIA 1
AddPlayerClass(166,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~w~ CIA 2
// ====================================================================================================================================================
// BLOCO: SWAT
// ====================================================================================================================================================
AddPlayerClass(285,726.1929,-1344.8491,28.6045,82.4896,0,0,0,0,0,0); // ~w~ Law Enforcement ~LIGHTBLUE?~ SWAT
// ====================================================================================================================================================
// BLOCO: NG
// ====================================================================================================================================================
AddPlayerClass(287,2734.6423,-2450.3679,17.5938,82.4896,0,0,0,0,0,0); // ~w~ Law Enforcement ~ROXO~ National Guard
// ====================================================================================================================================================
// BLOCO: MEDIC
// ====================================================================================================================================================
AddPlayerClass(277,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders
AddPlayerClass(278,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders
AddPlayerClass(275,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders
AddPlayerClass(276,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders
// ====================================================================================================================================================
// BLOCO: ASSASSIN
// ====================================================================================================================================================
AddPlayerClass(247,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin
AddPlayerClass(248,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin
AddPlayerClass(100,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin
AddPlayerClass(254,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin
// ====================================================================================================================================================
// BLOCO: TERRORIST
// ====================================================================================================================================================
AddPlayerClass(73,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~R~ Terrorist
// ====================================================================================================================================================
// BLOCO: MAFIA
// ====================================================================================================================================================
// da nang boys
AddPlayerClass(121,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(122,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(123,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
// triads
AddPlayerClass(117,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(118,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(120,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
// russian
AddPlayerClass(111,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(112,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(113,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
// italian
AddPlayerClass(124,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(125,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(126,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(127,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
// ====================================================================================================================================================
// BLOCO: GANGSTER
// ====================================================================================================================================================
AddPlayerClass(105,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster grove gordao
AddPlayerClass(106,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster grove listrado
AddPlayerClass(107,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster grove basket
AddPlayerClass(108,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster vagos jesus
AddPlayerClass(109,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster vagos calзa
AddPlayerClass(110,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster vagos bermuda
AddPlayerClass(114,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster azteca listrado
AddPlayerClass(115,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster azteca bone mlq
AddPlayerClass(116,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster azteca branco
AddPlayerClass(173,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster riffa
AddPlayerClass(174,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster riffa
AddPlayerClass(175,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster riffa
AddPlayerClass(102,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ballas
AddPlayerClass(103,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ballas
AddPlayerClass(104,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ballas
AddPlayerClass(149,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster big smoak colete
AddPlayerClass(269,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster big smoak
AddPlayerClass(270,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster sweet
AddPlayerClass(271,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ryder
AddPlayerClass(86,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ryder toca
// ====================================================================================================================================================
// BLOCO: CIVILIAN
// ====================================================================================================================================================
AddPlayerClass(28,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - vendedor de drogas negao
AddPlayerClass(29,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - vendedor de drogas branco
AddPlayerClass(195,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - female
AddPlayerClass(250,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - normal camisa verde
AddPlayerClass(242,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - gordao blusa branca
AddPlayerClass(241,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - gordao blusa preta
AddPlayerClass(188,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - camisa verde florescente
AddPlayerClass(185,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - social moreno
AddPlayerClass(184,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - listrado azul
AddPlayerClass(176,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - barbeiro
AddPlayerClass(177,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - barbeiro
AddPlayerClass(181,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - punk
AddPlayerClass(142,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - reague
AddPlayerClass(101,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - kurt
AddPlayerClass(98,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - qse social
AddPlayerClass(79,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - mendingo
AddPlayerClass(60,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - blusa marrom
AddPlayerClass(47,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - xicano
AddPlayerClass(48,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - xicano
AddPlayerClass(46,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - trabalhador
AddPlayerClass(44,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - velin blue
AddPlayerClass(23,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - mlq
AddPlayerClass(22,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - dj
AddPlayerClass(1,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber -
AddPlayerClass(2,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber -
AddPlayerClass(3,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber -
AddPlayerClass(4,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber -
AddPlayerClass(5,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber -
AddPlayerClass(6,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber -
AddPlayerClass(7,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber -
AddPlayerClass(192,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - female
AddPlayerClass(193,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - female
AddPlayerClass(180,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - blood
AddPlayerClass(170,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - blood
AddPlayerClass(21,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - negao blue
AddPlayerClass(19,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - bloodz
AddPlayerClass(292,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - cesar
AddPlayerClass(293,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - og loc
}


