01.06.2015, 18:59
Hey there.
I'm working on a new weapon system at the moment, where I'm using custom weapon names for each weapon. So I for example use Desert Eagle three times with three different weapon names and weapon damages.
Issue is, how can I define the custom names and item IDs?
This is something I made really quick, but I assume it won't work:
Would this work? If not, how can I make a weapon system like this?
Please help me out with this, and I'll do anything in return.
Thanks a lot in advance.
I'm working on a new weapon system at the moment, where I'm using custom weapon names for each weapon. So I for example use Desert Eagle three times with three different weapon names and weapon damages.
Issue is, how can I define the custom names and item IDs?
This is something I made really quick, but I assume it won't work:
Код:
enum InventoryItems
{
InvName[32],
InvItem
};
static const InvItems[][InventoryItems] =
{
// Desert Eagle (24)
{"Beretta 92", 1000},
{"SIG P226", 1001},
{"Walther P5", 1002},
// M4 (31)
{"M4A1", 1003},
{"Barrett REC7", 1004},
// MP5 (29)
{"AMP-69", 1005},
{"MAS-38", 1006}
};
stock DefineGuns(playerid)
{
if(Player[playerid][pWeapon] == "1001")
{
new string[128];
format(string, sizeof(string), "Your weapon name: %s", InvItems[0001]);
SendClientMessage(playerid, COLOR_WHITE, string);
}
}
Please help me out with this, and I'll do anything in return.
Thanks a lot in advance.



