02.05.2015, 11:04
any one ? urgent ...
Quote:
#Help [+REP] the problem is ....if I move the object use editobject ,,then I save the object ... object was still in the place that I create ... Код:
CMD:eo(playerid,params[]) { if(IsPlayerAdmin(playerid) || mappinginfo[playerid][mlicense] == 1) { new i, string[MAX_PLAYERS]; if(sscanf(params,"i",i)) return SendClientMessage(playerid,X11_YELLOW,"stynx correct usage /eo [objectid]"); if(cmodelid[playerid][i] <= 0 || i >= maxobject) return SendClientMessage(playerid,X11_YELLOW,"error ! invalid objectid"); new x = cobject[playerid][i]; Streamer_Update(playerid); EditDynamicObject(playerid, x); MapAction[playerid] = x; EditingMap[playerid] = EDITING_MAP_ENABLED; format(string, sizeof(string), "+ you have choose objectid %d to edit", i); SendClientMessage(playerid, -1, string); if(textdiaoffja[playerid] == false) createobjecttext(playerid,cmodelid[playerid][i],i,pnama(playerid),cposx[playerid][i],cposy[playerid][i],cposz[playerid][i],crotx[playerid][i],croty[playerid][i],crotz[playerid][i]); } return 1; } Код:
public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz) { if(response == EDIT_RESPONSE_UPDATE) return 1; new i, Float:oldX, Float:oldY, Float:oldZ, Float:oldRotX, Float:oldRotY, Float:oldRotZ; GetDynamicObjectPos(objectid, oldX, oldY, oldZ); GetDynamicObjectRot(objectid, oldRotX, oldRotY, oldRotZ); if(response == EDIT_RESPONSE_FINAL) { if(EditingMap[playerid] == EDITING_MAP_ENABLED) { new g = cobject[MapAction[playerid]][i]; cposx[MapAction[playerid]][g] = x; cposy[MapAction[playerid]][g] = y; cposz[MapAction[playerid]][g] = z; crotx[MapAction[playerid]][g] = rx; croty[MapAction[playerid]][g] = ry; crotz[MapAction[playerid]][g] = rz; SetDynamicObjectPos(objectid, x, y, z); SetDynamicObjectRot(objectid, rx, ry, rz); SendClientMessage(playerid, -1, "You have edited the objectid..."); } } if(response == EDIT_RESPONSE_CANCEL) { SetDynamicObjectPos(objectid, oldX, oldY, oldZ); SetDynamicObjectRot(objectid, oldRotX, oldRotY, oldRotZ); } return 1; } |