22.12.2014, 16:09
Hello
I have made system that if player accidentally press escape when selectable textdraw is open, call back will make him again selectable.
But problem is that textdraws doesn't getting cancel select.
I have made system that if player accidentally press escape when selectable textdraw is open, call back will make him again selectable.
But problem is that textdraws doesn't getting cancel select.
pawn Код:
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(_:clickedid != INVALID_TEXT_DRAW)
{
if(clickedid == Landmine)
{
SendClientMessage(playerid, -1,"test ok");
}
CancelSelectTextDraw(playerid);
}
else
{
SelectTextDraw(playerid,COLOR_SKYBLUE);
}
return 1;
}