25.12.2014, 11:43
Hello i wan to know is it possible to have 2 guns in one slot like have 9mm pistol and desert eagle at same time
Good luck.
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That's not possible, but you can make something like a weaponchangesystem.
For example: You can have 1 weaponpack (deagle, shotgun) and a second weaponpack (9mm, combat). To change now between the weaponpacks you can use a key on your keyboard. Like: You have now a normal shotgun, but you can use the "k" key to change to the second weaponpack and can shoot now with a combat shotgun. This is possible and can be comparable to what you want to make maybe. Good luck. ![]() |
I don't know about the use of ex. 'k'. I just tried with n. This can work for sure.
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Use the 'n' key, sorry.
I don't know about the use of ex. 'k'. I just tried with n. This can work for sure. ![]() |
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_ANALOG_RIGHT))
{
if(PlayerInfo[playerid][JobID] == 1)
{
if(PlayerInfo[playerid][JobLevel] == 1 || 2)
{
if(Used6[playerid] == 0)
{
Used6[playerid] == 1;
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun1],PlayerInfo[playerid][Ammo1]);
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun2],PlayerInfo[playerid][Ammo2]);
}
if(Used6[playerid] == 1)
{
Used6[playerid] == 0;
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun3],PlayerInfo[playerid][Ammo3]);
}
}
else if(PlayerInfo[playerid][JobLevel] == 3 || 4])
{
if(Used6[playerid] == 0)
{
Used6[playerid] == 1;
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun1],PlayerInfo[playerid][Ammo1]);
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun2],PlayerInfo[playerid][Ammo2]);
}
if(Used6[playerid] == 1)
{
Used6[playerid] == 0;
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun4],PlayerInfo[playerid][Ammo4]);
}
}
else if(PlayerInfo[PlayerId][JobLevel] == 5)
{
if(Used6[playerid] == 0)
{
Used6[playerid] == 1;
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun1],PlayerInfo[playerid][Ammo1]);
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun2],PlayerInfo[playerid][Ammo2]);
}
if(Used6[playerid] == 1)
{
Used6[playerid] == 0;
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun4],PlayerInfo[playerid][Ammo4]);
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun5],PlayerInfo[playerid][Ammo5]);
}
}
else if(PlayerInfo[playerid][JobLevel] == 6 || 7)
{
if(Used6[playerid] == 0)
{
Used6[playerid] == 1;
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun1],PlayerInfo[playerid][Ammo1]);
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun2],PlayerInfo[playerid][Ammo2]);
}
if(Used6[playerid] == 1)
{
Used6[playerid] == 0;
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun3],PlayerInfo[playerid][Ammo3]);
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun4],PlayerInfo[playerid][Ammo4]);
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun5],PlayerInfo[playerid][Ammo5]);
}
}
}
}
return 1;
}
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Save the ammo he has when pressing n then reset his weapons, and then give the loaded new weapons.
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if(pickupid == PolicijosAmmo)
{
if(PlayerInfo[playerid][GinkluLicenzija] == 1)
{
if(PlayerInfo[playerid][JobID] == 1)
{
if(PlayerInfo[playerid][JobLevel] == 0)
{
GivePlayerWeapon(playerid,23,1);// taizeris (reik padaryt)
GivePlayerWeapon(playerid,3,1);// bananas
}
else if(PlayerInfo[playerid][JobLevel] == 1 || PlayerInfo[playerid][JobLevel] == 2)
{
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun3] = 22,PlayerInfo[playerid][Ammo3] = 250); // 9mm pistol
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun2] = 23,PlayerInfo[playerid][Ammo2] = 200);// taizeris (reik padaryt)
GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun1] = 3,PlayerInfo[playerid][Ammo1] = 1);// bananas
}
else if(PlayerInfo[playerid][JobLevel] == 3 || PlayerInfo[playerid][JobLevel] == 4)
{
GivePlayerWeapon(playerid,24,200); //Desert deagle
GivePlayerWeapon(playerid,23,1);// taizeris (reik padaryt)
GivePlayerWeapon(playerid,3,1);// bananas
}
else if(PlayerInfo[playerid][JobLevel] == 5)
{
GivePlayerWeapon(playerid,29,450); //mp5
GivePlayerWeapon(playerid,24,200); //Desert deagle
GivePlayerWeapon(playerid,23,1);// taizeris (reik padaryt)
GivePlayerWeapon(playerid,3,1);// bananas
}
else if(PlayerInfo[playerid][JobLevel] == 6 || PlayerInfo[playerid][JobLevel] == 7)
{
GivePlayerWeapon(playerid,25,200);//shotgun
GivePlayerWeapon(playerid,29,450); //mp5
GivePlayerWeapon(playerid,24,200); //Desert deagle
GivePlayerWeapon(playerid,23,1);// taizeris (reik padaryt)
GivePlayerWeapon(playerid,3,1);// bananas
}
}
else
{
GameTextForPlayer(playerid,"~r~Giklai tik policijai",3000,3);
}
}
else
{
GameTextForPlayer(playerid,"~r~Neturi ginklo licenzijos",3000,3);
}
}

