TextDraw timer - Printable Version
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+--- Thread: TextDraw timer (
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TextDraw timer -
Trollerz - 26.08.2015
Hey guys,
I've made a textdraw but it do shows the nessage but never disappeares ..
Re: TextDraw timer -
Michael B - 26.08.2015
Then use the
TextDrawDestroy function to remove it.
Re: TextDraw timer -
Trollerz - 26.08.2015
I want it to be shown for at least 5 seconds..not just to immediately close it
Re: TextDraw timer -
Trollerz - 26.08.2015
Anyone?
Re: TextDraw timer -
Michael B - 26.08.2015
Could you provide more details about the textdraw? When does it appear?
Re: TextDraw timer -
Trollerz - 26.08.2015
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
#pragma unused TimeM
#pragma unused TimeS
#pragma unused Time
SendClientMessage(playerid, COLOR_YELLOW, "GREAT,You are now on death list");
deathText[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "HA Ha, You got OWNED :D");
PlayerTextDrawShow(playerid, deathText[playerid]);
Time = SetTimer("UpdateTime", 1000, true);
SendDeathMessage(killerid, playerid, reason);
return 1;
}
Re: TextDraw timer -
Trollerz - 26.08.2015
Anyone?
AW: TextDraw timer -
Macronix - 26.08.2015
Код:
forward TimeTextForPlayer(playerid, Text:text, time);
public TimeTextForPlayer(playerid, Text:text, time)
{
TextDrawShowForPlayer(playerid, text);
SetTimerEx("DestroyTextTimerForPlayer", time, 0, "di", playerid, _:text);
}
public DestroyTextTimerForPlayer(playerid, Text:text)
{
TextDrawHideForPlayer(playerid, text);
}
Example:
TimeTextForPlayer(playerid, MY_TEXTDRAW, 3000); //3000 ms = 3 seconds
Re: TextDraw timer -
Trollerz - 27.08.2015
Can't udnerstand
AW: Re: TextDraw timer -
Macronix - 27.08.2015
Quote:
Originally Posted by Trollerz
Can't udnerstand
|
What don't you understand?