25.02.2015, 19:07
Galera to com uma pequena duvida aqui,quando acaba o vip da pessoa quero q a casa dela seja vendida automaticamente,mas apenas serб vendida se a casa for VIP se for normal ela continua com o dono.Obg
if(strcmp(cmd, "/vendercasa", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pPHousekey] == 999)
{
SendClientMessage(playerid, COLOR_WHITE, "Vocк nгo tem casa.");
return 1;
}
if(PlayerInfo[playerid][pMarried] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "Vocк й casado (a) nгo pode vender a casa !");
return 1;
}
if(PlayerInfo[playerid][pPHousekey] != 999 && strcmp(playername, CasaInfo[PlayerInfo[playerid][pPHousekey]][hOwner], true) == 0)
{
new House = PlayerInfo[playerid][pPHousekey];
CasaInfo[House][hCofre] = 0;
CasaInfo[House][hHel] = 0;
CasaInfo[House][hArm] = 0;
CasaInfo[House][hHealthx] = 0;
CasaInfo[House][hHealthy] = 0;
CasaInfo[House][hHealthz] = 0;
CasaInfo[House][hArmorrx] = 0;
CasaInfo[House][hArmorry] = 0;
CasaInfo[House][hArmorrz] = 0;
CasaInfo[House][hLock] = 1;
CasaInfo[House][hOwned] = 0;
CasaInfo[House][hVec] = 475;
CasaInfo[House][hVcol1] = -1;
CasaInfo[House][hVcol2] = -1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(CasaInfo[House][hOwner], "O estado", 0, strlen("O estado"), 999);
ConsumingMoney[playerid] = 1;
GivePlayerMoneyEx(playerid,CasaInfo[House][hValue]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Parabens~n~ Voce vendeu a casa por ~n~~g~R$%d", CasaInfo[House][hValue]);
GameTextForPlayer(playerid, string, 5000, 3);
PlayerInfo[playerid][pNotebook] = 0;
PlayerInfo[playerid][pPHousekey] = 999;
if(PlayerInfo[playerid][pLocal] == House)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,CasaInfo[House][hEntrancex],CasaInfo[House][hEntrancey],CasaInfo[House][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
}
Atualizar3Dtexts();
AtualizarPropriedade();
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Vocк nгo tem casa.");
}
}
return 1;
}
if(PlayerInfo[playerid][pDiaVIP] <= 0)
{
if(PlayerInfo[playerid][pSocio] > 0)
{
PlayerInfo[playerid][pVIP] = 0;
PlayerInfo[playerid][pSocio] = 0;
for(new x=0; x<sizeof(SocioInfo); x++)
{
strmid(SocioInfo[x][sNome], "Ninguem", 0, strlen("Ninguem"), 255);
SocioInfo[x][sTipo] = 0;
SaveSocio();
}
SendClientMessage(playerid, COLOR_RED, "Seus dias de sуcio acabaram e seus status de sуcio foram retirados !");
}
else
{
PlayerInfo[playerid][pVIP] = 0;
for(new x=0; x<sizeof(SocioInfo); x++)
{
strmid(VipInfo[x][vNome], "Ninguem", 0, strlen("Ninguem"), 255);
VipInfo[x][vTipo] = 0;
SaveVip();
}
SendClientMessage(playerid, COLOR_RED, "Seus dias de vip acabaram e seus status de vip foram retirados !");
}
}
else
{
#include <a_samp>
new bool:AcabouVip[MAX_PLAYERS],
bool:TemCasaVip
;
stock VenderCasa(playerid){
if(AcabouVip[playerid] == true){
SendClientMessage(playerid, -1, "Acabou seu vip, casa vendida.");
if(TemCasaVip[playerid] == true){
if(PlayerInfo[playerid][pPHousekey] != 999 && strcmp(playername, CasaInfo[PlayerInfo[playerid][pPHousekey]][hOwner], true) == 0){
new House = PlayerInfo[playerid][pPHousekey];
CasaInfo[House][hCofre] = 0;
// Adicione o resto aqui.
}
}
}
return 1;
}