Object Suggestions

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Originally Posted by Dredd
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This is Grand Theft Auto S A N A N D R E A S . Problйm?
Variety is the pleasure
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Then why don't you suggest to change GTA San Andreas to GTA V?
And implement the heist missions pls!
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Quote:
Originally Posted by Dredd
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Then why don't you suggest to change GTA San Andreas to GTA V?
The GTA San Andreas first is GTA
Here everything is possible
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Quote:
Originally Posted by Ashgard
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The GTA San Andreas first is GTA
Here everything is possible
GTA 3/LCS/VC models don't fit the aesthetic of GTA:SA. VCS characters might work, but that's about it.

As for beta Toreno and Carl's brother (Brian, deceased), the models just don't exist. The pictures were rendered by Rockstar while GTA:SA was in production, and the models/textures themselves were left out of the actual game files. You could probably recreate them but that'd be more work than it's worth.

Also, character rigging is seriously time consuming (unless you want loads of bugs.)
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Quote:
Originally Posted by Orma
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GTA 3/LCS/VC models don't fit the aesthetic of GTA:SA. VCS characters might work, but that's about it.

As for beta Toreno and Carl's brother (Brian, deceased), the models just don't exist. The pictures were rendered by Rockstar while GTA:SA was in production, and the models/textures themselves were left out of the actual game files. You could probably recreate them but that'd be more work than it's worth.

Also, character rigging is seriously time consuming (unless you want loads of bugs.)
Incorrect, GTA 3 models do not fit GTA:VC and GTA:SA.
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Quote:
Originally Posted by Xsyiaris
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Incorrect, GTA 3 models do not fit GTA:VC and GTA:SA.
VC models are much lower quality than SA. Just look at most of the pedestrians. They look like potatoes with legs, lol

they also have a lower poly count than most SA peds and iirc lower res textures
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Quote:
Originally Posted by Orma
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GTA 3/LCS/VC models don't fit the aesthetic of GTA:SA. VCS characters might work, but that's about it.

As for beta Toreno and Carl's brother (Brian, deceased), the models just don't exist. The pictures were rendered by Rockstar while GTA:SA was in production, and the models/textures themselves were left out of the actual game files. You could probably recreate them but that'd be more work than it's worth.

Also, character rigging is seriously time consuming (unless you want loads of bugs.)
Just is a game
The main characters of vc are like sa peds.
Add Horse Mask

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Quote:
Originally Posted by Ashgard
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more ppl
...
We already have Claude, KentPaul, Toreno, Jethro and Ken Rosemberg, why more of them?
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Quote:
Originally Posted by ipsLeon
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We already have Claude, KentPaul, Toreno, Jethro and Ken Rosemberg, why more of them?
New model, and Og'Loc don't forget
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Quote:
Originally Posted by Ashgard
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New model, and Og'Loc don't forget
Unnecessary, i agree with Og'Loc suggestion only, there's a lot of better skins which aren't repetitive to insert in sa-mp, like the Little Bill for example (the dwarf).
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Was too lazy to start making up full picture, so I post these edited pictures at IMGUR:
_IMGUR LINK_

Objects from GTA SA cutscenes & introduction.
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more peds with costumes please with suits
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Quote:
Originally Posted by EstoniaNMaN
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Was too lazy to start making up full picture, so I post these edited pictures at IMGUR:
_IMGUR LINK_

Objects from GTA SA cutscenes & introduction.
Very nice +1
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any police scanner looking like items?
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Quote:
Originally Posted by Crayder
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Matite already added two cigarette packs.
Damn right, probably from my previous suggestion. xD
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Add objects like this please

Like one siren with the fire truck colors in it [Red/Yellow
And one for the ambulances with the color Red/White
and for a both a obbject without lights to be used as /siren objects in role play servers,
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A small modular wall of sandbags. There is a single sandbag object (cj_sandbag.dff in gta_int.img), but to build a whole wall out of it is quite tedious and it raises the object count very quickly. The wall should be high enough so that you can hide behind it, but still low enough to shoot over it while crouched. It should have "forked" ends so that you can copy it indefinitely and you don't know where one objects ends the other begins. The wall piece should not be extremely long, so that one can combine three of them to create a half hexagon shape. Something like this:



Obviously a bit more random and natural looking.
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Quote:
Originally Posted by Vince
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A small modular wall of sandbags. There is a single sandbag object (cj_sandbag.dff in gta_int.img), but to build a whole wall out of it is quite tedious and it raises the object count very quickly. The wall should be high enough so that you can hide behind it, but still low enough to shoot over it while crouched. It should have "forked" ends so that you can copy it indefinitely and you don't know where one objects ends the other begins. The wall piece should not be extremely long, so that one can combine three of them to create a half hexagon shape. Something like this:



Obviously a bit more random and natural looking.
It would be perfect for survival and dayZ servers. Maybe add a tent object and that's all you need.
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Animals. New animations (i.e: to go with skateboard)? Scaling normal objects to be different sizes (like with attached objects)? Tent, luxury enterable boat? Vehicles that are enterable (like a hotdog truck) inside?







Eh how about the feature to set the "fat" or fitness level, "strength" level of a player so they can be more stronger, fit ect?
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Quote:
Originally Posted by dominik523
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It would be perfect for survival and dayZ servers. Maybe add a tent object and that's all you need.
Yeah it's usefull and also for TDM and DM.
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