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[Ajuda] Ajuda dividir classes em duas partes - Printable Version

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+---- Thread: [Ajuda] Ajuda dividir classes em duas partes (/showthread.php?tid=587382)



Ajuda dividir classes em duas partes - pdonald - 30.08.2015

Quando inicia vocк escolhe as classes e tem muitas skins, isso й уtimo, mas cansativo (e pra novatos no server isso fode muito), eu queria dividir a parte de escolha de classes em alguns blocos...
Por exemplo...
Na primeira parte vocк sу escolhe com uma skin de cada uma de COP, uma de GANGSTER, ai quando escolhe a classe, entra num bloco sу de skins daquela classe
Como se na primeira parte escolhe-se a classe e na segunda a skin, poderiam me ajudar?

Minhas classes, os blocos eu botei nos comentбrios
Код:
forward IncludeClasses();
public IncludeClasses()
{
// ====================================================================================================================================================
// BLOCO: LSPD
// ====================================================================================================================================================
	AddPlayerClass(71,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Recruit
	AddPlayerClass(280,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 1
	AddPlayerClass(266,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 2
	AddPlayerClass(267,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 3
	AddPlayerClass(265,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 4
	AddPlayerClass(281,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 5
	AddPlayerClass(282,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 6
	AddPlayerClass(283,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 7
	AddPlayerClass(284,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 8
// ====================================================================================================================================================
// BLOCO: FBI
// ====================================================================================================================================================
	AddPlayerClass(286,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ FBI
// ====================================================================================================================================================
// BLOCO: CIA
// ====================================================================================================================================================
	AddPlayerClass(165,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~w~ CIA 1
	AddPlayerClass(166,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~w~ CIA 2
// ====================================================================================================================================================
// BLOCO: SWAT
// ====================================================================================================================================================
	AddPlayerClass(285,726.1929,-1344.8491,28.6045,82.4896,0,0,0,0,0,0); // ~w~ Law Enforcement ~LIGHTBLUE?~ SWAT
// ====================================================================================================================================================
// BLOCO: NG
// ====================================================================================================================================================
	AddPlayerClass(287,2734.6423,-2450.3679,17.5938,82.4896,0,0,0,0,0,0); // ~w~ Law Enforcement ~ROXO~ National Guard
// ====================================================================================================================================================
// BLOCO: MEDIC
// ====================================================================================================================================================
	AddPlayerClass(277,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders
	AddPlayerClass(278,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders
	AddPlayerClass(275,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders
	AddPlayerClass(276,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders
// ====================================================================================================================================================
// BLOCO: ASSASSIN
// ====================================================================================================================================================
	AddPlayerClass(247,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin
	AddPlayerClass(248,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin
	AddPlayerClass(100,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin
	AddPlayerClass(254,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin
// ====================================================================================================================================================
// BLOCO: TERRORIST
// ====================================================================================================================================================
	AddPlayerClass(73,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~R~ Terrorist
// ====================================================================================================================================================
// BLOCO: MAFIA
// ====================================================================================================================================================
	// da nang boys
	AddPlayerClass(121,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
	AddPlayerClass(122,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
	AddPlayerClass(123,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
	// triads
	AddPlayerClass(117,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
	AddPlayerClass(118,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
	AddPlayerClass(120,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
	// russian
	AddPlayerClass(111,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
	AddPlayerClass(112,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
	AddPlayerClass(113,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
	// italian
	AddPlayerClass(124,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
	AddPlayerClass(125,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
	AddPlayerClass(126,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
	AddPlayerClass(127,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
// ====================================================================================================================================================
// BLOCO: GANGSTER
// ====================================================================================================================================================
	AddPlayerClass(105,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster grove gordao
	AddPlayerClass(106,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster grove listrado
	AddPlayerClass(107,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster grove basket
	AddPlayerClass(108,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster vagos jesus
	AddPlayerClass(109,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster vagos calзa
	AddPlayerClass(110,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster vagos bermuda
	AddPlayerClass(114,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster azteca listrado
	AddPlayerClass(115,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster azteca bone mlq
	AddPlayerClass(116,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster azteca branco
	AddPlayerClass(173,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster riffa
	AddPlayerClass(174,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster riffa
	AddPlayerClass(175,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster riffa
	
	AddPlayerClass(102,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ballas
	AddPlayerClass(103,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ballas
	AddPlayerClass(104,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ballas
	AddPlayerClass(149,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster big smoak colete
	AddPlayerClass(269,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster big smoak
	AddPlayerClass(270,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster sweet
	AddPlayerClass(271,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ryder
	AddPlayerClass(86,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ryder toca
// ====================================================================================================================================================
// BLOCO: CIVILIAN
// ====================================================================================================================================================
	AddPlayerClass(28,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - vendedor de drogas negao
	AddPlayerClass(29,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - vendedor de drogas branco
	AddPlayerClass(195,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - female
	AddPlayerClass(250,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - normal camisa verde
	AddPlayerClass(242,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - gordao blusa branca
	AddPlayerClass(241,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - gordao blusa preta
	AddPlayerClass(188,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - camisa verde florescente
	AddPlayerClass(185,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - social moreno
	AddPlayerClass(184,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - listrado azul
	AddPlayerClass(176,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - barbeiro
	AddPlayerClass(177,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - barbeiro
	AddPlayerClass(181,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - punk
	AddPlayerClass(142,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - reague
	AddPlayerClass(101,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - kurt
	AddPlayerClass(98,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - qse social
	AddPlayerClass(79,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - mendingo
	AddPlayerClass(60,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - blusa marrom
	AddPlayerClass(47,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - xicano
	AddPlayerClass(48,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - xicano
	AddPlayerClass(46,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - trabalhador
	AddPlayerClass(44,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - velin blue
	AddPlayerClass(23,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - mlq
	AddPlayerClass(22,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - dj
	AddPlayerClass(1,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - 
	AddPlayerClass(2,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - 
	AddPlayerClass(3,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - 
	AddPlayerClass(4,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - 
	AddPlayerClass(5,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - 
	AddPlayerClass(6,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - 
	AddPlayerClass(7,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - 
	AddPlayerClass(192,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - female
	AddPlayerClass(193,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - female
	
	AddPlayerClass(180,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - blood
	AddPlayerClass(170,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - blood
	AddPlayerClass(21,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - negao blue
	AddPlayerClass(19,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - bloodz
	AddPlayerClass(292,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - cesar
	AddPlayerClass(293,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - og loc
}



Re: Ajuda dividir classes em duas partes - Cleyson - 30.08.2015

Acho que usando a seleзгo original do samp vocк nгo ira conseguir fazer isso..

Sу usando umas textdraw clicбveis e usar o textmodel pra mostrar as skins..


Re: Ajuda dividir classes em duas partes - warriorfrog - 30.08.2015

Quote:
Originally Posted by Cleyson
Посмотреть сообщение
Acho que usando a seleзгo original do samp vocк nгo ira conseguir fazer isso..

Sу usando umas textdraw clicбveis e usar o textmodel pra mostrar as skins..
Nгo sei nгo hein, jб vi um servidor de gang war que parecia ser assim, se eu soube-se eu postava uma base aqui