13.12.2014, 18:59
(
Последний раз редактировалось Supermaxultraswag; 22.12.2014 в 12:02.
)
PLEASE HELP. I'm stuck with this for a week... How do I make npc die? I mean, like normal player - fall down when his hp reach 0. Plugin I use for npc dont have applyanimation function(so i dont know how to make npc fall down), and when i kill npc he just stand, do nothin and start send me messages
my problem video https://www.youtube.com/watch?v=G6Sh...ature=*********
code :
https://sampforum.blast.hk/showthread.php?tid=428066 plugin i use
my problem video https://www.youtube.com/watch?v=G6Sh...ature=*********
code :
Код HTML:
#include <a_samp> #include <FCNPC> new zombie; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); new name[24]; format(name, 24, "Zombie", 1); zombie = FCNPC_Create(name); FCNPC_Spawn(zombie, 162, 318.3802, 1146.2661, 7.7623); print("Npc"); return 1; } public FCNPC_OnSpawn(npcid) { return 1; } public FCNPC_OnDeath(npcid, killerid, weaponid) { return 1; } public FCNPC_OnTakeDamage(npcid, damagerid, weaponid) { return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { SetPlayerPos(playerid,318.3802, 1136.2661, 7.7623); GivePlayerWeapon(playerid, 30, 900); return 1; }