Why do these textdraws look different on different resolutions?
#1

fixed
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#2

Do not use floating point numbers to make textdraws resolution-friendly. That's the least you can do. If the design just doesn't work out, consider re-making it.
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#3

Quote:
Originally Posted by SickAttack
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Do not use floating point numbers to make textdraws resolution-friendly. That's the least you can do. If the design just doesn't work out, consider re-making it.
And what about for values that are less then 0?
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#4

Quote:
Originally Posted by HBG
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And what about for values that are less then 0?
As long as they are not decimals.
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#5

I really don't think that is the problem, did you look at the screenshots? One of the textdraws simply isn't showing up.
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#6

Quote:
Originally Posted by HBG
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I really don't think that is the problem, did you look at the screenshots? One of the textdraws simply isn't showing up.
This is still a decimal.
Quote:

TextDrawLetterSize(hudTextdraw1, 0.000000, -0.4);

It it is the same, then there isn't much you can do about it.

It isn't like the end of the world either, most people use the second resolution on their settings.
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#7

So in other words, it is impossible to make a thin textdraw box that will show up on all resolutions?
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#8

Keep changing resolutions in your settings while making your textdraws - this might be helpful!
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#9

Quote:
Originally Posted by Stanford
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Keep changing resolutions in your settings while making your textdraws - this might be helpful!
Good idea, I set my resolution to 1080p while making the textdraw and its working fine on other resolutions now.
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