forward IncludeClasses(); public IncludeClasses() { // ==================================================================================================================================================== // BLOCO: LSPD // ==================================================================================================================================================== AddPlayerClass(71,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Recruit AddPlayerClass(280,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 1 AddPlayerClass(266,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 2 AddPlayerClass(267,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 3 AddPlayerClass(265,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 4 AddPlayerClass(281,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 5 AddPlayerClass(282,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 6 AddPlayerClass(283,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 7 AddPlayerClass(284,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 8 // ==================================================================================================================================================== // BLOCO: FBI // ==================================================================================================================================================== AddPlayerClass(286,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ FBI // ==================================================================================================================================================== // BLOCO: CIA // ==================================================================================================================================================== AddPlayerClass(165,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~w~ CIA 1 AddPlayerClass(166,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~w~ CIA 2 // ==================================================================================================================================================== // BLOCO: SWAT // ==================================================================================================================================================== AddPlayerClass(285,726.1929,-1344.8491,28.6045,82.4896,0,0,0,0,0,0); // ~w~ Law Enforcement ~LIGHTBLUE?~ SWAT // ==================================================================================================================================================== // BLOCO: NG // ==================================================================================================================================================== AddPlayerClass(287,2734.6423,-2450.3679,17.5938,82.4896,0,0,0,0,0,0); // ~w~ Law Enforcement ~ROXO~ National Guard // ==================================================================================================================================================== // BLOCO: MEDIC // ==================================================================================================================================================== AddPlayerClass(277,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders AddPlayerClass(278,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders AddPlayerClass(275,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders AddPlayerClass(276,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders // ==================================================================================================================================================== // BLOCO: ASSASSIN // ==================================================================================================================================================== AddPlayerClass(247,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin AddPlayerClass(248,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin AddPlayerClass(100,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin AddPlayerClass(254,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin // ==================================================================================================================================================== // BLOCO: TERRORIST // ==================================================================================================================================================== AddPlayerClass(73,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~R~ Terrorist // ==================================================================================================================================================== // BLOCO: MAFIA // ==================================================================================================================================================== // da nang boys AddPlayerClass(121,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(122,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(123,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia // triads AddPlayerClass(117,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(118,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(120,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia // russian AddPlayerClass(111,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(112,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(113,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia // italian AddPlayerClass(124,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(125,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(126,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(127,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia // ==================================================================================================================================================== // BLOCO: GANGSTER // ==================================================================================================================================================== AddPlayerClass(105,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster grove gordao AddPlayerClass(106,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster grove listrado AddPlayerClass(107,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster grove basket AddPlayerClass(108,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster vagos jesus AddPlayerClass(109,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster vagos calзa AddPlayerClass(110,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster vagos bermuda AddPlayerClass(114,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster azteca listrado AddPlayerClass(115,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster azteca bone mlq AddPlayerClass(116,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster azteca branco AddPlayerClass(173,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster riffa AddPlayerClass(174,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster riffa AddPlayerClass(175,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster riffa AddPlayerClass(102,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ballas AddPlayerClass(103,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ballas AddPlayerClass(104,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ballas AddPlayerClass(149,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster big smoak colete AddPlayerClass(269,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster big smoak AddPlayerClass(270,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster sweet AddPlayerClass(271,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ryder AddPlayerClass(86,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ryder toca // ==================================================================================================================================================== // BLOCO: CIVILIAN // ==================================================================================================================================================== AddPlayerClass(28,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - vendedor de drogas negao AddPlayerClass(29,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - vendedor de drogas branco AddPlayerClass(195,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - female AddPlayerClass(250,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - normal camisa verde AddPlayerClass(242,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - gordao blusa branca AddPlayerClass(241,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - gordao blusa preta AddPlayerClass(188,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - camisa verde florescente AddPlayerClass(185,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - social moreno AddPlayerClass(184,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - listrado azul AddPlayerClass(176,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - barbeiro AddPlayerClass(177,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - barbeiro AddPlayerClass(181,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - punk AddPlayerClass(142,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - reague AddPlayerClass(101,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - kurt AddPlayerClass(98,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - qse social AddPlayerClass(79,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - mendingo AddPlayerClass(60,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - blusa marrom AddPlayerClass(47,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - xicano AddPlayerClass(48,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - xicano AddPlayerClass(46,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - trabalhador AddPlayerClass(44,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - velin blue AddPlayerClass(23,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - mlq AddPlayerClass(22,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - dj AddPlayerClass(1,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - AddPlayerClass(2,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - AddPlayerClass(3,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - AddPlayerClass(4,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - AddPlayerClass(5,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - AddPlayerClass(6,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - AddPlayerClass(7,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - AddPlayerClass(192,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - female AddPlayerClass(193,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - female AddPlayerClass(180,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - blood AddPlayerClass(170,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - blood AddPlayerClass(21,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - negao blue AddPlayerClass(19,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - bloodz AddPlayerClass(292,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - cesar AddPlayerClass(293,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - og loc }
Acho que usando a seleзгo original do samp vocк nгo ira conseguir fazer isso..
Sу usando umas textdraw clicбveis e usar o textmodel pra mostrar as skins.. |