Streaming objects Bug... -
MasonPlay - 23.02.2015
I have tested the map i made on bare script and on texture studio, it's the same thing on both.
I have updated the streamer plugins to the latest.
In game draw distance is set on maximum.
Everything seems to be normal but the objects are fading.
An example on the objects..
tmpobjid = CreateDynamicObject(19379,1373.877,-1756.740,12.592,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);
( I have also tried 500.000, but still the same)
Here is a video to show what is going on.
http://www.youtube.com/watch?v=JL7UB...ature=*********
Re: Streaming objects Bug... -
Sew_Sumi - 23.02.2015
Check with standard CreateObject and see if that fixes it to check whether it's the streamer or not.
Re: Streaming objects Bug... -
MasonPlay - 23.02.2015
I used CreateObject and it almost worked. All the walls were there but it was still missing most of the objects that were inside.
Re : Streaming objects Bug... -
Golimad - 23.02.2015
Change a couple object ids to see its the script or objects that are bugged
Re: Streaming objects Bug... -
MasonPlay - 23.02.2015
I have used the same objects on other maps and they've worked fine. Everything looks normal.. Maybe because there over 1000 objects in a small area ?
Re: Streaming objects Bug... -
CalvinC - 24.02.2015
Didn't look like there were 1000 dynamic objects in your video, but using normal objects in your script will limit the streamer, maybe you're using too many normal objects?
Re: Streaming objects Bug... -
MasonPlay - 24.02.2015
I didn't wanted to show my map that's why I ke it in one place, but there are 1100 objects right now. I used the normal objects that I used every time.
EDIT: I have just tested it on sa-mp map editor and all the objects were there. So it only happends when it's on texture studio and on bare script.
Re: Streaming objects Bug... -
Sew_Sumi - 24.02.2015
Quote:
Originally Posted by MasonPlay
I didn't wanted to show my map that's why I ke it in one place, but there are 1100 objects right now. I used the normal objects that I used every time.
|
He's refering to the streamer I think.
Don't miux CreateObject and CreateDynamicObject... Use one or the other.
Does this happen anywhere else in the ~1000 objects?
Use a clean script with nothing, and try that one section of map (That room setup) with normal CreateObject, and see how that goes.
As for the issue, not sure, but all the more info, is better.
Re: Streaming objects Bug... -
MasonPlay - 24.02.2015
Quote:
Originally Posted by Sew_Sumi
He's refering to the streamer I think.
Don't miux CreateObject and CreateDynamicObject... Use one or the other.
Does this happen anywhere else in the ~1000 objects?
Use a clean script with nothing, and try that one section of map (That room setup) with normal CreateObject, and see how that goes.
As for the issue, not sure, but all the more info, is better.
|
I have not mixed CreateObject with CreateDynamicObject iknow so much.
I have used a bare script with nothing on.
I have tested it without textured and still some of the objects are not appearing, even if the same objects are appearing some other place..
I will post show a video of the full map so you can see for yourself.
Re: Streaming objects Bug... -
Sew_Sumi - 24.02.2015
Try it with the standard SAMP functions. CreateObject for a test, just for that section of mapping you have done.
If you move the map out to somewhere else in the map to check the objects aren't being affected by a Light object that you haven't removed maybe even...
Could actually be that, a Light object, could cause this as I had it happen in another situation where I'd removed a building object, without the light object. Made all the objects in the area that I placed, look crazy like this.
Jernejls map editor when you remove buildings removes the lights for the building too. Maybe remove more buildings around it to see if that is the case in this situation.