24.04.2015, 14:11
actually i'm trying to make a deadbody system it works perfect except..
The Object spawn correctly, but the 3DTextLabel doesn't show i have to Hold and drop it to see the deadbody belongs to.. also it doesn't show the name of the body it shows "SPACE" here's the codes when creating the body , and moving the body
What's wrong with the 3DTextLabel
The Object spawn correctly, but the 3DTextLabel doesn't show i have to Hold and drop it to see the deadbody belongs to.. also it doesn't show the name of the body it shows "SPACE" here's the codes when creating the body , and moving the body
Код:
forward ProcessDeath(playerid); public ProcessDeath(playerid) { new str[256]; for(new i = 1; i < MAX_BODYS; i++) { if(BodyInfo[i][cId] == 0) { format(str,sizeof(str),BodyInfo[cDescription],"%s", PlayerName(playerid)); BodyInfo[i][cId] = i; BodyInfo[i][cPos][0] = PlayerInfo[playerid][pDeathPos][0]; BodyInfo[i][cPos][1] = PlayerInfo[playerid][pDeathPos][1]; BodyInfo[i][cPos][2] = PlayerInfo[playerid][pDeathPos][2]-0.9; BodyInfo[i][cInterior] = PlayerInfo[playerid][pDeathInt]; BodyInfo[i][cObject][0] = CreateDynamicObject(2907, BodyInfo[i][cPos][0],BodyInfo[i][cPos][1],BodyInfo[i][cPos][2], 0, 0, 274); BodyInfo[i][cObject][1] = CreateDynamicObject(2905, BodyInfo[i][cPos][0]+0.85376, BodyInfo[i][cPos][1]+0.161621, BodyInfo[i][cPos][2]-0.01857662, 0, 26, 278); BodyInfo[i][cObject][2] = CreateDynamicObject(2905, BodyInfo[i][cPos][0]+0.739746, BodyInfo[i][cPos][1]-0.158935, BodyInfo[i][cPos][2]+0.006423, 356.68469238281, 145.93511962891, 263.75891113281); BodyInfo[i][cObject][3] = CreateDynamicObject(2906, BodyInfo[i][cPos][0]-0.081787, BodyInfo[i][cPos][1]+0.239991, BodyInfo[i][cPos][2]-0.03601265, 359.30590820313, 273.93939208984, 298.02392578125); BodyInfo[i][cObject][4] = CreateDynamicObject(2906, BodyInfo[i][cPos][0]-0.024414, BodyInfo[i][cPos][1]-0.30957, BodyInfo[i][cPos][2]-0.03601265, 359.01071166992, 339.99688720703, 242.68936157227); nbCorps++; BodyInfo[i][cDesc] = Create3DTextLabel(str, 0xFF0000FF,BodyInfo[i][cPos][0],BodyInfo[i][cPos][1],BodyInfo[i][cPos][2]+0.5,8.0,0,1); return 1; } } return 1; }
Код:
forward StopCarry(playerid); public StopCarry(playerid) { new Float:Pos[3], string[128], str[256]; GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]); BodyInfo[CarryBody[playerid]][cPos][0] = Pos[0]; BodyInfo[CarryBody[playerid]][cPos][1] = Pos[1]; BodyInfo[CarryBody[playerid]][cPos][2] = Pos[2]-0.9; SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE); format(str,sizeof(str), "%s", BodyInfo[CarryBody[playerid]][cDescription]); BodyInfo[CarryBody[playerid]][cObject][0] = CreateDynamicObject(2907, BodyInfo[CarryBody[playerid]][cPos][0],BodyInfo[CarryBody[playerid]][cPos][1],BodyInfo[CarryBody[playerid]][cPos][2], 0, 0, 274); BodyInfo[CarryBody[playerid]][cObject][1] = CreateDynamicObject(2905, BodyInfo[CarryBody[playerid]][cPos][0]+0.85376, BodyInfo[CarryBody[playerid]][cPos][1]+0.161621, BodyInfo[CarryBody[playerid]][cPos][2]-0.01857662, 0, 26, 278); BodyInfo[CarryBody[playerid]][cObject][2] = CreateDynamicObject(2905, BodyInfo[CarryBody[playerid]][cPos][0]+0.739746, BodyInfo[CarryBody[playerid]][cPos][1]-0.158935, BodyInfo[CarryBody[playerid]][cPos][2]+0.006423, 356.68469238281, 145.93511962891, 263.75891113281); BodyInfo[CarryBody[playerid]][cObject][3] = CreateDynamicObject(2906, BodyInfo[CarryBody[playerid]][cPos][0]-0.081787, BodyInfo[CarryBody[playerid]][cPos][1]+0.239991, BodyInfo[CarryBody[playerid]][cPos][2]-0.03601265, 359.30590820313, 273.93939208984, 298.02392578125); BodyInfo[CarryBody[playerid]][cObject][4] = CreateDynamicObject(2906, BodyInfo[CarryBody[playerid]][cPos][0]-0.024414, BodyInfo[CarryBody[playerid]][cPos][1]-0.30957, BodyInfo[CarryBody[playerid]][cPos][2]-0.03601265, 359.01071166992, 339.99688720703, 242.68936157227); format(str, sizeof(str), "This body belogns to\n{00FF6E} %s", BodyInfo[CarryBody[playerid]][cDescription]); BodyInfo[CarryBody[playerid]][cDesc] = Create3DTextLabel(str, 0xFF0000FF,BodyInfo[CarryBody[playerid]][cPos][0],BodyInfo[CarryBody[playerid]][cPos][1],BodyInfo[CarryBody[playerid]][cPos][2]+0.5,8.0,0,1); RemovePlayerAttachedObject(playerid, 9); CarryBody[playerid] = 0; GText(playerid, "~g~You've released the body", 4000,1); ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Crouch_Out", 2.0, 0, 0, 0, 0, 0); format(string, sizeof(string), "* %s lies a body on the ground.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_ACCIONME,COLOR_ACCIONME,COLOR_ACCIONME,COLOR_ACCIONME,COLOR_ACCIONME); return 1; }