CowYard Include -
SimonItaly - 18.03.2015
CowYard Include
It's a pretty useless release made for fun.
Cows don't have collisions between themselves.
The code may need some optimisation.
____________________________________________
Creates an area where some cows can move freely.
Cows can be killed with guns.
If a gun is shot inside the area or a cow is killed,
the cows will move faster for some time.
[ame=http://www.youtube.com/watch?v=la2ISAGjAtk]CowYard Include[/ame]
Images
https://raw.githubusercontent.com/Si...mages/cow1.jpg
https://raw.githubusercontent.com/Si...mages/cow2.jpg
https://raw.githubusercontent.com/Si...mages/cow3.jpg
https://raw.githubusercontent.com/Si...mages/cow4.jpg
Requires
* SA:MP 0.3.7 RC2 or higher version
OR
* change the cow object to something else
Dependencies
* Incognito's Streamer (plugin)
* ******' Foreach (include)
Thanks
* Incognito (streamer)
* ****** (foreach)
* Matite (cow object)
* Kalcor (SA:MP 0.3.7 RC2)
pawn Код:
- Possible defines:
CREATE_YARD_BORDERS
if defined, four bollard objects will be created
in the corners of the yard.
DISABLE_COW_SHOOT
if defined, disable killing cows
Download
GitHub
Re: CowYard Include -
Kar - 18.03.2015
nice, but why does it require 0.3.7 rc2?
Re: CowYard Include -
Abagail - 18.03.2015
Superb include! Is there a function for destroying cowyards? Are you able to change the cow's colors(kinda like the vending machine include does)?
Re: CowYard Include -
vermaritt - 18.03.2015
This gave me a new idea, maybe a new version of this if possible.
Re: CowYard Include -
SimonItaly - 18.03.2015
Quote:
Originally Posted by Kar
nice, but why does it require 0.3.7 rc2?
|
Yeah you're right, if you change the cow object it isn't required
Re: CowYard Include -
KingServerIRAN - 18.03.2015
nice!
Re: CowYard Include -
Luis- - 18.03.2015
Could be turned into a minigame, kill the cow.
Re: CowYard Include -
iSkyline - 18.03.2015
Wow, this is freaking awesome release! I don't know why you marked it as 'useless', but it gives me some great ideas! I really like this release. Keep up the good work!
(Can't rep
![Sad](images/smilies/sad.gif)
)
Re: CowYard Include -
SickAttack - 18.03.2015
I like it, it's really fun
Re: CowYard Include -
Hiddos - 18.03.2015
don't kill cows
Re: CowYard Include -
xo - 18.03.2015
Such nice, looks to me that those cows are on marriage season..
Re: CowYard Include -
ExTaZZ69 - 22.03.2015
If you add OnPlayerKillCow(playerid, weaponid, cowid) callback, will be great.
Re: CowYard Include -
Pottus - 22.03.2015
Quote:
Originally Posted by ExTaZZ69
If you add OnPlayerKillCow(playerid, weaponid, cowid) callback, will be great.
|
That could be added in seconds by anyone.
Re: CowYard Include -
Neufox - 23.03.2015
Pretty nice.