forward IncludeClasses();
public IncludeClasses()
{
// ====================================================================================================================================================
// BLOCO: LSPD
// ====================================================================================================================================================
AddPlayerClass(71,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Recruit
AddPlayerClass(280,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 1
AddPlayerClass(266,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 2
AddPlayerClass(267,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 3
AddPlayerClass(265,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 4
AddPlayerClass(281,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 5
AddPlayerClass(282,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 6
AddPlayerClass(283,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 7
AddPlayerClass(284,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 8
// ====================================================================================================================================================
// BLOCO: FBI
// ====================================================================================================================================================
AddPlayerClass(286,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ FBI
// ====================================================================================================================================================
// BLOCO: CIA
// ====================================================================================================================================================
AddPlayerClass(165,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~w~ CIA 1
AddPlayerClass(166,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~w~ CIA 2
// ====================================================================================================================================================
// BLOCO: SWAT
// ====================================================================================================================================================
AddPlayerClass(285,726.1929,-1344.8491,28.6045,82.4896,0,0,0,0,0,0); // ~w~ Law Enforcement ~LIGHTBLUE?~ SWAT
// ====================================================================================================================================================
// BLOCO: NG
// ====================================================================================================================================================
AddPlayerClass(287,2734.6423,-2450.3679,17.5938,82.4896,0,0,0,0,0,0); // ~w~ Law Enforcement ~ROXO~ National Guard
// ====================================================================================================================================================
// BLOCO: MEDIC
// ====================================================================================================================================================
AddPlayerClass(277,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders
AddPlayerClass(278,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders
AddPlayerClass(275,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders
AddPlayerClass(276,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders
// ====================================================================================================================================================
// BLOCO: ASSASSIN
// ====================================================================================================================================================
AddPlayerClass(247,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin
AddPlayerClass(248,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin
AddPlayerClass(100,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin
AddPlayerClass(254,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin
// ====================================================================================================================================================
// BLOCO: TERRORIST
// ====================================================================================================================================================
AddPlayerClass(73,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~R~ Terrorist
// ====================================================================================================================================================
// BLOCO: MAFIA
// ====================================================================================================================================================
// da nang boys
AddPlayerClass(121,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(122,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(123,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
// triads
AddPlayerClass(117,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(118,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(120,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
// russian
AddPlayerClass(111,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(112,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(113,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
// italian
AddPlayerClass(124,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(125,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(126,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
AddPlayerClass(127,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia
// ====================================================================================================================================================
// BLOCO: GANGSTER
// ====================================================================================================================================================
AddPlayerClass(105,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster grove gordao
AddPlayerClass(106,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster grove listrado
AddPlayerClass(107,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster grove basket
AddPlayerClass(108,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster vagos jesus
AddPlayerClass(109,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster vagos calзa
AddPlayerClass(110,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster vagos bermuda
AddPlayerClass(114,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster azteca listrado
AddPlayerClass(115,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster azteca bone mlq
AddPlayerClass(116,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster azteca branco
AddPlayerClass(173,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster riffa
AddPlayerClass(174,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster riffa
AddPlayerClass(175,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster riffa
AddPlayerClass(102,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ballas
AddPlayerClass(103,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ballas
AddPlayerClass(104,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ballas
AddPlayerClass(149,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster big smoak colete
AddPlayerClass(269,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster big smoak
AddPlayerClass(270,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster sweet
AddPlayerClass(271,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ryder
AddPlayerClass(86,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ryder toca
// ====================================================================================================================================================
// BLOCO: CIVILIAN
// ====================================================================================================================================================
AddPlayerClass(28,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - vendedor de drogas negao
AddPlayerClass(29,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - vendedor de drogas branco
AddPlayerClass(195,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - female
AddPlayerClass(250,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - normal camisa verde
AddPlayerClass(242,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - gordao blusa branca
AddPlayerClass(241,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - gordao blusa preta
AddPlayerClass(188,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - camisa verde florescente
AddPlayerClass(185,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - social moreno
AddPlayerClass(184,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - listrado azul
AddPlayerClass(176,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - barbeiro
AddPlayerClass(177,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - barbeiro
AddPlayerClass(181,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - punk
AddPlayerClass(142,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - reague
AddPlayerClass(101,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - kurt
AddPlayerClass(98,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - qse social
AddPlayerClass(79,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - mendingo
AddPlayerClass(60,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - blusa marrom
AddPlayerClass(47,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - xicano
AddPlayerClass(48,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - xicano
AddPlayerClass(46,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - trabalhador
AddPlayerClass(44,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - velin blue
AddPlayerClass(23,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - mlq
AddPlayerClass(22,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - dj
AddPlayerClass(1,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber -
AddPlayerClass(2,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber -
AddPlayerClass(3,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber -
AddPlayerClass(4,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber -
AddPlayerClass(5,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber -
AddPlayerClass(6,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber -
AddPlayerClass(7,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber -
AddPlayerClass(192,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - female
AddPlayerClass(193,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - female
AddPlayerClass(180,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - blood
AddPlayerClass(170,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - blood
AddPlayerClass(21,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - negao blue
AddPlayerClass(19,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - bloodz
AddPlayerClass(292,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - cesar
AddPlayerClass(293,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - og loc
}
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Acho que usando a seleзгo original do samp vocк nгo ira conseguir fazer isso..
Sу usando umas textdraw clicбveis e usar o textmodel pra mostrar as skins.. |