[Ajuda] pegar aquantia de vida salvo apуs reloar
#1

olб pessoal gostaria de pedir ajuda a voces pq qnd eu perco um pouco de vida no meu server e relojo pra ver se salvou ele volta pra 100

e ainda da um warning no pawn

Dayz.pwn(23 : warning 213: tag mismatch

lina

GetPlayerHealth(playerid, Player[playerid][Health]);
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#2

procura a enum que contem as infos do player

poe Float:Health
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#3

Quote:
Originally Posted by [BC]Vinny
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procura a enum que contem as infos do player

poe Float:Health
enum Informacoes
{
Senha,
Helper,
DG,
Health,
Float:Health
}




Dayz.pwn(17) : error 021: symbol already defined: "Health"
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#4

Quote:
Originally Posted by DKDarkking
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enum Informacoes
{
Senha,
Helper,
DG,
Health,
Float:Health
}




Dayz.pwn(17) : error 021: symbol already defined: "Health"
Uй, mas bastava declarar como uma flutuante a variбvel Health jб existente, nгo necessitaria criar outra.

pawn Код:
enum Informacoes
{
    Senha,
    Helper,
    DG,
    Float:Health
}
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#5

Quote:
Originally Posted by Bruno13
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Uй, mas bastava declarar como uma flutuante a variбvel Health jб existente, nгo necessitaria criar outra.

pawn Код:
enum Informacoes
{
    Senha,
    Helper,
    DG,
    Float:Health
}
Dayz.pwn(14 : warning 213: tag mismatch
Dayz.pwn(209) : warning 213: tag mismatch






DOF2_SetInt(arquivo, "Health", Player[playerid][Health]);
DOF2_SetInt(arquivo, "Health", Player[playerid][Health]);
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#6

Quote:
Originally Posted by DKDarkking
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Dayz.pwn(14 : warning 213: tag mismatch
Dayz.pwn(209) : warning 213: tag mismatch






DOF2_SetInt(arquivo, "Health", Player[playerid][Health]);
DOF2_SetInt(arquivo, "Health", Player[playerid][Health]);
DOF2_SetFloat(arquivo, "Health", Player[playerid][Health]);
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#7

https://sampwiki.blast.hk/wiki/GetPlayerHealth
pega a life dele antes de se desconectar e jogue para a variбvel Health
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#8

ai tem q ver se ta salvando certo olha no arquivo .ini
e depois vc tbm tem q pegar a vida quando reloga
e setar ela quando spawna
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#9

...
pawn Код:
public OnPlayerDisconnect(playerid, reason) {

    new Float:hp;
    GetPlayerHealth(playerid, hp);

    DOF2_SetFloat(arquivo, "Health", hp);
    DOF2_SaveFiles();

    return 1;
}
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