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Check with standard CreateObject and see if that fixes it to check whether it's the streamer or not.
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I used CreateObject and it almost worked. All the walls were there but it was still missing most of the objects that were inside.
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Change a couple object ids to see its the script or objects that are bugged
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I have used the same objects on other maps and they've worked fine. Everything looks normal.. Maybe because there over 1000 objects in a small area ?
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Didn't look like there were 1000 dynamic objects in your video, but using normal objects in your script will limit the streamer, maybe you're using too many normal objects?
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24.02.2015, 09:29
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Last edited by MasonPlay; 24/02/2015 at 10:09 AM.
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I didn't wanted to show my map that's why I ke it in one place, but there are 1100 objects right now. I used the normal objects that I used every time.
EDIT: I have just tested it on sa-mp map editor and all the objects were there. So it only happends when it's on texture studio and on bare script.
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Quote:
Originally Posted by MasonPlay
I didn't wanted to show my map that's why I ke it in one place, but there are 1100 objects right now. I used the normal objects that I used every time.
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He's refering to the streamer I think.
Don't miux CreateObject and CreateDynamicObject... Use one or the other.
Does this happen anywhere else in the ~1000 objects?
Use a clean script with nothing, and try that one section of map (That room setup) with normal CreateObject, and see how that goes.
As for the issue, not sure, but all the more info, is better.
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Try it with the standard SAMP functions. CreateObject for a test, just for that section of mapping you have done.
If you move the map out to somewhere else in the map to check the objects aren't being affected by a Light object that you haven't removed maybe even...
Could actually be that, a Light object, could cause this as I had it happen in another situation where I'd removed a building object, without the light object. Made all the objects in the area that I placed, look crazy like this.
Jernejls map editor when you remove buildings removes the lights for the building too. Maybe remove more buildings around it to see if that is the case in this situation.