26.08.2015, 18:34
Hey guys,
I've made a textdraw but it do shows the nessage but never disappeares ..
I've made a textdraw but it do shows the nessage but never disappeares ..
public OnPlayerDeath(playerid, killerid, reason)
{
#pragma unused TimeM
#pragma unused TimeS
#pragma unused Time
SendClientMessage(playerid, COLOR_YELLOW, "GREAT,You are now on death list");
deathText[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "HA Ha, You got OWNED :D");
PlayerTextDrawShow(playerid, deathText[playerid]);
Time = SetTimer("UpdateTime", 1000, true);
SendDeathMessage(killerid, playerid, reason);
return 1;
}
forward TimeTextForPlayer(playerid, Text:text, time);
public TimeTextForPlayer(playerid, Text:text, time)
{
TextDrawShowForPlayer(playerid, text);
SetTimerEx("DestroyTextTimerForPlayer", time, 0, "di", playerid, _:text);
}
public DestroyTextTimerForPlayer(playerid, Text:text)
{
TextDrawHideForPlayer(playerid, text);
}
Example:
TimeTextForPlayer(playerid, MY_TEXTDRAW, 3000); //3000 ms = 3 seconds