[Include] CowYard Include
#1

CowYard Include
It's a pretty useless release made for fun.
Cows don't have collisions between themselves.
The code may need some optimisation.
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Creates an area where some cows can move freely.
Cows can be killed with guns.
If a gun is shot inside the area or a cow is killed,
the cows will move faster for some time.

[ame=http://www.youtube.com/watch?v=la2ISAGjAtk]CowYard Include[/ame]

Images
https://raw.githubusercontent.com/Si...mages/cow1.jpg
https://raw.githubusercontent.com/Si...mages/cow2.jpg
https://raw.githubusercontent.com/Si...mages/cow3.jpg
https://raw.githubusercontent.com/Si...mages/cow4.jpg

Requires
* SA:MP 0.3.7 RC2 or higher version
OR
* change the cow object to something else

Dependencies
* Incognito's Streamer (plugin)
* ******' Foreach (include)

Thanks
* Incognito (streamer)
* ****** (foreach)
* Matite (cow object)
* Kalcor (SA:MP 0.3.7 RC2)

pawn Код:
- Possible defines:
    CREATE_YARD_BORDERS
        if defined, four bollard objects will be created
        in the corners of the yard.
       
    DISABLE_COW_SHOOT
        if defined, disable killing cows
Download
GitHub
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#2

nice, but why does it require 0.3.7 rc2?
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#3

Superb include! Is there a function for destroying cowyards? Are you able to change the cow's colors(kinda like the vending machine include does)?
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#4

This gave me a new idea, maybe a new version of this if possible.
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#5

Quote:
Originally Posted by Kar
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nice, but why does it require 0.3.7 rc2?
Yeah you're right, if you change the cow object it isn't required
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#6

nice!
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#7

Could be turned into a minigame, kill the cow.
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#8

Wow, this is freaking awesome release! I don't know why you marked it as 'useless', but it gives me some great ideas! I really like this release. Keep up the good work!

(Can't rep )
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#9

I like it, it's really fun
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#10

don't kill cows
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#11

Such nice, looks to me that those cows are on marriage season..
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#12

If you add OnPlayerKillCow(playerid, weaponid, cowid) callback, will be great.
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#13

Quote:
Originally Posted by ExTaZZ69
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If you add OnPlayerKillCow(playerid, weaponid, cowid) callback, will be great.
That could be added in seconds by anyone.
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#14

Pretty nice.
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