29.05.2015, 05:10
Quote:
Lines of problem in the include:
return Dialog_OnPlayerClickTextDraw(playerid, _:clickedid); return Dialog_OnPlayerClickPlayerTD(playerid, _layertextid); |
Fixed in R5 for both dialogs.inc and dialogs2.inc
Lines of problem in the include:
return Dialog_OnPlayerClickTextDraw(playerid, _:clickedid); return Dialog_OnPlayerClickPlayerTD(playerid, _layertextid); |
TextDrawShowForPlayer(playerid, Spidometras[0]); //TextDrawShowForPlayer(playerid, Spidometras[1]); //TextDrawShowForPlayer(playerid, Spidometras[2]); TextDrawSetPreviewRot(Spidometras[1], 0.000000, vehicleDB[vehicleid][Fuel]*3+10, 180.000000, 1.000000); for(new lol=3; lol<16; lol++) { if(lol == 14) { continue; } if(lol == 5) { TextDrawShowForPlayer(playerid, Spidometras[1]); } if(lol == 12) { TextDrawShowForPlayer(playerid, Spidometras[14]); } TextDrawShowForPlayer(playerid, Spidometras[lol]); } PlayerTextDrawShow(playerid, Spidometras2[0][playerid]); PlayerTextDrawShow(playerid, Spidometras2[1][playerid]); |
When I delete this code, box isn't appearing when I enter vehicle(It's my speedometer textdraws).
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And please, indent the code, because there are some warnings for loose indentation. I guess that's because this include was written with Notepad?
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Make sure to define FILTERSCRIPT if used in filterscript and maybe you are not reseting the value of those textdraws to INVALID_TEXT_DRAW when destroying and declaring the vars.
You can also have a look at this. Or else i'll try my best to fix that when i am clear to the problem causing this. |
I'm not using any filterscripts. When I don't show speedometer textdraws, the box isn't showing either, but when I show any half of speedometer textdraws, the box is showing... Like when I don't show Textdraw[0], Textdraw[1] and Textdraw[2], box isn't showing either, but if I show anyone of these textdraws, box appears... It's somekind of mystery...
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new Text:textdraw = INVALID_TEXT_DRAW;
The box isn't showing when you use ShowPlayerDialog or are you referring to your speedometer textdraws ?
Have you tried setting the textdraws to INVALID_TEXT_DRAW while destroying and setting the var value while declaring? For example: pawn Код:
And do that when you destroy it once created. And i rechecked the code, its working fine. I also performed a test with a gamemode and it worked, all fine. |
[21:36:02] WARNING: Max dialog models limit reached, please increase "MAX_DIALOG_MODELS" to increase the index from <dialogs.inc>.
Update it, news skins 0.3.7... IDґs 300 - 311. |
#define MAX_DIALOG_MODELS 300
public AprobadoONo(playerid) { new skins_array[] = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49, 50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96, 97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131, 132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166, 167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201, 202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236, 237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271, 272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306, 307,308,309,310,311 }; ShowPlayerDialog(playerid, DSkins, DIALOG_STYLE_PREVMODEL, "Selecciona tu skin", skins_array, "Seleccionar", "Cancelar"); return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) { case DSkins: { if(response) { if(PlayerInfo[playerid][jFaccion] == Civil) { SetPlayerSkin(playerid, listitem); playerskin = GetPlayerSkin(playerid); limpiarchat(playerid); ShowPlayerDialog(playerid, LugarSpawn, DIALOG_STYLE_LIST, "Los santos: їDуnde quieres Spawnear?", "Aereopuerto\nBahнa\nMotel abandonado", "Aceptar", ""); } } else { SendClientMessage(playerid, 0xFFFF00FF, "No puedes salir del catбlogo hasta seleccionar un skin."); new skins_array[] = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49, 50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96, 97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131, 132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166, 167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201, 202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236, 237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271, 272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306, 307,308,309,310,311 }; HidePlayerDialog(playerid); ShowPlayerDialog(playerid, DSkins, DIALOG_STYLE_PREVMODEL, "Selecciona tu skin", skins_array, "Seleccionar", "Cancelar"); return 1; } } } return 1; }
new skins_array[] = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49, 50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96, 97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131, 132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166, 167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201, 202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236, 237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271, 272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306, 307,308,309,310,311 }; public AprobadoONo(playerid) { ShowPlayerDialog(playerid, DSkins, DIALOG_STYLE_PREVMODEL, "Selecciona tu skin", skins_array, "Seleccionar", "Cancelar"); return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) { case DSkins: { if(response) { if(PlayerInfo[playerid][jFaccion] == Civil) { SetPlayerSkin(playerid, listitem); playerskin = GetPlayerSkin(playerid); limpiarchat(playerid); ShowPlayerDialog(playerid, LugarSpawn, DIALOG_STYLE_LIST, "Los santos: їDуnde quieres Spawnear?", "Aereopuerto\nBahнa\nMotel abandonado", "Aceptar", ""); } } else { SendClientMessage(playerid, 0xFFFF00FF, "No puedes salir del catбlogo hasta seleccionar un skin."); SetTimerEx("MostrarDialog", 50, false, "i", playerid); return 1; } } } return 1; } public MostrarDialog(playerid) { return ShowPlayerDialog(playerid, DSkins, DIALOG_STYLE_PREVMODEL, "Selecciona tu skin", skins_array, "Seleccionar", "Cancelar"); }