Create3DTextLabel, +REP -
Antoniohl - 24.04.2015
actually i'm trying to make a deadbody system it works perfect except..
The Object spawn correctly, but the 3DTextLabel doesn't show i have to Hold and drop it to see the deadbody belongs to.. also it doesn't show the name of the body it shows "SPACE" here's the codes when creating the body , and moving the body
Код:
forward ProcessDeath(playerid);
public ProcessDeath(playerid)
{
new str[256];
for(new i = 1; i < MAX_BODYS; i++)
{
if(BodyInfo[i][cId] == 0)
{
format(str,sizeof(str),BodyInfo[cDescription],"%s", PlayerName(playerid));
BodyInfo[i][cId] = i;
BodyInfo[i][cPos][0] = PlayerInfo[playerid][pDeathPos][0];
BodyInfo[i][cPos][1] = PlayerInfo[playerid][pDeathPos][1];
BodyInfo[i][cPos][2] = PlayerInfo[playerid][pDeathPos][2]-0.9;
BodyInfo[i][cInterior] = PlayerInfo[playerid][pDeathInt];
BodyInfo[i][cObject][0] = CreateDynamicObject(2907, BodyInfo[i][cPos][0],BodyInfo[i][cPos][1],BodyInfo[i][cPos][2], 0, 0, 274);
BodyInfo[i][cObject][1] = CreateDynamicObject(2905, BodyInfo[i][cPos][0]+0.85376, BodyInfo[i][cPos][1]+0.161621, BodyInfo[i][cPos][2]-0.01857662, 0, 26, 278);
BodyInfo[i][cObject][2] = CreateDynamicObject(2905, BodyInfo[i][cPos][0]+0.739746, BodyInfo[i][cPos][1]-0.158935, BodyInfo[i][cPos][2]+0.006423, 356.68469238281, 145.93511962891, 263.75891113281);
BodyInfo[i][cObject][3] = CreateDynamicObject(2906, BodyInfo[i][cPos][0]-0.081787, BodyInfo[i][cPos][1]+0.239991, BodyInfo[i][cPos][2]-0.03601265, 359.30590820313, 273.93939208984, 298.02392578125);
BodyInfo[i][cObject][4] = CreateDynamicObject(2906, BodyInfo[i][cPos][0]-0.024414, BodyInfo[i][cPos][1]-0.30957, BodyInfo[i][cPos][2]-0.03601265, 359.01071166992, 339.99688720703, 242.68936157227);
nbCorps++;
BodyInfo[i][cDesc] = Create3DTextLabel(str, 0xFF0000FF,BodyInfo[i][cPos][0],BodyInfo[i][cPos][1],BodyInfo[i][cPos][2]+0.5,8.0,0,1);
return 1;
}
}
return 1;
}
Код:
forward StopCarry(playerid);
public StopCarry(playerid)
{
new Float:Pos[3], string[128], str[256];
GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]);
BodyInfo[CarryBody[playerid]][cPos][0] = Pos[0];
BodyInfo[CarryBody[playerid]][cPos][1] = Pos[1];
BodyInfo[CarryBody[playerid]][cPos][2] = Pos[2]-0.9;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE);
format(str,sizeof(str), "%s", BodyInfo[CarryBody[playerid]][cDescription]);
BodyInfo[CarryBody[playerid]][cObject][0] = CreateDynamicObject(2907, BodyInfo[CarryBody[playerid]][cPos][0],BodyInfo[CarryBody[playerid]][cPos][1],BodyInfo[CarryBody[playerid]][cPos][2], 0, 0, 274);
BodyInfo[CarryBody[playerid]][cObject][1] = CreateDynamicObject(2905, BodyInfo[CarryBody[playerid]][cPos][0]+0.85376, BodyInfo[CarryBody[playerid]][cPos][1]+0.161621, BodyInfo[CarryBody[playerid]][cPos][2]-0.01857662, 0, 26, 278);
BodyInfo[CarryBody[playerid]][cObject][2] = CreateDynamicObject(2905, BodyInfo[CarryBody[playerid]][cPos][0]+0.739746, BodyInfo[CarryBody[playerid]][cPos][1]-0.158935, BodyInfo[CarryBody[playerid]][cPos][2]+0.006423, 356.68469238281, 145.93511962891, 263.75891113281);
BodyInfo[CarryBody[playerid]][cObject][3] = CreateDynamicObject(2906, BodyInfo[CarryBody[playerid]][cPos][0]-0.081787, BodyInfo[CarryBody[playerid]][cPos][1]+0.239991, BodyInfo[CarryBody[playerid]][cPos][2]-0.03601265, 359.30590820313, 273.93939208984, 298.02392578125);
BodyInfo[CarryBody[playerid]][cObject][4] = CreateDynamicObject(2906, BodyInfo[CarryBody[playerid]][cPos][0]-0.024414, BodyInfo[CarryBody[playerid]][cPos][1]-0.30957, BodyInfo[CarryBody[playerid]][cPos][2]-0.03601265, 359.01071166992, 339.99688720703, 242.68936157227);
format(str, sizeof(str), "This body belogns to\n{00FF6E} %s", BodyInfo[CarryBody[playerid]][cDescription]);
BodyInfo[CarryBody[playerid]][cDesc] = Create3DTextLabel(str, 0xFF0000FF,BodyInfo[CarryBody[playerid]][cPos][0],BodyInfo[CarryBody[playerid]][cPos][1],BodyInfo[CarryBody[playerid]][cPos][2]+0.5,8.0,0,1);
RemovePlayerAttachedObject(playerid, 9);
CarryBody[playerid] = 0;
GText(playerid, "~g~You've released the body", 4000,1);
ApplyAnimation(playerid, "BOMBER", "BOM_Plant_Crouch_Out", 2.0, 0, 0, 0, 0, 0);
format(string, sizeof(string), "* %s lies a body on the ground.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_ACCIONME,COLOR_ACCIONME,COLOR_ACCIONME,COLOR_ACCIONME,COLOR_ACCIONME);
return 1;
}
What's wrong with the 3DTextLabel
Re: Create3DTextLabel, +REP -
TakeiT - 24.04.2015
try using dynamic labels, sa:mp only allows up to 1000 otherwise. I had the same problem a while back
Re: Create3DTextLabel, +REP -
Azula - 24.04.2015
the BodyInfo
cDesc must be Text3D:cDesc
Re: Create3DTextLabel, +REP -
Antoniohl - 24.04.2015
Azula it is Text3D, i've tried Using Dynamic3D but it doesn't work after moving it
Re: Create3DTextLabel, +REP -
Azula - 24.04.2015
destroy it
PHP код:
for(new i = 1; i < MAX_BODYS; i++)
{
DestroyDynamic3DTextLabel(BodyInfo[i][cDesc] );
}
Re: Create3DTextLabel, +REP -
Antoniohl - 24.04.2015
Thank you Azula <3