03.01.2015, 04:07
(
Последний раз редактировалось sgtph3n1x; 03.01.2015 в 10:47.
)
So here is my issue I am trying to add a "Crime Report" that is sent to the the Police when a player kills another player Via (OnPlayerDeath), well so far it works, it does give killerid a wanted level if they killed another player. But.. if a player dies (from a non valid reason, suicide, fall, exposion, fire etc..) It will get sent to the police channel though they haven't killed anyone, But they DO NOT GET A WANTED LEVEL, and the police channel is sent a bogus message..
Note: I am a officer, it is not sending to all the players.
Screenshot was for reference.
This is the code I am working with..
I have attached a screenshot of it in game aswell.
Note: I am a officer, it is not sending to all the players.
Screenshot was for reference.
This is the code I am working with..
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new oldlevel;
new newlevel;
oldlevel = GetPlayerWantedLevel(killerid);
newlevel = oldlevel + 1;
//if(!(killerid) && reason != 53) SendDeathMessage(killerid, playerid, reason); // Doesn't work..
SetPlayerWantedLevel(killerid, newlevel);
//SetPlayerWantedLevel(playerid, 0); // Removes wanted players killer, wanted level
SendClientMessage(killerid, COP_COLOR ,"You have committed a crime, FIRST DEGREE MURDER.");
new string[256], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "NEW CRIME REPORT: First Degree Murder, SUSPECT: {AFAFAF}%s{375FFF}", name);
//PlayCrimeReportForPlayer(string, 0, 3); //Not implemented yet
return TeamChat(string);
}


